Author Topic: Best (in-game) animation on PCE  (Read 1089 times)

fragmare

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Re: Best (in-game) animation on PCE
« Reply #30 on: February 11, 2012, 01:26:17 PM »
Pretty much everything in Kaze Kiri has amazing animation.  Just sayin'...

esteban

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Re: Best (in-game) animation on PCE
« Reply #31 on: February 11, 2012, 04:54:39 PM »
Pretty much everything in Kaze Kiri has amazing animation.  Just sayin'...


I like to critique Kaze Kiri

If only the character designs for the generic enemies in Kaze Kiri were more inspired. They are bland. The bosses are nice...but the foot soldiers you interact with for 99.99% of the game? Ugh.



I always thought that Legendary Axe II had a little extra bit of love put into it.

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RegalSin

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Re: Best (in-game) animation on PCE
« Reply #32 on: February 11, 2012, 11:19:46 PM »
Kazi Kira is meant to be a Ninja game, that is reasonable. Not like Ninja turtles where you hump everything, or Shinobi where you fight godzilla, batman, and the thing. Even spiderman is insane, where you take on webster and homeless man A, B, and C.
Then we walk into the kiddy sand box and fight the sand man. Ninja Gaiden, bleh you have dogs, policemen,
and the works.

Kazi is perfect. You get the option of taking on one to four Ninjas at one time, you have a rival. What about the animation of the arrows? Name one other Ninja game with a creative controls that allows you to run and zoom pass the stage like a Ninja? I do not think their was one made yet.

Yes Kazi could have had flying enemies, and things like that but it would have taken away from it's realism.
Like the original street fighter, was attempting to be a martial arts fighter not an over the the top game it has become. Now everybody looks foward to all those flashing lights, and animated combos.

Kazi accomplishes this brilliantly, without going over the top. Kazi is the opposite of Strider, where all the dignataries sitting down all form a centipede. If strider was like Castlevania, instead of being a direct port. Strider would be more buyable for the PCE. Then they could have tweaked the original strider a bit longer.



fragmare

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Re: Best (in-game) animation on PCE
« Reply #33 on: February 11, 2012, 11:39:23 PM »
Pretty much everything in Kaze Kiri has amazing animation.  Just sayin'...


I like to critique Kaze Kiri

If only the character designs for the generic enemies in Kaze Kiri were more inspired. They are bland. The bosses are nice...but the foot soldiers you interact with for 99.99% of the game? Ugh.



I always thought that Legendary Axe II had a little extra bit of love put into it.




I'm not saying Kaze Kiri is the best ninja platformer game around.  In fact, Ninja Spirit on the PCE/TG16/Arcade tops it in just about every conceivable way.  I'm just saying a lot of work was put into animating the sprites, and it shows.  On a side note, I've never been a big fan of Strider in any form (arcade or otherwise).  The gameplay just seems clunky and it's as if Capcom was like "LOL HAY GUYZ LOOK, WE MADE PLATFORMER ENGINE WHERE YOU CAN RUN UP AND DOWN INCLINES AND WE ABUSED IT AD NAUSEUM!!!1"

rag-time4

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Re: Best (in-game) animation on PCE
« Reply #34 on: February 12, 2012, 05:50:53 AM »
When it comes to quality JJ and Jeff comes immedeately to mind. The kick technique is silky smooth!

Oh, please. I hope you're not being serious!
Oh but I am!

The kick technique really popped off the screen the very first time I played it. JJ and Jeff has a stiff look and feel to it, but the kick itself is very well animated. Which is important since you'll be using it a ton if you want to discover the hundreds/thousands of secrets in the game.

TheClash603

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Re: Best (in-game) animation on PCE
« Reply #35 on: February 12, 2012, 06:25:01 AM »
I saw each of these games mentioned already, but I will second them.

Street Fighter II - Probably the most obvious answer to this question.
Beyond Shadowgate - Talk about charm, love this game.

RegalSin

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Re: Best (in-game) animation on PCE
« Reply #36 on: February 12, 2012, 11:22:09 AM »
I have been holding it in, but I can not deny in my heat "Fiend Hunter" probably makes the best usage of sprite animation. The emotion of the dialog characters, the cut scenes, and even the enemy, and main characters. Somebody said the game was released in the USA under another title.

Quote
Ninja Spirit
That game is also on the Mark III, so it is like a differnt world, at least for me. Kazi is nothing but Ninja action, it feel like I am playing a martial arts film, especially when the music loops and their is a long quietness, but the clash of the metal.



