Author Topic: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough  (Read 2374 times)

Bardoly

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #45 on: August 06, 2013, 07:23:38 AM »

saturday i will be leaving to japan for 3 weeks. hope that i finish chapter 9 by that time.^^


So, how many more PC Engine games (RPGs, most likely) do you plan to pick up there in Japan.   =P~ =P~ =P~

gbapalyer

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #46 on: August 06, 2013, 06:23:10 PM »
only a few iam missing right now. ;)

chapter 8 completed yesterday (it was the slave farm chapter). took me 3 hours.
i will start chapter 9 today. my overall playtime till now is 20 hours.

this game is so awesome, cannot describe it. it is like a drug. :)
start playing it and you can not stop.
« Last Edit: August 06, 2013, 09:32:06 PM by gbapalyer »
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Nando

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #47 on: August 07, 2013, 05:24:08 AM »
Why, OH WHY did I have to look at this thread...sigh. This is a MUST PLAY game...f*ck!  :mrgreen:

gbapalyer

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #48 on: August 07, 2013, 07:59:33 AM »
yes, so start it already. ;)
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gbapalyer

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #49 on: September 04, 2013, 07:24:32 PM »
such an awesome game, i cannot believe it^^
iam in chapter 11 right now. pure orgasm everytime i play it.
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gbapalyer

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #50 on: September 09, 2013, 07:50:08 PM »
only the final action stage left, then iam through that beast of a game. playtime is 32 hours now. 8)
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gbapalyer

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #51 on: September 10, 2013, 06:16:12 PM »
finished. end fight was a little bit to easy. but overall a superb game.
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Nando

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #52 on: October 07, 2013, 09:20:59 AM »
only the final action stage left, then iam through that beast of a game. playtime is 32 hours now. 8)

Damn, that's nice and robust!

SamIAm

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #53 on: November 22, 2013, 09:13:50 AM »
I've finally gotten around to playing this. Currently I'm on chapter 8.

Here's the best Japanese walkthrough I've found on the internet. Since it's just a bunch of blog posts, it's not very well organized, so I'll link each chapter here. Even if you don't read Japanese, you can probably plug this into some translation software and get a good enough idea.

Prologue: http://jungfraujoch.blog33.fc2.com/blog-entry-495.html
Chapter 1: http://jungfraujoch.blog33.fc2.com/blog-entry-496.html
Chapter 2: http://jungfraujoch.blog33.fc2.com/blog-entry-497.html
Chapter 3: http://jungfraujoch.blog33.fc2.com/blog-entry-499.html
Chapter 4: http://jungfraujoch.blog33.fc2.com/blog-entry-501.html
Chapter 5: http://jungfraujoch.blog33.fc2.com/blog-entry-502.html
Chapter 6: http://jungfraujoch.blog33.fc2.com/blog-entry-503.html
Chapter 7: http://jungfraujoch.blog33.fc2.com/blog-entry-504.html
Chapter 8: http://jungfraujoch.blog33.fc2.com/blog-entry-505.html
Chapter 9: http://jungfraujoch.blog33.fc2.com/blog-entry-506.html
Chapter 10: http://jungfraujoch.blog33.fc2.com/blog-entry-507.html
Chapter 11: http://jungfraujoch.blog33.fc2.com/blog-entry-508.html

I just might translate this and make my own walkthrough later.

Comparing Xanadu 1 and 2, I think 2 does better in most areas. The graphics and music are better, the menu design is smarter, the event-progression is streamlined and filler-free, and the environments are more unique and memorable.

But 1 is certainly a much grander game - there's more chapters, more areas, more characters (party and NPC alike), more music, and a longer and taller story arc. Not to mention, I think Xanadu 1 may have the most interesting dialogue of any PCE RPG I've played yet. It's charming and funny, with a wide range of personalities and just the right amount of goofiness.

It'd be great if the progress we made in the Xanadu 2 translation could be applied to Xanadu 1. However, I am afraid of one thing: there may not be space for English text. Unlike Xanadu 2, which dynamically loads things off the CD as you play, each chapter of Xanadu 1 fits completely into the PCE's RAM, and the disc is never accessed until the boss areas. It's probably reasonable to expect that there's not a lot of room to spare in the RAM. This is made worse by the fact that there is tons of text in each chapter. As a rule, it's fair to expect English text to need twice as much space as Japanese text, though good compression can bring that down somewhat.

