Author Topic: Shadow of the Beast. Hmm, interesting...  (Read 2092 times)

spenoza

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #60 on: February 16, 2012, 06:42:06 AM »
I was actually going to program some games for it, but there were too many f*ckfaces in that community so I peaced out and came here instead.  Their toolery brought you me! :3

How much will we have to pay them to take you back?  ; )  I kid, of course. Atlantean looks fantastic and I don't want to give that back!
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Arkhan

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #61 on: February 16, 2012, 07:08:39 AM »
whats funny is, someone actually ported Berzerk after I left.  They did a arcade perfect port though.  No jazzy stuff like I was going to do.

I think T2KFreeker here did the art for the packaging actually?  Someone here did.

f*ck em.   Sucks to be them.  The one little group of dicks acted like I'd never get anywhere and I'm just some young loudmouth stomping in their turf.

They couldn't cope with my questioning them or calling them out on their stupidity.  Then, I made sure to show them Insanity when it released, and said "its not on the c64 because you guys are dicks." 

One of em has been MIA for awhile.  I'd like to think he left because I made him feel like trash.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #62 on: February 16, 2012, 11:24:32 AM »
cool story bro :D
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Arkhan

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #63 on: February 16, 2012, 01:23:02 PM »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #64 on: February 16, 2012, 02:46:01 PM »
Here's something interesting I noticed in Parodius.

Game screen


BG Layer


Sprite Layer





??  Wierd.  IIRC, that level(if not most the game) has zero paralax...looks like they were planning to do paralax maybe? :-k

Black Tiger

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #65 on: February 16, 2012, 02:58:35 PM »
[quote author=ParanoiaDragon link=topic=11107.msg210806#msg210806

??  Wierd.  IIRC, that level(if not most the game) has zero paralax...looks like they were planning to do paralax maybe? :-k
[/quote]

Might just be an attempt to save on the memory space of unique tiles.
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Tatsujin

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #66 on: February 16, 2012, 04:49:19 PM »
since that cherry tree starts to walk, they used a sprite below and a tile in the middle of it. may be it was to big for being one whole sprite? lol? \o/?

:edit: i just played until that point and hell there are sprite flickers in that tree. Someone should also check the half nacked lady painting in the background in stage 2. there were also a lot of flickers, even it's just a background. so i guess same there, half sprite half BG. but why? :-k :?

btw. the cherry tree that walks is a full sprite.
« Last Edit: February 16, 2012, 11:31:42 PM by Tatsujin »
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esteban

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #67 on: February 17, 2012, 01:20:01 PM »
The Amiga isn't generated audio.  It's samples.  That alone allows it to at least be somewhat comparable to a CD-Audio soundtrack.

As for chiptunes:   http://www.aetherbyte.com/downloadables/sotb.mp3

\o/


You have to do the entire soundtrack!

No, you really do.

Also, can you make this available as .hes file?

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ccovell

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #68 on: February 19, 2012, 02:03:12 AM »
More hidden stuff in Beast CD:

offset 854808:
Quote
OH, LOOK.  SOME SPARE SPACE.  WE'LL JUST HAVE TO PUT IN A MESSAGE SINCE A CD WILL LAST FOREVER!
MIKE DAILLY   STEVE HAMMOND   RUSSELL KAY   WE ALL HATE TG16
:(

Mathius

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #69 on: February 19, 2012, 03:29:41 AM »
More hidden stuff in Beast CD:

offset 854808:
Quote
OH, LOOK.  SOME SPARE SPACE.  WE'LL JUST HAVE TO PUT IN A MESSAGE SINCE A CD WILL LAST FOREVER!
MIKE DAILLY   STEVE HAMMOND   RUSSELL KAY   WE ALL HATE TG16
:(

Hopefully it is all in good humor.
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RegalSin

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #70 on: February 19, 2012, 06:57:51 AM »
How did you find that message?

At one point the Amiga was the European counter part to NEC. No dos bullcrap or crapple computer nonsense. The Apple beat the Amiga because of the size and extra lemoness. The SNES is considered to be a powered up Amiga. I even was into Amiga for awhile.

In America during the early 1990's a programmer, or a person into videogames would have tremendous ammount of disadain towards any system asides, the Commendore and Nintendo.

They probably thought the same thing, everybody is thinking now. They will never get notice, and no good could come of it. Probably the reason why we do not see no blimps ( yes I said blimps not blimp ) flying around in the background.

Arkhan

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #71 on: February 19, 2012, 01:25:46 PM »
The Commendore 63 is a great machine.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ccovell

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #72 on: February 19, 2012, 01:56:43 PM »
The Commendore 63 is a great machine.

Don't encourage the boy!

Vecanti

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #73 on: February 19, 2012, 07:14:34 PM »
More hidden stuff in Beast CD:

offset 854808:
Quote
OH, LOOK.  SOME SPARE SPACE.  WE'LL JUST HAVE TO PUT IN A MESSAGE SINCE A CD WILL LAST FOREVER!
MIKE DAILLY   STEVE HAMMOND   RUSSELL KAY   WE ALL HATE TG16
:(

Oh, I didn't realize the DMA guys did the port. 

Maybe we were close to a Walker port.

ccovell

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #74 on: February 19, 2012, 08:46:51 PM »
They did!  Go here:  http://www.dmadesign.org

Multiple pages and sub-pages that also mention the PCE-CD

And definitely go here: http://dailly.blogspot.com/search?q=beast+tg16

More hidden things:



This is probably leftover data from an earlier version.  Probably some sprites are used for additional colours (palette unknown tho).  Possibly not accessible, but if any hackers wanna try...



This is loaded into the bottom of VRAM right before the parallax title screen/main game.  Obviously a large test sprite for debugging purposes.

This is the same fluffy tree as in Mike Dailly's early Beast ROM:
« Last Edit: February 19, 2012, 11:19:49 PM by ccovell »