having a button to catch them would defeat the purpose. lol
No, not a button to catch them! A button that would bounce them up (from the off the bottom of the screen) to give a second chance to catch them.
When I play, I keep tons of bells in the air, but I can only collect a bell when it is a power-up. It's like an additional challenge I have imposed on myself. Well, needless to say, it gets pretty crazy at certain points (I'm actually concentrating more on the bells than the enemies).
Anyway, I do this sort of thing in a lot of games. I don't keep *one* weapon, I *must* collect every power-up, even if switching weapons prevents me from efficiently powering-up (like Raiden or Cybercore--you really should stick with one type of gun (and missile, in Raiden) and level-up...switching has "transaction costs" that prevent you from leveling up). I know, I have problems.
You see, some games (I believe) actually encourage you to switch weapons constantly (Monster Lair!). I love switching weapons in Monster Lair every second. I do this even for bosses (sometimes I get unlucky, I'll admit, and the boss is much tougher to beat as a result).
Anyway, now you know how I approach the Twin Bee series. Like I said, it all started with STINGER
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