In light of everyone deciding to play through Xanadu Pt. 1, I have started the game again, and will post this Level by Level so we can actually get through this one. Done with help from BT Garner, and marcoux[at]star.enet.dec.com who contributed much to the original walkthrough. Thanks for being patient guys; This won't turn into a vaporthread.
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Title Screen:1. Start the game with Cinema
2. Start the game without the Cinema
3. Resume Saved Game
Make sure you have your memory formatted, and that there is enough to support Xanadu which will not save if there is insufficient RAM.
AREA 1:Tips: Area 1 is included in the map that comes with the game, so get familiar with it very early on. Lots of interaction is required here between yourself and the townsfolk. Talk to everybody TWICE to make sure that there is no dialogue change, because sometimes the townsfolk are stubborn, and forgetting to talk to someone can make you LOLRAGE at your Turbob. Be sure to enable SPD and MSG in the menu which will double your speed, and double the message speed and eliminate the beeps.
- MAKE SURE YOU GET A SWORD. You come completely unequipped, so buy the big $150 sword from the guy in the first town (Ikteia).
- When you first talk to the Nun at the Wing-Altar-Chruch-Temple place she gives you the low down that this is where you will end up when you begin each area. You also get 2 pills (vicodin?) which restore some of your life. Use them sparingly in the beginning. You can sleep in the beds here for free to re-up your life. Do this as often as possible.
- Level Arios all the way up, then head to the northernwestern area of the map. Go past the mountains until you see a single yellow slime, and you will know you're in the right area. Keep heading north until it finally curves east, and you will run into the mini-slime. He's the little off-color and smaller blob-dude who is scared of you. He doesn't fit in with the other blobs. Completely disarm yourself, and talk to him, you will have to answer yes to the questions twice (hai), and he will join you! You now have your first NPC character.
- After you get the blob, people will start closing their doors, you have to go back and talk to everyone. Head to the cave in the northwest, making sure to head north from the Lumberjacks house, and then slightly to the right as you're going north, so you don't exit the mountain range. Enter the Cave. Run through it and grab all of the treasure chests. When you get to the southeastern portion of the area, you will see 8 barrels sticking out of the ground. Try to open one, then head back to town.
- At this point you need to talk to everyone, then head to the western town, and find the man in the red hat who is in bed with illness. Talk to him twice, and he will tell you about his ailment. Then head to the most northeastern town (Bolder), and talk to the old man (Toma) at the top of the village. Then get your ass back to the cave and go to the room with the barrels, which will trigger an event. Leave the cave, and you will run into a green-haired kid that takes off running. Head back to the western town, and talk to the man in the red hat, who is feeling better.
- Then run back to Bolder where 5 people are waiting to talk to the green-haired kid (Nicola) who bumped into you. There seems to be some interest in your slime. Go north to the Northern town (Kasta) to knock on Melina's door. She still wont let you in. In the same town, go and talk to the village Elder, which is the next house over. Then, go one house south and knock, and the girl will have a dialogue with Arios. NOW you can go and talk to the violet-haired Melina, who will give you the carte blanche pass to to and talk to the Luberjack/Woodsmith Theo. Go to Theo's house in the mountains, where he is now willing to meet with you, and has a long dialogue with Arios. Theo invites him inside, and gets pretty dramatic after hearing about the quest. He goes to the bookshelf and gets you a book from it.
- Now you need to head to Bolder again and talk to the Elder. This causes another event, where he rings the bell for the town to call a meeting. The townspeople come running. They bring Nicola back, and then disperse. Head to Kasta, and go to Nicola's house and talk to him after his parents let you in. Head to the house directly to the west, and talk to the blonde haired man. The neighbor's house to the north is now empty. The people in the West village are now missing too. Head back to Theo's house, and give him back the book. Head back to the cave, and the people from the West Village will meet you at the entrance. Head inside, back to the room with the barrels. This triggers another event. Theo runs into the room with his shovel. Exit the cave, and the people from the Western town meet you at the entrance. Then go the the innkeeper at Ikteia, right next to the weapon shop and talk to her. Then go talk to the elder in Bolder and talk to him. Then go talk to the elder in Kasta due North. I then talked to people until the guards to the ship in Ikteia showed up. The event, happens, the music changes, and the difficulty goes up.
- Go to Bolder, and talk to the blue haired dwarf looking dude in the center house. He's stoked to see you. Run all the way back to the western town to talk to the man with the red hat. also totally freaking happy to see you. Go back into the cave to look for Theo. This will trigger an event. Now you have to escort the 4 lost West village people who are standing next to treasure chests in the first part of the cave. Then talk to Theo and they will all dip out. Head back to the western town, and one of the ladies will give you 100 gems. Go back to Toma's house in the town of Bolder and Theo will be waiting there with him. Talk to Theo. Go find Azzak, the village elder, and talk to him. The whole town is at his house. This is where you get the boulder key. Head to Kasta, get the staff, and head back to the cave to the metal doorway at the top of the dungeon.
- Get ready for the cake and martini reward that you have just have earned.
AREA 2:Tips: Area 2 is also included in the map that comes with your CD. Get to know it. You've beaten the first level, but you still have a very long way to go (...tower? ...whu?). This is the level where you get Daimos and Lykos, the fighter and thief (wait... my Avatar is... some other guy :-") who help you on your Journey. The game opens up a whole new level of kickass with the NPC aspect, so get ready for some action. Level up your weapons as soon as possible and blow the rest of your money on health pills. You will be looting hand over fist soon enough, so don't worry about spending Gems. The Only way to travel between the two towns is by boat.
