Here's a screenshot the first time I encountered the bug. I believe it happened out of no where.
Thank You. Now for some explanation of what you see....
The leftmost number is the ghost id. It happens on both ghost 1 (Blinky, I think) and 0 (Inky), so it is not
something ghost specific....
The next number is the tile value (024c). Note that it happens on the same tile both times.
The next two numbers are the tile coordinates (on the big map). So the ghosts are trying to walk through
the wall at 17,10. That happens to be the right side of the ghost house.
So the working theory (and glad you contributed evidence to it) is that there is a problem when the ghosts go to spawn. I suspect it has something to do with the ghost house being only 2 squares wide (Hey, I didn't make the boards) causing problems when a reverse event occurs....
The only other report I've had of this was on 2-4, where the ghost house is 2 squares wide, also.
.................................
Okay, we have a start. I will put in a full debug screen, so we can see everything I need next week. In the mean time, see if you can repeat it with a particular pattern. If we can do that, I can get it fixed for good
Look for a newer release later in the week, at aetherbyte.
[For those who are interested, ghosts going through walls due to reversals has been a long-standing problem in the game. It's a large part of why it's not out yet
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