Thanks! Link me when they're done, and I'll check it out
The idea I have is for a verical shooter, which I'd imagine wouldn't be too hard. The complicated stuff is the scoring system and some of the bosses. In fact, just in case nothing ever happens, I'll expalin the idea.
It was originally intended to be on the 360 with a different weapon for each face button (and represented by that colour). The PCE would have to have either 6 button support, or I to change and II to fire.
One of the bosses is 4 ships, each a different colour and each with a number. The colour (as with most enemies in the game) shows it's weakness to a particular weapon, whereas the number tells you which order to attack. If one of them gets hit out of order, the pattern resets, including any damage done to any of the 4 already deactivated. This goes on for a few rounds, getting harder.
The scoring system has a score multiplier that gets reset when an enemy escapes, giving you a vested interest in straining to get every enemy. I'd have to set it up to make sure that it's possible. BUT, the highest score possible (and this would be a secret) would be if you managed to complete the game without shooting a single bullet (well, without destroying a single enemy). This would also be possble, but phenominally difficult.
Got a few other ideas as well, generally for neat bosses. I think in a shooter, innovative bosses can make or break a game. I want it to be a thinking shooter, almost cryptic.