Author Topic: Retrocade Future  (Read 2529 times)

ParanoiaDragon

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Re: Retrocade Future
« Reply #60 on: February 15, 2012, 06:12:15 PM »
While I want to play each & every of your games asap, I kinda want to wait for the full Retrocade to be all done in packed up together.

Sadler

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Re: Retrocade Future
« Reply #61 on: February 15, 2012, 06:30:23 PM »
I'm not understanding why "do both" isn't an option. Release games independently as they are finished, in whatever form is appropriate. When they are all done, press a CD with everything you can on it. Those that aren't interested in paying for just one game can wait for the CD. Those that want the game ASAP can get it.

To clarify: I get that it isn't cheap to press a CD or manufacture a disc. You definitely want to at least break even on it, but the break even point seems kinda low. How many people do you need to break even? 50 maybe?
« Last Edit: February 15, 2012, 06:41:55 PM by Sadler »

touko

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Re: Retrocade Future
« Reply #62 on: February 15, 2012, 07:17:39 PM »

Fair or not, commercial games are the competition.  Homebrew doesn't necessarily have to equal the best commercial games, but it better equal 'em in the fun factor and playability department if you want a wide audience.
I agree with that, this is because i voted for all games in retrocade ..
insanity is not bad, and more commercials games are worse than yours ..

Insanity was an homebrew, and it was your first game on pce,don't blame you ..
This kind of machine needs a solid pixel artist to make beautiful games, very,very few people are able to work with limited features.They used to have millions colors, unlimited (size,colors,numbers)sprites,wav and mp3 for sfx/musics, etc ...
And of course, many,many times to spend for dev .
« Last Edit: February 15, 2012, 08:09:36 PM by touko »

sunteam_paul

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Re: Retrocade Future
« Reply #63 on: February 15, 2012, 07:53:39 PM »
How about a combo pack Pyamid Plunder CD packed with Atlantean Card.... I would absolutely buy that for $35-$50....
That is already something I thought of.  Or the AetherPack!:  Insanity, PP, and Atlantean, for some f*ckin nice price, for the people who didn't get Insanity yet.

I like that idea.
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Arkhan

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Re: Retrocade Future
« Reply #64 on: February 15, 2012, 11:20:00 PM »
I'm not understanding why "do both" isn't an option. Release games independently as they are finished, in whatever form is appropriate. When they are all done, press a CD with everything you can on it. Those that aren't interested in paying for just one game can wait for the CD. Those that want the game ASAP can get it.

To clarify: I get that it isn't cheap to press a CD or manufacture a disc. You definitely want to at least break even on it, but the break even point seems kinda low. How many people do you need to break even? 50 maybe?

This is an interesting point.  I guess I never thought of that lol.   I just assumed new game---> people feel obligated to buy it.  That's how I operate, lol.

The break even point IS pretty low.  depending on the price of the game and the price of the pressing, its between 30 and 50 people. 

Maybe "do both" seems appropriate, especially since the vote is just about split down the middle.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mishran

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Re: Retrocade Future
« Reply #65 on: February 16, 2012, 03:04:58 AM »
Whatever you decide, I'll likely bite cause I'm a retard like that. 8-[

Only ones I can see deserving its own press, is PP and Atlantean as they look as though they are meant to be a game in themselves. The rest seem to speak "compilation". Keep PP stand alone and add ports of the old QBASIC games Nibbles and Gorillas to Retrocade. :wink:

Arkhan

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Re: Retrocade Future
« Reply #66 on: February 16, 2012, 03:06:21 AM »
LOL.

Gorirrrraaaas

that game ruled.

maybe we will go with PP pressed, Atlantean carded, and the rest free til they're all done, followed by the full retrocade w/ all the bells and whistles then...

don't forget the Protocard games.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Father5&JoshUnion

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Re: Retrocade Future
« Reply #67 on: February 16, 2012, 04:32:19 AM »
Well, I'm crazy stoked to see the Skate or Die 2 Ramp on mah Duo.  I voted for waiting, but if you did happen to release a few hueys seperate, then a pressed CD of the full retrocade later, I would probably buy both.

It's not really redundant either, cause you could pop the huey in the express, while leaving the CD at home to play in the comfort of your living room.  :)

SignOfZeta

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Re: Retrocade Future
« Reply #68 on: February 16, 2012, 04:43:45 AM »
I don't really follow what we are talking about there, but I'll buy pretty much whatever you put out.

