Right now we're looking for bugs. As in ACTUAL technical issues with the game. Not "technical flaws" that are nothing of the sort.
There are no new characters being added (Sorry Esteban, lol), and no new glaring gameplay additions like boss battles or challenge stages. That we plan on, at least.
We are definitely taking note of concerns people bring up. I am big on staying involved with the actual people who are going to be throwing money at us for this stuff.
I agree that the maps are tedious and need fixed up. I agree the warp speed should be faster.
I also agree that there are polish-elements that need added, and the reason I agree is because, duh, they are going to be added in when the time comes. Why polish something you're still working on?
I've already got my plans for polish. It includes new tunes, among some other things.
One point I disagree with you all on is the scrolling region being too narrow. In my opinion, 2 tiles (32 pixels) is
plenty of reaction time for you to turn around and run away. Between the radar and the 32 pixel window of opportunity, what more do you want? How easy do you guys want the game to be, really? Are you even trying the radar out?
I watched people play it all day at the CCAG and not a single person complained about the scrolling. I let people play it who can play Pac Man and Ms. Pac Man for hours without dying. They did not seem to find any issue with it either. they were more preoccupied with getting acquainted with the radar and messing with powerups.
Rover openly admitted that he played like 2 levels and shut the game off before voicing all of his criticism.
I'm pretty sure if the scrolling is expanded to cater to the LCD, the game is going to be too easy, and boring for a different reason than tedious maps. It'll be a snooze fest because the games too goddamn easy and you can just waltz through it on your first try without dying.
Right now, the scroll-complaint is in the minority. Show me actual proof that it's cheap and ruins the game, and maybe it will be considered more. Just because we disagree with one complaint doesn't mean we're not taking note of anything.
To be blunt, 3 or 4 out of about 80 active commentors so far isn't exactly something I consider a pressing matter. I'm sure we will experiment with expanding it a bit, but don't hold your breath on it being a top priority.
Map tedium however, is voiced by everyone I've shown the game to. That's pressing. It also might make the scrolling complaint less of a complaint for the complainers once we fix it.
Also, contrary to what may be implied by some, this is f*ckin'
amateur hour. We're not professional game designers (yet?). We're not professional anything. We're a bunch of dorks recreating games we think are fun, and doing it the best we can. The only experience I have with game design is a Space Invaders clone, Insanity, some RPGs I made, and all of my actual gaming experience (which is pretty extensive). I'm using my best judgement when it comes to gameplay mechanics, and then, I am gauging the general populous.
No game is flawless, anyway. The medusa heads and neverending spawns in Castlevania don't stop people from enjoying all of the other parts of the game that make it worth buying and playing.