Author Topic: Bubble Bobble  (Read 17948 times)

Elder

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Re: Bubble Bobble
« Reply #195 on: May 10, 2015, 02:26:58 AM »
This is yet another project I'm eagerly awaiting.  Good luck with development :)

esadajr

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Re: Bubble Bobble
« Reply #196 on: May 11, 2015, 03:42:38 AM »
thanks for the hard work. Did I already say I can't wait for this?
Gaming since 1985

shubibiman

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Re: Bubble Bobble
« Reply #197 on: May 15, 2015, 12:45:00 PM »
Wow ! Great WIP here ! Keep it up !
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spenoza

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Re: Bubble Bobble
« Reply #198 on: May 17, 2015, 05:16:09 AM »
OK, I have a couple questions about this... Are you recreating everything from scratch? How have you sussed out all the enemy patterns and behaviors? Is the original arcade the primary source or one of the later ports?

I hope the end result is very hack-able. It would be awesome to be able to create modified versions of the game to create all sorts of user-generated content.
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Aladar

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Re: Bubble Bobble
« Reply #199 on: May 17, 2015, 07:39:33 AM »
The arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.

Black Tiger

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Re: Bubble Bobble
« Reply #200 on: May 17, 2015, 08:22:38 AM »
Wow, that is amazing and I am so thankful that a project like this is being done for PCE instead of more popular consoles. :clap:
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shubibiman

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Re: Bubble Bobble
« Reply #201 on: May 17, 2015, 08:24:59 AM »
I hope this will be released as a CD or even better : a hucard port !!!
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esteban

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Bubble Bobble
« Reply #202 on: May 17, 2015, 08:32:03 AM »
The arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.


I can speak for all PCE fans in the cosmos: we are hugging and kissing you right now :)

 
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Punch

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Re: Bubble Bobble
« Reply #203 on: May 17, 2015, 09:10:57 AM »
The arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.

You're my hero.

seieienbu

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Re: Bubble Bobble
« Reply #204 on: May 17, 2015, 04:57:16 PM »
The arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.

I'm super grateful for the effort you've gone through.  I can't wait to play the finished port.
Current want list:  Bomberman 93

SmokeMonster

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Re: Bubble Bobble
« Reply #205 on: May 18, 2015, 04:26:26 AM »
The arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.
You have a rare combination of great taste and immense skill. This is a really impressive undertaking.

Digi.k

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Re: Bubble Bobble
« Reply #206 on: May 18, 2015, 10:21:16 AM »
O_o I think I need to keep an eye out for this

elmer

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Re: Bubble Bobble
« Reply #207 on: May 19, 2015, 06:32:31 AM »
The arcade is the only source, I have reverse engineered the coin-op and deeply studied the code.
The Z80 code is translated in the HuC6280 code but not in a mechanical way otherwise is too slow and big.
Every piece of code is redesigned to behave exactly as the original but with the speed and compactness of a code written with the HuC6280 in mind.
So the enemies behavior is perfectly reproduced, even the bugs!
In the future I will release the source code so everyone can mod it.

Excellent work! I look forward to seeing the finished game.  :)

You're a better man than I ... I got bored and gave up part way through when I started to disassemble Atari's Tempest.

I got further with SNK's Alpha Mission (many years ago) and have a working emulation (that's nowhere near as good as today's Mame) ... but for a programmer, doing this sort of thing has to be a real labor-of-love for a particular game.

Thanks for bringing Bubble Bobble to the PCE!

Aladar

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Re: Bubble Bobble
« Reply #208 on: June 10, 2015, 07:27:30 AM »
WIP 20150610

Added:
- EXTEND screen.
- Fire bubbles effect.
- Potions.

TODO:
- Level 100.
- Ending(s).
- Music and sound FX.
- Various little things.




Mzo

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Re: Bubble Bobble
« Reply #209 on: June 10, 2015, 07:38:52 AM »
Looks great! :3