Author Topic: Retrocade Future: Part 2  (Read 1998 times)

Arkhan

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Re: Retrocade Future: Part 2
« Reply #30 on: August 16, 2012, 03:01:44 AM »
Just gauging peoples interests here.

Per order basis means, I release demos of games.  You say you like them.

Then, you send me money and I send you a real copy of the full game.

This is strictly HuCard for the per-order basis, so exclude PP from that.   They'll be in cases, on cards, with manuals.
I'd be willing to make a purchase if I enjoyed the demos.  However you don't specific a price?  $1,000,000 (Dr. Evil voice)?


No prices til games are done, basically.  lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Retrocade Future: Part 2
« Reply #31 on: August 16, 2012, 05:35:59 AM »
Just gauging peoples interests here.

Per order basis means, I release demos of games.  You say you like them.

Then, you send me money and I send you a real copy of the full game.

This is strictly HuCard for the per-order basis, so exclude PP from that.   They'll be in cases, on cards, with manuals.
I'd be willing to make a purchase if I enjoyed the demos.  However you don't specific a price?  $1,000,000 (Dr. Evil voice)?


No prices til games are done, basically.  lol

I still want to do a Wizorb like sprite "updates" for Insanity, GIVE ME YOUR ENGINES!!!!

or let me just give you some sprites damn it!  ;)

Mecha Bazzy on the lower left hand corner is ready to be born!! well sort off.



Arkhan

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Re: Retrocade Future: Part 2
« Reply #32 on: August 16, 2012, 05:50:53 AM »
lol,  WIZORBBBBBBBBBBBBBBBB


that games cool as f*ck.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Retrocade Future: Part 2
« Reply #33 on: August 16, 2012, 06:02:18 AM »
lol,  WIZORBBBBBBBBBBBBBBBB


that games cool as f*ck.



It's so full of secondary animation is "sickening" in the best sense of that word. Did you see the video for Mercenary Kings?

Anyway, back to insanity. I bet you some kick ass animations can be done since it's not crazy busy and stuff. Let me at it! wait, already on it, let me give you some tiles and sprites. lol

Arkhan

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Re: Retrocade Future: Part 2
« Reply #34 on: August 20, 2012, 05:24:39 AM »
lol maybe.


What did you have in mind there exactly.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Retrocade Future: Part 2
« Reply #35 on: August 20, 2012, 06:36:36 AM »
lol maybe.


What did you have in mind there exactly.

A "skin" pack of sorts. New sprites for the main character and enemies as well as some new tiles for the stages. Using that "Mecha Bazzy" like character as a start point.



Arkhan

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Re: Retrocade Future: Part 2
« Reply #36 on: August 20, 2012, 06:48:23 AM »
SAMPLES MAN.  SAMPLES.


It might be funny to release a little graphic-swapped demo-thing for fun.  Insanity is something I might revisit one day and do shit to.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Retrocade Future: Part 2
« Reply #37 on: August 20, 2012, 08:06:30 AM »
SAMPLES MAN.  SAMPLES.


It might be funny to release a little graphic-swapped demo-thing for fun.  Insanity is something I might revisit one day and do shit to.

Right on, I'll hit you up with some near finished samples in two weeks.   :dance:

Arkhan

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Re: Retrocade Future: Part 2
« Reply #38 on: August 20, 2012, 08:20:02 AM »
I probably wont make any speedy move towards dropping the graphics in.  I'm balls deep in Inferno right the hell now.

:D
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Retrocade Future: Part 2
« Reply #39 on: August 20, 2012, 08:28:20 AM »
I probably wont make any speedy move towards dropping the graphics in.  I'm balls deep in Inferno right the hell now.

:D


Oh man, I'm not expecting you to either. This oppurtunity helps me get into a dead line mode and get some pixel art created. I've been in concept mode with other stuff. Thanks for the chance  :dance: :lol:

Edit: Am I constrained by the current 16x16 sprite sizes or can I go 32x32? What about the tiles, can I do 16x8/24x16? I think I can get a good amount of detail at the size.




« Last Edit: August 20, 2012, 08:35:54 AM by Nando »

Arkhan

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Re: Retrocade Future: Part 2
« Reply #40 on: August 20, 2012, 09:08:43 AM »
16x16.  Im not redoing the maps or the sprites/code lol.

32x32 would be too damn big anyway.   The maps are single screen!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Retrocade Future: Part 2
« Reply #41 on: August 20, 2012, 09:18:14 AM »
16x16.  Im not redoing the maps or the sprites/code lol.

32x32 would be too damn big anyway.   The maps are single screen!

Word.

Mishran

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Re: Retrocade Future: Part 2
« Reply #42 on: August 20, 2012, 11:22:49 PM »
So if you go about releasing retrocade as single "volumes", individual games so to speak, you gonna put a volume number on the card/cd and case to give people an incentive to obtain them all? I think it would be a good ideas since they were (still will?) to be part of a compilation on one disc.

Just something I thought about while looking over my PCE games and seen how many of them have the volume numbers.

Arkhan

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Re: Retrocade Future: Part 2
« Reply #43 on: August 21, 2012, 02:09:02 AM »
Yeah.  They will be numbered and shit.

And they will be done out of order, and incomplete, so people in 40 years will be confused.

WHERE THE HELL IS #3.  WHAT GAME WAS #3

There is no #3, f*ckers.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mishran

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Re: Retrocade Future: Part 2
« Reply #44 on: August 21, 2012, 02:15:33 AM »
Leisure Suit Larry all over again... :lol: