Kazi Kira is meant to be a Ninja game, that is reasonable. Not like Ninja turtles where you hump everything, or Shinobi where you fight godzilla, batman, and the thing. Even spiderman is insane, where you take on webster and homeless man A, B, and C.
Then we walk into the kiddy sand box and fight the sand man. Ninja Gaiden, bleh you have dogs, policemen,
and the works.
Kazi is perfect. You get the option of taking on one to four Ninjas at one time, you have a rival. What about the animation of the arrows? Name one other Ninja game with a creative controls that allows you to run and zoom pass the stage like a Ninja? I do not think their was one made yet.
Yes Kazi could have had flying enemies, and things like that but it would have taken away from it's realism.
Like the original street fighter, was attempting to be a martial arts fighter not an over the the top game it has become. Now everybody looks foward to all those flashing lights, and animated combos.
Kazi accomplishes this brilliantly, without going over the top. Kazi is the opposite of Strider, where all the dignataries sitting down all form a centipede. If strider was like Castlevania, instead of being a direct port. Strider would be more buyable for the PCE. Then they could have tweaked the original strider a bit longer.