I think everyone here knows that I do not mind waiting for stuff. Years pass by and I'm like, "What? I still haven't had a chance to really sink my teeth into Strider ACD, which I bought from GUTS 5+ years ago."
I had no problem waiting for MSR. I mean, I'm still waiting for MSR. I don't mind. I stated here, on these boards, years ago: "As long as it is eventually released, I don't mind."
That said, Arkhan, I
strongly urge you to POLISH THE HELL out of the games and release them when they are ready.
Do not wait. Why?
Games that can stand on their own should be released with
dignity.
I am not the biggest fan of Pac Man (it is the least appealing of all the TurboCade titles, for me), but I want to support homebrew. Plus, I like when games are tweaked and remixed.
If people don't want to buy the "individual releases", they can wait for the TurboCade Collection that will be released in the future. Folks have said that they don't mind waiting, correct? Well, they can wait for the TurboCade Collection.It's a win-win situation. Folks on a budget can decide how they want to support homebrew.
To ensure that an individual release breaks even (at minimum), it would be easy for Arkhan to ask for commitments. I have no problem pledging/pre-ordering/placing a down-payment/whatever.
I am on a budget, but I'd rather put my money into supporting homebrew than paying $$$ for Coryoon. And I want Coryoon,
badly.
I'm not understanding why "do both" isn't an option. Release games independently as they are finished, in whatever form is appropriate. When they are all done, press a CD with everything you can on it. Those that aren't interested in paying for just one game can wait for the CD. Those that want the game ASAP can get it.
To clarify: I get that it isn't cheap to press a CD or manufacture a disc. You definitely want to at least break even on it, but the break even point seems kinda low. How many people do you need to break even? 50 maybe?
I CONCUR WHOLEHEARTEDLY!
After wading through several pages of conversation, I was so happy when I read your post. Seriously.
My only worry is that people wont like the games in their simplicity. The goal was to create short, tiny arcade games to bring something to the PCE that it lacks: Precrash games.
I also had a very epic realization. A "duhrrr" moment.
http://pcengine.co.uk/HTML_Games/Space_Invaders.htm
not to mention the 1995 CD release that isn't very elaborate either.
Who here thought that the Space Invaders hucard sucked, wasn't worth it, and doesn't have much appeal?
I have really enjoyed the updated version of Space Invaders (HuCard). I may be in the minority, but I was pleasantly surprised.