Author Topic: Shadow of the Beast. Hmm, interesting...  (Read 2107 times)

SignOfZeta

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #30 on: February 13, 2012, 03:50:39 AM »
You are so needlessly harsh on All Things Amiga, and you know you are simply being contrarian. The Amiga soundtrack for SotB is very nice, indeed. In fact, the entire soundscape (SFX, ambient noise, tunes) are very competently done.

Basically he sticks up for things he feels need sticking up for and condemns things that are too popular, in his opinion.

Amiga? Sucks. iPhone? Sucks.

But Hylide, Energy and China Warrior? Those games are f*ckING AWESOME...even though %99 of the people who have ever owned them consider them more or less totally unplayable. IIRC he even stuck up for the Cybiko.

If we held a poll deciding what the crustiest system ever was, like Odyssey II or Spectrum, and then voted to see what the most miserably boring POS on that platform was, like a sock trading game or a snake clone that only worked via a keyboard that had no numpad and used relative directional input, he would defend it. Its just what he does.

Its only %90 being a contrarian dick though. I really think the other %10 comes from understanding programming much better than most of us and a respect for what has been done with even the crappiest of software. I mean, when we rag on something like...Beyblade for Gamecube, it is, honestly, kind of unfair to ignore the hundreds of man hours that went into it. We do though, because there are hundreds of games released every year. Even the worst ones (usually) deserve some kind of respect, but its hard to recognize that when there are just so damned many of the things.

Necromancer

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #31 on: February 13, 2012, 04:02:35 AM »
Interesting, Paul; thanks for sharing.  You can tell those guys had a passion to make this game as good as they could, a passion sadly missing from so many other devs that settle for 'good enough'.
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Arkhan

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #32 on: February 13, 2012, 06:29:57 AM »
Basically he sticks up for things he feels need sticking up for and condemns things that are too popular, in his opinion.
It has nothing to do with popularity.  The Amiga is an overrated POS as far as gaming goes.  I was in the Amiga scene for like, I dunno 6-7 years, along with the Commodore 64.  I got tired of that nonsense. 

It's a pain in the ass to work with, a pain in the ass to set up, and the games are largely complete crap with over arped music and lame ass guitar samples.  The machine is powerful, the operating system is revolutionary, and at the time, it was a powerful machine... but nowadays, it's a clusterf*ck.

The only games of merit are the Psygnosis games, and stuff you can play on the PC instead.  I think the only game I can recall that is an amiga exclusive that's worth a damn is Agony.  Graphics are usually great, but the games themselves are usually pretty lame.  Games that are on Amiga AND C64 are usually more fun on the C64, for whatever reason.  Netherworld, Menace, and Turrican come to mind.   Shadow of the Beast is better on the Amiga, but still sucks compared to the PCE one...

Anyway, using your logic, I should condemn the PCE.  I don't. The PCE rules all.  Other popular things you don't see me condeming:  NES, Genesis, and MSX.

I don't buy into all the retro chipblurpderping shit that so many others buy into.  Tim Follin can suck it.  His music is nice, but it's nothing to drop your pants and fap to.  It's going to take more than shiney graphics on an Amiga to impress me.  I had an Amiga 500 growing up.  I played plenty of crap on it when it was current.  You know what I did? I said

"this blows" and played Sega and TG-16 instead.  Or I fired up Doom, Might and Magic, D&D games, and tons of other PC stuff that played better than the Amiga games.

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Amiga? Sucks. iPhone? Sucks.
Yes, and yes! Apple stopped delivering useful products sometime in the early 90s.  I love the Apple ][ line of computers, and the early power macs and shit.  This new iMac crap? All this i whatever crap?  Useless.

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But Hylide, Energy and China Warrior? Those games are f*ckING AWESOME...even though %99 of the people who have ever owned them consider them more or less totally unplayable. IIRC he even stuck up for the Cybiko.
My China Warrior campaign caused people to try it again and some of them even went "oh , hey this is pretty good".  It was like turning a light switch on for some. 

