Author Topic: Retrocade Future: Part 2  (Read 1996 times)

sunteam_paul

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Re: Retrocade Future: Part 2
« Reply #15 on: August 14, 2012, 08:01:13 AM »
Ok, since all the games in the Retrocade are going to stand alone, where does that leave the Skate or Die ramp, & Insanity Deatchmatch?  I assume that means they'll be shoehorned with as bonuses with other games.  However, atleast in regards to the skate ramp.  I'd flip for you to have an adventure mode in the same vein as Skate or Die 2.....though, with tightened controls!  I love that game, despite some wonkiness, & how awesome would it be to do something similar?  It doesn't have to be a long epic quest, but anything like Skate or Die 2's adventure, or maybe even a mix of the adventure of Skate or Die 2, & the contests of Skate or Die 1. 

Do it Arky!!!!

I still wake up in a cold sweat at night thinking how the hell am I going to draw all the animation for that.
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Arkhan

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Re: Retrocade Future: Part 2
« Reply #16 on: August 14, 2012, 08:27:23 AM »
lol.

lets just cop out and make it a marble-man on a ramp

LOOK AT THAT ROTATION.
ITS LIKE 492304902 DEGREES.  I THINK.

I CANT TELL.   ITS A SPHERE.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Keranu

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Re: Retrocade Future: Part 2
« Reply #17 on: August 14, 2012, 10:04:37 AM »
I could probably handle drawing 360 degree animation, I've done it in some of our games already to lesser degrees.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

_joshuaTurbo

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Re: Retrocade Future: Part 2
« Reply #18 on: August 14, 2012, 10:28:37 AM »
We need a skate or die ramp!!

I'll draw the boobs.

sunteam_paul

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Re: Retrocade Future: Part 2
« Reply #19 on: August 14, 2012, 10:44:37 AM »
MARBLE MADNESS 2!
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Arkhan

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Re: Retrocade Future: Part 2
« Reply #20 on: August 14, 2012, 10:48:34 AM »
I could probably handle drawing 360 degree animation, I've done it in some of our games already to lesser degrees.
The problem is how many frames are involved to make the moves look cool

along with how many moves there are in general.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Retrocade Future: Part 2
« Reply #21 on: August 14, 2012, 05:43:05 PM »
You were going to animate it?!?  That'd be even cooler!!

Seriously though, K has done some great animation so far.  Sometimes, I can't even tell the difference between 1 frame & the other, until it's in motion!

Also, another(but not as) cool idea, would be to make a California Games clone to include it in.  But if you did, I would have to request that the BMX part is based on the Atari 2600 version, as that version is actually fun!  I've never cared for the usual BMX racing we got in most versions of California Games, but especially compared to the 2600 version.  IF you did that though, it'd probably be better to make the screen scroll, rather then do it screen by screen like Zelda.

Arkhan

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Re: Retrocade Future: Part 2
« Reply #22 on: August 14, 2012, 06:37:38 PM »
of course it would be animated.  how else would you do skateboard tricks?

lol ZORK STYLE:

>YOU ARE COMING UP THE HALFPIPE
>do kickflip mcnugget
>YOU CRASH AND BREAK YOUR LEG.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Retrocade Future: Part 2
« Reply #23 on: August 14, 2012, 07:03:43 PM »
of course it would be animated.  how else would you do skateboard tricks?

lol ZORK STYLE:

>YOU ARE COMING UP THE HALFPIPE
>do kickflip mcnugget
>YOU CRASH AND BREAK YOUR LEG.

That would be totally nostalgic, & fun at the same time, sounds like a winner to me! :D

Keranu

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Re: Retrocade Future: Part 2
« Reply #24 on: August 15, 2012, 09:58:27 AM »
of course it would be animated.  how else would you do skateboard tricks?

lol ZORK STYLE:

>YOU ARE COMING UP THE HALFPIPE
>do kickflip mcnugget
>YOU CRASH AND BREAK YOUR LEG.
lmao good post
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

sunteam_paul

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Re: Retrocade Future: Part 2
« Reply #25 on: August 15, 2012, 10:20:39 AM »
Port of Zork on the PCE is now required.
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Arkhan

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Re: Retrocade Future: Part 2
« Reply #26 on: August 15, 2012, 10:27:37 AM »
Would they be referred to as Glues, because Japan?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Retrocade Future: Part 2
« Reply #27 on: August 15, 2012, 11:58:22 AM »
Would they be referred to as Glues, because Japan?

It is more likely that, after being translated to Japanese and then back to English, that you will be eaten by a Guru.
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FiftyQuid

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Re: Retrocade Future: Part 2
« Reply #28 on: August 15, 2012, 12:58:39 PM »
Just gauging peoples interests here.

Per order basis means, I release demos of games.  You say you like them.

Then, you send me money and I send you a real copy of the full game.

This is strictly HuCard for the per-order basis, so exclude PP from that.   They'll be in cases, on cards, with manuals.
I'd be willing to make a purchase if I enjoyed the demos.  However you don't specific a price?  $1,000,000 (Dr. Evil voice)?
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TheClash603

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Re: Retrocade Future: Part 2
« Reply #29 on: August 15, 2012, 01:32:43 PM »
Port of Zork on the PCE is now required.

Compilation Hu-Card with Hitchhikers Guide to the Galaxy would likely be the best game on the system.