I asked Esperknight to take a look at it sometime. At least with the chapters laid out like they are and a debug code that allows instant access to any chapter, it should be relatively easy to locate and extract all the text.
« Last Edit: November 22, 2013, 09:27:59 AM by SamIAm »

esteban

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #54 on: November 22, 2013, 09:37:08 AM »

I've finally gotten around to playing this. Currently I'm on chapter 8.

Here's the best Japanese walkthrough I've found on the internet. Since it's just a bunch of blog posts, it's not very well organized, so I'll link each chapter here. Even if you don't read Japanese, you can probably plug this into some translation software and get a good enough idea.

Prologue: http://jungfraujoch.blog33.fc2.com/blog-entry-495.html
Chapter 1: http://jungfraujoch.blog33.fc2.com/blog-entry-496.html
Chapter 2: http://jungfraujoch.blog33.fc2.com/blog-entry-497.html
Chapter 3: http://jungfraujoch.blog33.fc2.com/blog-entry-499.html
Chapter 4: http://jungfraujoch.blog33.fc2.com/blog-entry-501.html
Chapter 5: http://jungfraujoch.blog33.fc2.com/blog-entry-502.html
Chapter 6: http://jungfraujoch.blog33.fc2.com/blog-entry-503.html
Chapter 7: http://jungfraujoch.blog33.fc2.com/blog-entry-504.html
Chapter 8: http://jungfraujoch.blog33.fc2.com/blog-entry-505.html
Chapter 9: http://jungfraujoch.blog33.fc2.com/blog-entry-506.html
Chapter 10: http://jungfraujoch.blog33.fc2.com/blog-entry-507.html
Chapter 11: http://jungfraujoch.blog33.fc2.com/blog-entry-508.html

I just might translate this and make my own walkthrough later.

Comparing Xanadu 1 and 2, I think 2 does better in most areas. The graphics and music are better, the menu design is smarter, the event-progression is streamlined and filler-free, and the environments are more unique and memorable.

But 1 is certainly a much grander game - there's more chapters, more areas, more characters (party and NPC alike), more music, and a longer and taller story arc. Not to mention, I think Xanadu 1 may have the most interesting dialogue of any PCE RPG I've played yet. It's charming and funny, with a wide range of personalities and just the right amount of goofiness.

It'd be great if the progress we made in the Xanadu 2 translation could be applied to Xanadu 1. However, I am afraid of one thing: there may not be space for English text. Unlike Xanadu 2, which dynamically loads things off the CD as you play, each chapter of Xanadu 1 fits completely into the PCE's RAM, and the disc is never accessed until the boss areas. It's probably reasonable to expect that there's not a lot of room to spare in the RAM. This is made worse by the fact that there is tons of text in each chapter. As a rule, it's fair to expect English text to need twice as much space as Japanese text, though good compression can bring that down somewhat.

I asked Esperknight to take a look at it sometime. At least with the chapters laid out like they are and a debug code that allows instant access to any chapter, it should be relatively easy to locate and extract all the text.


Thank you for the update, comrade. 

The obstacles presented by Xanandu 1 are disheartening, of course.
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SamIAm

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #55 on: November 23, 2013, 12:51:15 PM »
I just finished it.

Definitely a fun, personality-rich game. Thank god they made the middle floors of the final tower not as difficult as the first ten or so, because I was about at my limit. Speaking of the tower:

http://tea-break.sblo.jp/article/51018751.html
http://tea-break.sblo.jp/article/51359644.html
http://tea-break.sblo.jp/article/51728270.html

Behold, maps of every floor and tips on what you're supposed to do (in Japanese). I just wish I had found this stupid site a little earlier.

Anyway, as I was saying before, the best aspects of this game include its large scale, the quantity of different areas and different music, and the entertaining dialogue between so many different kinds of characters. This would definitely be fun to translate, that's for sure. And I better not leave out the beautiful side-scrolling stages. Did you know that you can play all of those in a row from the debug/premium menu?