Hydlide?  Most of the complainers are dumbasses. It isn't Hydlide's fault that roundeye is too stupid to read the instructions and compares everything to Zelda.  The game must not be that bad, considering it got the same kind of remake treatment Ys got in Japan for Windows. 

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If we held a poll deciding what the crustiest system ever was, like Odyssey II or Spectrum, and then voted to see what the most miserably boring POS on that platform was, like a sock trading game or a snake clone that only worked via a keyboard that had no numpad and used relative directional input, he would defend it. Its just what he does.
No I wouldn't.  I defend things that get shit on unfairly by ignorant tools.

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Its only %90 being a contrarian dick though. I really think the other %10 comes from understanding programming much better than most of us and a respect for what has been done with even the crappiest of software.

Not to mention how games like Hydlide paved the way for bigger things, and how China Warrior, the first game for the PCE, dwarfed all the other games at the time.  It's even got parallax.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #33 on: February 13, 2012, 07:00:11 AM »
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frozenintears

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #34 on: February 13, 2012, 07:06:42 AM »
^ whos that?

sunteam_paul

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Arkhan

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #36 on: February 13, 2012, 07:30:09 AM »
You linked some of his stuff that isn't annoying, at least!

LED Storm is his best work, IMO.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Bernie

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #37 on: February 13, 2012, 07:53:10 AM »
Ok, so I just watched the video. Here is what I found or think.

1.  Why does the Atari ST version have no music?  Sound effects only...  wth?

2. Both the Genesis versions along with the Commodore Amiga version have blimps in the background of different sizes flying around...  Whats up with that?

3. Sound and music wise, I found the PC Engine version to be the best, of course this is just my opinion.  Far as graphics go, I thought the FM Towns version won that one.  
« Last Edit: February 13, 2012, 07:55:29 AM by Bernie »

sunteam_paul

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #38 on: February 13, 2012, 08:06:14 AM »
Strange how a lot of people like the FM Towns graphics. I think they look terrible.


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« Last Edit: February 13, 2012, 08:08:26 AM by sunteam_paul »
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spenoza

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #39 on: February 13, 2012, 09:25:08 AM »
I find it difficult to compare the CD soundtrack of the PCE version to other, generated versions. Of all the platforms SoTB was on, the Amiga has the most robust basic generated audio setup (it could be argued the SNES was quite a bit better, but only if you like your music played in a metal barrel). I don't relish much of how that audio hardware was used, but it certainly was capable of quite a bit, especially considering when it first hit the market. I think of the PCE version had used chiptunes instead of CD audio it would have lacked quite a bit of the atmosphere.
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Arkhan

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #40 on: February 13, 2012, 10:29:00 AM »
The Amiga isn't generated audio.  It's samples.  That alone allows it to at least be somewhat comparable to a CD-Audio soundtrack.

As for chiptunes:   http://www.aetherbyte.com/downloadables/sotb.mp3


\o/
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #41 on: February 13, 2012, 10:47:19 AM »
I like the backgrounds of the Mega Drive more than any other version. Too bad the PCE version wasn't based on that.
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Tatsujin

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #42 on: February 13, 2012, 11:32:31 AM »
^ whos that?









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Tatsujin

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #43 on: February 13, 2012, 11:33:41 AM »
As far as sotb goes, amiga had the best grafic by far and pce and towns had the best music by far. period. close thread.
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spenoza

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #44 on: February 13, 2012, 12:47:15 PM »
The Amiga isn't generated audio.  It's samples.  That alone allows it to at least be somewhat comparable to a CD-Audio soundtrack.

As for chiptunes:   http://www.aetherbyte.com/downloadables/sotb.mp3

\o/


I lump sampling and mod tracker-style stuff in with generated rather than CD. CD soundtracks do not have hardware limits, effectively. They can be a recorded orchestra or a derp with a Casio monophonic keyboard. On the Amiga you have channel limits, limits to what you can do with samples, and pretty solid restrictions on sample properties as well.
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