I just finished it.
Definitely a fun, personality-rich game. Thank god they made the middle floors of the final tower not as difficult as the first ten or so, because I was about at my limit. Speaking of the tower:
http://tea-break.sblo.jp/article/51018751.htmlhttp://tea-break.sblo.jp/article/51359644.htmlhttp://tea-break.sblo.jp/article/51728270.htmlBehold, maps of every floor and tips on what you're supposed to do (in Japanese). I just wish I had found this stupid site a little earlier.
Anyway, as I was saying before, the best aspects of this game include its large scale, the quantity of different areas and different music, and the entertaining dialogue between so many different kinds of characters. This would definitely be fun to translate, that's for sure. And I better not leave out the beautiful side-scrolling stages. Did you know that you can play all of those in a row from the debug/premium menu?
Xanadu 1 is by far the most fetch-questy game I've ever played, but that was in no way a bad thing in and of itself. It's generally interesting to see how the plot evolves when it's happening this way, and the centralized structure is a nice break from the more typical plow-ahead structure of other RPGs. However, nonetheless, the fetch-quests are the source of my main criticisms of the game.
First of all, it practically requires a walkthrough. Even if you understand what the characters are saying, the thing that you're supposed to do next, the event you're supposed to trigger, is often very difficult to guess. It's nice that the characters change what they say frequently, so at least you get to read something different as you make repeated rounds talking to everyone, but I can't imagine playing this without any help whatsoever.
Second of all, a portion of the running around/event triggering feels unnecessary and distracting, like they only thought to add it because they were trying to pad the play-time. In the chapters that have it worst, it does real damage to the pacing and flow of the story. It's a shame, because it takes a good 20-30 hours to beat Xanadu 1, and cutting only about 2 hours worth of extra "fetching" would have been a substantial improvement.
Well, enough of that. I need to get busy appending things in my Xanadu 2 translation! I didn't know クレーネ was a woman.