Author Topic: Jungle Bros.  (Read 1623 times)

guyjin

  • Hero Member
  • *****
  • Posts: 3896
Re: Jungle Bros.
« Reply #15 on: February 03, 2012, 12:52:10 PM »
I dig the music! :D

Who is it that went "wsh!" into the microphone for the whipping sound?  :P
"Fun is a strong word." - SNK
"Today, people do all kind of shit." - Tatsujin

lord_cack

  • Sr. Member
  • ****
  • Posts: 484
Re: Jungle Bros.
« Reply #16 on: February 03, 2012, 01:30:42 PM »
Any plans for parallax?

There is a possibility for some....
A dark tide will rise and she will walk again. He is coming.....

lord_cack

  • Sr. Member
  • ****
  • Posts: 484
Re: Jungle Bros.
« Reply #17 on: February 03, 2012, 01:33:19 PM »
I dig the music! :D

Who is it that went "wsh!" into the microphone for the whipping sound?  :P

I think you can thank Paranoia Dragon for both (the music for sure :D )
A dark tide will rise and she will walk again. He is coming.....

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: Jungle Bros.
« Reply #18 on: February 03, 2012, 02:55:05 PM »
yeah some parallaxes are def. a must for that :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

HercTNT

  • Hero Member
  • *****
  • Posts: 1460
Re: Jungle Bros.
« Reply #19 on: February 03, 2012, 02:57:11 PM »
Looks great!

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: Jungle Bros.
« Reply #20 on: February 03, 2012, 03:16:14 PM »
Jumping and landing sounds must go! They are a black mark against an otherwise promising looking demo. It is so hard to get those right...
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: Jungle Bros.
« Reply #21 on: February 03, 2012, 03:37:47 PM »

Yeah, that's my whip sound.  I think it should maybe go up a few octave's, & maybe the falling sound for enemies should be quieter now that I'm watching the video.

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: Jungle Bros.
« Reply #22 on: February 03, 2012, 05:02:53 PM »
Here's a few animated sprites in JB to show off in the mean time...

Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: Jungle Bros.
« Reply #23 on: February 03, 2012, 05:30:30 PM »
So, what is the play mechanic? One whip pushes them, two stuns them, and 3 kills?
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

nodtveidt

  • Guest
Re: Jungle Bros.
« Reply #24 on: February 03, 2012, 06:02:18 PM »
So, what is the play mechanic? One whip pushes them, two stuns them, and 3 kills?
Not always. :) If you notice the first rolling guy, he was hit back a couple of times but never stunned (before he fell into the chasm, that is).

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: Jungle Bros.
« Reply #25 on: February 03, 2012, 06:03:57 PM »
lord_cack is in charge of much of the game design. From what I understand, there are more powerful whips throughout the game.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

lord_cack

  • Sr. Member
  • ****
  • Posts: 484
Re: Jungle Bros.
« Reply #26 on: February 03, 2012, 11:26:16 PM »
So, what is the play mechanic? One whip pushes them, two stuns them, and 3 kills?
Not always. :) If you notice the first rolling guy, he was hit back a couple of times but never stunned (before he fell into the chasm, that is).

Also, some enemies can neither be pushed nor stunned.

As Keranu mentioned there will be a couple of other whips in the game.
« Last Edit: February 03, 2012, 11:27:57 PM by lord_cack »
A dark tide will rise and she will walk again. He is coming.....

incrediblehark

  • Hero Member
  • *****
  • Posts: 638
Re: Jungle Bros.
« Reply #27 on: February 04, 2012, 02:47:00 AM »
I like the animation of the main char, very metal slug-ish. and the expressions of the snails, from sleeping to surprised they're falling, very nice touches.

nodtveidt

  • Guest
Re: Jungle Bros.
« Reply #28 on: February 04, 2012, 07:08:22 AM »
We're going to try to get a working demo prepared for the MGC... hopefully this time, we can pull it off. :)

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: Jungle Bros.
« Reply #29 on: February 04, 2012, 08:38:46 AM »
I like the animation of the main char, very metal slug-ish. and the expressions of the snails, from sleeping to surprised they're falling, very nice touches.
Hehe was waiting for someone to notice the Metal Slug resemblance :D ! We've taken inspiration from a number of games so far: Super Mario World (obviously), Metal Slug, Castlevania. We've been putting a lot of focus on the small, fine details to make this game stand out.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).