Arkhan

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Re: Retrocade Future
« Reply #69 on: February 16, 2012, 04:46:57 AM »
I don't really follow what we are talking about there, but I'll buy pretty much whatever you put out.


www.aetherbyte.com/pcerc.php

Dude, you were at the CCAG.  You saw this stuff in action , lol.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Retrocade Future
« Reply #70 on: February 16, 2012, 07:30:20 AM »
I've actually been looking forward to Pyramid Plunder more than any other Retrocade game. Pac Man is a solid and timeless game that I still enjoy more than so many other games from that time. The Genesis version of Ms Pacman is a great game and I'd be happy with something as faithful as that. But from what I've seen, Pyramid Plunder, takes it so much further and the mini map is a genius way to compensate for maps larger than a single screen. The variety of graphics I've seen so far also plays a big part in it being my favorite. Pac Man is a game like Bomberman that can be stretched pretty far with the same gameplay over similar style maps, as long as you're given something different to look at.

The only thing I'm not crazy about so far is the floating across the stage while warping. It looks like it will break the pace of the gameplay. It's cool for keeping your bearings, but I think that you should fly much faster, so that you're only out of the game for a second or so.
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esteban

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Re: Retrocade Future
« Reply #71 on: February 17, 2012, 11:48:37 PM »
I think everyone here knows that I do not mind waiting for stuff. Years pass by and I'm like, "What? I still haven't had a chance to really sink my teeth into Strider ACD, which I bought from GUTS 5+ years ago."

I had no problem waiting for MSR. I mean, I'm still waiting for MSR. I don't mind. I stated here, on these boards, years ago: "As long as it is eventually released, I don't mind."

That said, Arkhan, I strongly urge you to POLISH THE HELL out of the games and release them when they are ready. Do not wait. Why?

Games that can stand on their own should be released with dignity.

I am not the biggest fan of Pac Man (it is the least appealing of all the TurboCade titles, for me), but I want to support homebrew. Plus, I like when games are tweaked and remixed.

If people don't want to buy the "individual releases", they can wait for the TurboCade Collection that will be released in the future. Folks have said that they don't mind waiting, correct? Well, they can wait for the TurboCade Collection.

It's a win-win situation. Folks on a budget can decide how they want to support homebrew.

To ensure that an individual release breaks even (at minimum), it would be easy for Arkhan to ask for commitments. I have no problem pledging/pre-ordering/placing a down-payment/whatever.

I am on a budget, but I'd rather put my money into supporting homebrew than paying $$$ for Coryoon. And I want Coryoon, badly.




I'm not understanding why "do both" isn't an option. Release games independently as they are finished, in whatever form is appropriate. When they are all done, press a CD with everything you can on it. Those that aren't interested in paying for just one game can wait for the CD. Those that want the game ASAP can get it.

To clarify: I get that it isn't cheap to press a CD or manufacture a disc. You definitely want to at least break even on it, but the break even point seems kinda low. How many people do you need to break even? 50 maybe?


I CONCUR WHOLEHEARTEDLY!

After wading through several pages of conversation, I was so happy when I read your post. Seriously.



My only worry is that people wont like the games in their simplicity.  The goal was to create short, tiny arcade games to bring something to the PCE that it lacks:  Precrash games.

I also had a very epic realization.  A "duhrrr" moment.

http://pcengine.co.uk/HTML_Games/Space_Invaders.htm

not to mention the 1995 CD release that isn't very elaborate either.

Who here thought that the Space Invaders hucard sucked, wasn't worth it, and doesn't have much appeal? 


I have really enjoyed the updated version of Space Invaders (HuCard). I may be in the minority, but I was pleasantly surprised.
« Last Edit: February 17, 2012, 11:56:34 PM by esteban »
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Arkhan

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Re: Retrocade Future
« Reply #72 on: February 18, 2012, 02:16:31 AM »
well thats that then.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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incrediblehark

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Re: Retrocade Future
« Reply #73 on: February 18, 2012, 10:46:09 AM »
Im a little late to the party, it seems. All of the valid points have been made. at first i was thinking just realese PP, but now I think you should wait on that for the final retrocade.