Hi there, got a tech question. For the PC-Engine, what is the addressable size of rom banks? (For instance, with gb it's 0x4000 bytes, snes 0x8000 bytes) I'm trying to do some pointer calculation for Momotarou Katsugeki and making some progress, but otherwise bizarre results. So far what I have is taking the hex address, adding 6000 (or 8000 sometimes) and reversing the last two bytes.
For instance, 0001F5A5 + 6000 becomes 000255A5 which makes A5 55 become a working pointer. But I'm having trouble addressing text later on in the rom.
Anyone have experience with this?