Xanadu 1 is by far the most fetch-questy game I've ever played, but that was in no way a bad thing in and of itself. It's generally interesting to see how the plot evolves when it's happening this way, and the centralized structure is a nice break from the more typical plow-ahead structure of other RPGs. However, nonetheless, the fetch-quests are the source of my main criticisms of the game.

First of all, it practically requires a walkthrough. Even if you understand what the characters are saying, the thing that you're supposed to do next, the event you're supposed to trigger, is often very difficult to guess. It's nice that the characters change what they say frequently, so at least you get to read something different as you make repeated rounds talking to everyone, but I can't imagine playing this without any help whatsoever.

Second of all, a portion of the running around/event triggering feels unnecessary and distracting, like they only thought to add it because they were trying to pad the play-time. In the chapters that have it worst, it does real damage to the pacing and flow of the story. It's a shame, because it takes a good 20-30 hours to beat Xanadu 1, and cutting only about 2 hours worth of extra "fetching" would have been a substantial improvement.

Well, enough of that. I need to get busy appending things in my Xanadu 2 translation! I didn't know クレーネ was a woman. #-o

gbapalyer

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #56 on: November 24, 2013, 10:12:17 PM »
i have found an english guide if somebody needs it. it is not very acurate but helps in some situations.
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esteban

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #57 on: November 25, 2013, 03:05:41 AM »
Ï
I just finished it.

Definitely a fun, personality-rich game. Thank god they made the middle floors of the final tower not as difficult as the first ten or so, because I was about at my limit. Speaking of the tower:

http://tea-break.sblo.jp/article/51018751.html
http://tea-break.sblo.jp/article/51359644.html
http://tea-break.sblo.jp/article/51728270.html

Behold, maps of every floor and tips on what you're supposed to do (in Japanese). I just wish I had found this stupid site a little earlier.

Anyway, as I was saying before, the best aspects of this game include its large scale, the quantity of different areas and different music, and the entertaining dialogue between so many different kinds of characters. This would definitely be fun to translate, that's for sure. And I better not leave out the beautiful side-scrolling stages. Did you know that you can play all of those in a row from the debug/premium menu?

Xanadu 1 is by far the most fetch-questy game I've ever played, but that was in no way a bad thing in and of itself. It's generally interesting to see how the plot evolves when it's happening this way, and the centralized structure is a nice break from the more typical plow-ahead structure of other RPGs. However, nonetheless, the fetch-quests are the source of my main criticisms of the game.

First of all, it practically requires a walkthrough. Even if you understand what the characters are saying, the thing that you're supposed to do next, the event you're supposed to trigger, is often very difficult to guess. It's nice that the characters change what they say frequently, so at least you get to read something different as you make repeated rounds talking to everyone, but I can't imagine playing this without any help whatsoever.

Second of all, a portion of the running around/event triggering feels unnecessary and distracting, like they only thought to add it because they were trying to pad the play-time. In the chapters that have it worst, it does real damage to the pacing and flow of the story. It's a shame, because it takes a good 20-30 hours to beat Xanadu 1, and cutting only about 2 hours worth of extra "fetching" would have been a substantial improvement.

Well, enough of that. I need to get busy appending things in my Xanadu 2 translation! I didn't know クレーネ was a woman. #-o


Even with the extra padding in Xanadu 1 (which may add 2 hours of fetching, as you indicated), it sounds fascinating.

This is one of those titles that has the potential to reach out and grabs all folks (literacy permitting), even if they aren't particularly into the ARPG/RPG genre.

I had a grand time simply reading your detailed posts. 
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Xak

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #58 on: November 27, 2013, 01:59:52 PM »
this game looks so sexy. I can wait a decade to play it though
Im a real life Sadler, just take me to the nearest item shop.

I have aspergers, and am a recovering Tonicholic

gbapalyer

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Re: Legend Of Xanadu Pt.1 (Kaze No Densetsu) Walkthrough
« Reply #59 on: November 27, 2013, 05:37:21 PM »
i will try to post the english walkthrough i found and then everybody could play through it now. ;)
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