- You are in the town DokuSano (Sunny Dock). Go to the bar directly south of the chapel and have a dialogue with the bartender. Then go and talk to the blue-haired man sitting at teh table to the right. they will tell you where you are. Next, head north to the Jail, where you will trigger an event with the guards. If you try and enter too late, the night watchman will inform you that the jail is closed. The men outside are talking about a bounty. Talk to the orange-haired kid (Patrick) who will then start talking to a man in a yellow hat, (Paul, ahem.... Guess Who?). Paul runs off. Follow him back to the bar and talk to him. Now, speak with the eye-patched head of the Guards, Hikara.
- Go to the village next door (Miserable), keeping in mind that the dead will rise from their graves at night and attack you. Talk to the man in the lower right house, who will extort 50 gems from you for his info. Head to the elder's house north, and you tell him that "Paul" sent you over on a mission. In the meantime, go kick some Zombie ass!! Leave the village and go spend a night in the Chapel at Sunny Dock.
- Head back to the Elders house and Paul will be waiting for you there. He falls asleep after talking about the Kuroroso (Cursed Town) folks. Wait until nightfall, then head north in Sunny Dock to the right of the chapel and you will find Paul hanging out in the alley. After a heated exchange with Arios, and explaining the situation in Miserable, (presumably why the people are cursed and the bounty on Lykos' head) he takes off running, scared. Go to sleep at the chapel, and then head north in the morning to the jail. Paul will meet you and another event will take place. He will take you away from the guards and impart important information to you. Paul will then remove his disguise, and reveal himself as Lykos!! The guards immediately arrest him and take him to jail.
- Go and talk to Hikara about Lykos. He informs you of the thief's crimes and misdemeanors. You now can take the boat across the ocean to the other town of Kurorosu (Cursed Town). The broken Chapel here has a bed you can sleep in if you like. Head to the cave, and remember to pay attention to the grey squares on the ground. They have arrows which point to subsequent areas, but this isn't really in your face. Trigger the two touch-plates on the left in the first area, enabling a glass barrier up top that will allow you to cross into the next room. On the far east area in the north of the cave, follow the fake wall into a room that will give you a free set of armor. Head back south, to the area where there are 2 blue orbs are firing at you. Run up to the top left area (*Next Photo), and hit the action button; Arios will activate the hidden switch which will activate the next platform.
- Head to the next floor, and after picking up the treasure chests, you will find Daimos in the northeastern area of the cave, surrounded on all four sides by water, held up by a force-field. Grind your way back out of the cave, and head back to the Inn at Kurorosu. Take the boat back to Sunny Dock, and go speak with Lykos at the jail cell he is in. Go to Miserable, and talk to the old man in the bottom right house. Arios will mention the key to the dungeon, and the water trap Daimos is stuck in. He asks you for 200 gems. Go to the village elders house, and... Paul will be waiting there for you. He has the longest dialogue thus far in the game, and and tells you how to get around the water. SURPRISE! It's actually Lykos, and he joins your party! When you leave the town, he appears in disguise as "Paul". Head back to sunny dock, where you need to talk to the thief who is posing as Lykos. Go to the guards house and speak with all of them, telling them about Daimos. Head to the bar, and speak with the Kurorosu people, and then finally the bum who comes in at closing who tells you about the secret passage in a drunken stupor.
Go to Miserable. Try to talk to the Kurorosu people who have moved into Miserable. They are incredibly rude. Head back to Kurorosu. Go to the Inn, where an event will happen. Lykos finds the hidden passage next to the bed in the back room! There is a nun underneath the room, hiding out from the undead. Sister Anita tells you about how to unlock the force-field, and that it will require 2 people to do the job. Head back to the area where Daimos is trapped. Keep running around to the southwest of the dungeon, and Lykos will notice something about the monsters. Head north to the great oak tree above Kurorosu. Sister Anita is waiting for you. Wait until 9PM, kill the 2 zombies, then talk to Sister Anita. She will summorn a Water mage, who has a dialogue with Arios, and Lykos demands a payment. Ariso, pissed off, pushes Lykos and then FELL IN A HOLE. Lykos and the water mage follow suit, and he cuts a path for you to get to Daimos, and then peaces out. Daimos then Joins the party.
So then, you run into a CLUSTERf*ck of skeletons, and if your armor isnt completely maxxed out, it probably will be after this encounter. You get mobbed, and then curiously the tiles hammer a downward angle at you (See 3rd photo above). Follow them and walk into the wall, and follow the secret path. The next arrow in the tiny room will lie to you telling you to head down. If you do, you will be led into a secret area that spirals to nowhere. Head up and follow the path around to the room with the 3 switches. Enter them 1, 3, 2 = and they will activate a switch. Head back, and if you go to the left again Arios will say that it is too far to reach. Run around directly under the right orb while hitting the action button, and the hidden foot-switch will trigger the bridge. open up the next glass bridge where you got mobbed by the skeletons. Head north...
- Another totally killer castlevania-style side-scrolling stage!! The reward for beating Level 2! YOU DID IT!!
But its not over yet! You can't put the controller down. You still have 10 levels and TEH TOWER ...Have you given up yet?
Now... Your moment of Zen.
AREA 3:---