So basically, the game is complete other than a few superfluous features and sound.
Don't be fooled by the TODO list, in fact it is what is missing and not what to do.
There is still a lot to do: clean and optimize the code, reorganize the data, fix various things, etc.
Are you writing a music engine or using something already out there? Just curious, since this kinda came up in a recent thread. And are you going to convert the music yourself or have someone redo them for you?
Btw - this looks awesome. What assembler or compiler did you end up using?
I will convert the music myself, for the engine I have not decided yet.
PCEAS v3.22 by Tomaitheous
It is simple and I like the @ operator and the use of square brackets for the indirection.
I hate the use of + and - for the local labels... and breaks the consistency!