Tatsujin

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Re: Best (in-game) animation on PCE
« Reply #37 on: February 12, 2012, 11:36:55 AM »
Ninja Spirits on the markIII? Reari?
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esteban

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Re: Best (in-game) animation on PCE
« Reply #38 on: February 12, 2012, 01:24:31 PM »
Pretty much everything in Kaze Kiri has amazing animation.  Just sayin'...


I like to critique Kaze Kiri

If only the character designs for the generic enemies in Kaze Kiri were more inspired. They are bland. The bosses are nice...but the foot soldiers you interact with for 99.99% of the game? Ugh.



I always thought that Legendary Axe II had a little extra bit of love put into it.




I'm not saying Kaze Kiri is the best ninja platformer game around.  In fact, Ninja Spirit on the PCE/TG16/Arcade tops it in just about every conceivable way.  I'm just saying a lot of work was put into animating the sprites, and it shows. 


I hear ya! I know you were focusing on the extra love they put in the sprite animations.

I think I was overcome with a little bit of Zeta* and felt like ragging on Kaze Kiri.


*Zeta, you know I love you.




I still can't believe no one will back me up on Legendary Axe II. Come on! You can see the love that went into the character designs AND the animation (which is the focus of this thread). I'm not arguing that it has hundreds of frames, but it is OVERFLOWIN' with LOVE people!

OK, I'll stop now.

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ccovell

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Re: Best (in-game) animation on PCE
« Reply #39 on: February 12, 2012, 05:09:19 PM »
I'll back you up on Legendary Axe II... the zombies that can be chopped up a million ways... the bugs that twiddle their antennas on the ceiling on level 2... the victory animations by your character... the facial expressions on the snake boss... this game is really well-animated!

esteban

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Re: Best (in-game) animation on PCE
« Reply #40 on: February 12, 2012, 05:39:52 PM »
I'll back you up on Legendary Axe II... the zombies that can be chopped up a million ways... the bugs that twiddle their antennas on the ceiling on level 2... the victory animations by your character... the facial expressions on the snake boss... this game is really well-animated!


Thank you

Even the undulating alveoli (a lawn of tonsils?) in the organic stage move nicely. The lightning, too, is effective and aesthetically pleasing, despite the limited frames of animation used.

Who can forget the cute little boss pulling the huge "ball-n-chain"?

We could go on and on...
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RegalSin

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Re: Best (in-game) animation on PCE
« Reply #41 on: February 12, 2012, 11:16:17 PM »
Which one? Is that the one that takes place in Egypt/Roma or is the one that takes place in a Jungle?

Sure I was so into the Egypt one. Especially how the centipede boss would keep kicking my behind. I forgot why I stopped playing that game, it was sooo Mad Max.
I almost finished it, but I got tired and just decided to turn it off.

Was Legendary Axe was more animated then Cadash? 
I remember seeing mad skellengtons in Axe, but Cadash
slime boss is simular to a boss in Earnest Evans ( a game on the Mega Drive ) .

esteban

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Re: Best (in-game) animation on PCE
« Reply #42 on: February 13, 2012, 12:05:39 AM »
Which one? Is that the one that takes place in Egypt/Roma or is the one that takes place in a Jungle?

Sure I was so into the Egypt one. Especially how the centipede boss would keep kicking my behind. I forgot why I stopped playing that game, it was sooo Mad Max.
I almost finished it, but I got tired and just decided to turn it off.

Was Legendary Axe was more animated then Cadash? 
I remember seeing mad skellengtons in Axe, but Cadash
slime boss is simular to a boss in Earnest Evans ( a game on the Mega Drive ) .

I love the character designs in Cadash, but the animation always struck me as kind of stiff.
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Necromancer

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Re: Best (in-game) animation on PCE
« Reply #43 on: February 13, 2012, 03:05:38 AM »
Ninja Spirits on the markIII? Reari?

Only in RegalSin bizarro world.
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spenoza

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Re: Best (in-game) animation on PCE
« Reply #44 on: February 13, 2012, 09:15:38 AM »
Which one? Is that the one that takes place in Egypt/Roma or is the one that takes place in a Jungle?

Sure I was so into the Egypt one. Especially how the centipede boss would keep kicking my behind. I forgot why I stopped playing that game, it was sooo Mad Max.
I almost finished it, but I got tired and just decided to turn it off.

Was Legendary Axe was more animated then Cadash? 
I remember seeing mad skellengtons in Axe, but Cadash
slime boss is simular to a boss in Earnest Evans ( a game on the Mega Drive ) .

I love the character designs in Cadash, but the animation always struck me as kind of stiff.

I found the animation in Cadash a little inconsistent, but overall pretty well-done.
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