Author Topic: LISP assembler for NES: Anything we could learn or otherwise take away?  (Read 355 times)

spenoza

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Found this link on Slashdot. This fellow created a LISP assembler for the NES and he lists a lot of the details on his LJ page along with some demos and other stuff. Anything we could learn? Maybe we could win him to the dark side...

http://ahefner.livejournal.com/20528.html

Edited to include an actual link!

Arkhan, you are welcome to rethink the no when you have an actual linky.
« Last Edit: February 06, 2012, 02:59:16 PM by spenoza »
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Arkhan

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Re: LISP assembler for NES: Anything we could learn or otherwise take away?
« Reply #1 on: February 06, 2012, 02:13:21 PM »
No.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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esteban

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Re: LISP assembler for NES: Anything we could learn or otherwise take away?
« Reply #2 on: February 07, 2012, 08:49:25 AM »
I used LISP back in high school computer science. Apple II/IIgs days. :)

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