Author Topic: Shadow of the Beast. Hmm, interesting...  (Read 2110 times)

Black Tiger

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #45 on: February 13, 2012, 02:15:54 PM »
As far as sotb goes, amiga had the best grafic by far and pce and towns had the best music by far. period. close thread.

Is the rest of the Amiga version much better than the first stage? The first stage looks like the Genesis version with poorer color.
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Tatsujin

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #46 on: February 13, 2012, 02:24:41 PM »
LOL noway. Did you ever seen the amiga one in real? The coloring is like day and night compared to the genny version. Even the poor Youtube video shows the color difference quite good. The Amiga is much smoother and has much more vibrant colors.

And yeah, also the later levels looking all very nice and great on the Amiga.
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Mathius

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #47 on: February 13, 2012, 02:25:30 PM »
^ whos that?









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Both completely different style, but both so genius in their very own ways.


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Vecanti

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #48 on: February 13, 2012, 04:22:12 PM »
The Amiga isn't generated audio.  It's samples.  That alone allows it to at least be somewhat comparable to a CD-Audio soundtrack.


Yeah, but they're samples from a soundchip that came out in 1985.  That's the old'n days! 

The Amiga had sh't tons of great games.  Yeah, it had sh't tons of BAD games too.  That's only because anybody could program for it if they had one.  A little different then a console.  So, so much crapware for that thing.

Hard to setup?  An A500, you plug it in and stick in a floppy.

But the GOOD stuff for Amiga was stuff that was original.  Amiga sucked so bad at 'arcade' conversions.  I think part of this was lack of effort on software developers.  There are some cluster f**ks for sure.  SFII??


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ParanoiaDragon

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #49 on: February 13, 2012, 04:43:29 PM »
Strange how a lot of people like the FM Towns graphics. I think they look terrible.


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While I don't love it, & I'd still have to see it in action, I still find it intersting..for lack of a better word.  Maybe cuz it's look is the furthest for the original.

SignOfZeta

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #50 on: February 13, 2012, 06:01:13 PM »
f*cking hell that is gross!

Tatsujin

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #51 on: February 13, 2012, 10:10:47 PM »
It looks like the had not the smallest clue of how to put some nice grafx out the marty. So they probably digitized all the backgrounds and put some blurry filters over.
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Arkhan

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #52 on: February 13, 2012, 11:19:47 PM »
Yeah, but they're samples from a soundchip that came out in 1985.  That's the old'n days! 
Still, the sampled guitars needed to not happen, ever.

Quote
Hard to setup?  An A500, you plug it in and stick in a floppy.
I'm talking about setting up anything better .   A1200's require some dicking around to make it useful, anything past that is worse.   An a500 needs some work too if you want to play non-commercial disks or use WHDLoad.


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Wings
Power Monger
Dune
Alien Breed
ProjectX
Gods
ChaosEngine
Another World
Cannon Fodder
Ambermoon
Worms
Beneath A Steel Sky
Ruff 'n' Tumble
Lionheart
Battle Squadron
A10 Tank Killer
Valhalla series
Nuclear War!!! Hell yes.

That's not even scratching the surface. 



of all those games, I think Ambermoon is the only one worth a damn, to me at least. 

That's two Amiga exclusives I like.   I always forget about Ambermoon.  I have Amberstar for PC.  That shit is sweet
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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guyjin

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #53 on: February 14, 2012, 02:46:16 AM »
Quote from: Bernie
1. Why does the Atari ST version have no music? Sound effects only... wth?

Back in the day, when the ST and Amiga were popular, they were rivals. The ST was the weaker machine, so if you wanted to make a game for both, you kind of had to go with what the lowest common denominator (the ST) could do.  When Amiga games got ported to ST, features often had to be removed because it couldn't do many of the things the Amiga could.
It would seem that, in this case, the port was done with a hatchet.
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sunteam_paul

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #54 on: February 14, 2012, 04:43:04 AM »
Quote from: Bernie
1. Why does the Atari ST version have no music? Sound effects only... wth?

Back in the day, when the ST and Amiga were popular, they were rivals. The ST was the weaker machine, so if you wanted to make a game for both, you kind of had to go with what the lowest common denominator (the ST) could do.  When Amiga games got ported to ST, features often had to be removed because it couldn't do many of the things the Amiga could.
It would seem that, in this case, the port was done with a hatchet.

The ST had the same sound chip as the 128K Spectrum, and even that had music in game. Seems like the ST was a very lazy port.
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Arkhan

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #55 on: February 14, 2012, 05:02:34 AM »
even the C64 one has music, and the c64 is a pussy compared to the Amiga!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #56 on: February 15, 2012, 07:01:05 PM »
One thing I deffinitly love about the PCE version of Shadow of the Beast over any version(not that I've played EVERY single one) is the castle level.  From what I recall, the other versions just have the same(nice looking) bg as a 2nd layer.  The Turbo version has a castle'ish bg that, to me, adds more atmosphere.  I know they did similar stuff in the 2nb underground levels, & that's cool, but the castle level for some reason to me really stands out.  Maybe it's cuz I tend to get a little lost in that level, & the PCE version looks more distinct in it's layout? :-s

sunteam_paul

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #57 on: February 16, 2012, 04:39:07 AM »
Here's something interesting I noticed in Parodius.

Game screen


BG Layer


Sprite Layer


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geise

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #58 on: February 16, 2012, 06:10:38 AM »
I hated the whole rivalry bullshit with the ST and the Amiga.  The ST was a great machine and that SotB port was a shitty ass port by Eldrich the Cat.  The color choice was terrible.  The ST couldn't do as many onscreen colors as the amiga till the STe came out.  There was no excuse for there to be no music what so ever.  Some games on the ST are actually better than the amiga.  I owned both computers in the 80's and early 90's.  Both were great computers. 

Ark you said you were in the Amiga scene?  I thought you were 23?

Arkhan

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Re: Shadow of the Beast. Hmm, interesting...
« Reply #59 on: February 16, 2012, 06:32:36 AM »
Ark you said you were in the Amiga scene?  I thought you were 23?
I am 23.

I grew up with an Amiga 500.  my parents traded it for a 386.  Thank god for that.

At first I thought damn, what a mistake!  Commander Keen, etc. occurred.  I know longer thought it was a mistake.

I regret their choice occasionally, but then I remember what a pain the Amiga was.  revisiting that platform reminds me of the lameness.

I got into retrocomputing when I was like, 12.  I got a C64 for 5$ and was like MAN look at all these RPGs I missed!

I was actually going to program some games for it, but there were too many f*ckfaces in that community so I peaced out and came here instead.  Their toolery brought you me! :3
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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