Author Topic: Bubble Bobble  (Read 18013 times)

Necromancer

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Re: Bubble Bobble
« Reply #105 on: August 22, 2014, 06:34:48 AM »
Sweet! I hate that their was a lack a Bubble Bobble on the PCE.

At least you can play parts II and III.  :mrgreen:

Welcome aboard, by the way.
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Aladar

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Re: Bubble Bobble
« Reply #106 on: August 23, 2014, 11:03:14 PM »
Ahh, so you're on the darkside as one of us :)  I'm not sure where I got the idea that it was HuC, that you were using. What assembler are you using?

PCEAS v3.22 by Tomaitheous  :wink:

Quote
I have one now, that is tracker style/based. That's what I'm going to be using for this little homebrew that I'm working on. If you're interested, I'll clean it up and release the source code. If you end up making your own or such, would you mind sharing it as well?

Yes, please release the source code.
I will share everything that is worthy.

Niko49

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Re: Bubble Bobble
« Reply #107 on: August 25, 2014, 02:02:41 AM »
So just being curious. What is your progress on the project? What is still left to do ( besides audio )?

Aladar

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Re: Bubble Bobble
« Reply #108 on: August 25, 2014, 07:23:58 AM »
By the end of this week I will add the remaining enemies.

TODO:
- Title screen.
- Normal/Super selection screen.
- Today's record screen.
- Score system and record table.
- Start screen.
- EXTEND screen.
- Secret rooms.
- Water and fire bubbles effects.
- Various power-ups effects.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.

Nighttrate

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Re: Bubble Bobble
« Reply #109 on: August 25, 2014, 09:07:15 AM »
By the end of this week I will add the remaining enemies.

TODO:
- Title screen.
- Normal/Super selection screen.
- Today's record screen.
- Score system and record table.
- Start screen.
- EXTEND screen.
- Secret rooms.
- Water and fire bubbles effects.
- Various power-ups effects.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.

Your the man, what format are you releasing this on Cd Rom or HU Card ?

spenoza

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Re: Bubble Bobble
« Reply #110 on: August 25, 2014, 10:28:46 AM »
I think he should release it on biscuit format. Then we can eat it and play in our minds.

But don't go and make a biscuit release just for me...
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Dicer

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Re: Bubble Bobble
« Reply #111 on: August 25, 2014, 05:45:43 PM »
By the end of this week I will add the remaining enemies.

TODO:
- Title screen.
- Normal/Super selection screen.
- Today's record screen.
- Score system and record table.
- Start screen.
- EXTEND screen.
- Secret rooms.
- Water and fire bubbles effects.
- Various power-ups effects.
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.

Your the man, what format are you releasing this on Cd Rom or HU Card ?

I vote CD for some sweet remixed tunes, plus og tunes


esteban

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Re: Bubble Bobble
« Reply #112 on: August 26, 2014, 12:24:43 AM »

I think he should release it on biscuit format. Then we can eat it and play in our minds.

But don't go and make a biscuit release just for me...

I vote biscotti format, too.
  |    | 

Nighttrate

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Re: Bubble Bobble
« Reply #113 on: August 26, 2014, 04:11:38 AM »

I think he should release it on biscuit format. Then we can eat it and play in our minds.

But don't go and make a biscuit release just for me...

I vote biscotti format, too.

That sounds tasty but I think the game will suffer from everyone getting high off the sugar rush & just crashing out half way thought.

Niko49

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Re: Bubble Bobble
« Reply #114 on: August 26, 2014, 06:14:33 AM »

I think he should release it on biscuit format. Then we can eat it and play in our minds.

But don't go and make a biscuit release just for me...

I vote biscotti format, too.

That sounds tasty but I think the game will suffer from everyone getting high off the sugar rush & just crashing out half way thought.

Sugar rush from a biscuit?

Necromancer

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Re: Bubble Bobble
« Reply #115 on: August 26, 2014, 06:31:45 AM »
I'd guess he meant from the biscotti.
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spenoza

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Re: Bubble Bobble
« Reply #116 on: August 26, 2014, 04:22:07 PM »
In some places a biscuit is synonymous with a cookie. But while traditional American biscuits are known for fat content (lard and/or butter), they are also pretty high on white flour, which is, glycemically, not too far from refined sugar.
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Nighttrate

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Re: Bubble Bobble
« Reply #117 on: August 27, 2014, 04:07:33 AM »

I think he should release it on biscuit format. Then we can eat it and play in our minds.

But don't go and make a biscuit release just for me...


I vote biscotti format, too.


That sounds tasty but I think the game will suffer from everyone getting high off the sugar rush & just crashing out half way thought.


Sugar rush from a biscuit?


How to make a biscuit
http://www.bbcgoodfood.com/recipes/3468/basic-biscuit-dough

Necromancer

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Re: Bubble Bobble
« Reply #118 on: August 27, 2014, 04:16:46 AM »
..... crazy brits with their lifts, torches, fags, and biscuits.  :mrgreen:
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Nighttrate

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Re: Bubble Bobble
« Reply #119 on: August 27, 2014, 08:57:23 AM »
..... crazy brits with their lifts, torches, fags, and biscuits.  :mrgreen:

We not crazy, we genius that why I knew there was suger in biscuits lol

Now back to the game what format is it being released on?