Author Topic: Pyramid Plunder Public Beta  (Read 6450 times)

Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #195 on: March 30, 2012, 04:51:37 AM »
LOL.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Pyramid Plunder Public Beta
« Reply #196 on: March 30, 2012, 05:51:59 AM »
Holden McGroin
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I just felt in a hole!

TheOldMan

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Re: Pyramid Plunder Public Beta
« Reply #197 on: March 30, 2012, 05:55:43 AM »
Quote
Might as well name him...

Richard Headd

sunteam_paul

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Re: Pyramid Plunder Public Beta
« Reply #198 on: March 30, 2012, 06:13:47 AM »
Randy Beaver
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I just felt in a hole!

Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #199 on: March 30, 2012, 06:21:35 AM »
We could make it a girl, and name her

Anne L. Pfister
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Pyramid Plunder Public Beta
« Reply #200 on: March 30, 2012, 10:15:27 AM »
Naw, name her Amanda Hugginkiss!

*I'm looking for a Amanda Hugginkiss!  Why can't I find Amanda Hugginkiss?*

*Maybe you're standards are too high!* :D

spenoza

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Re: Pyramid Plunder Public Beta
« Reply #201 on: March 30, 2012, 11:45:14 AM »
Naw, name her Amanda Hugginkiss!

*I'm looking for a Amanda Hugginkiss!  Why can't I find Amanda Hugginkiss?*

*Maybe you're your standards are too high!* :D

Fixed that for you.

You're welcome  ; )
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ParanoiaDragon

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Re: Pyramid Plunder Public Beta
« Reply #202 on: March 30, 2012, 08:42:18 PM »
Doh!  I know I'm bad with grammar, & all, but the you're thing I should've caught :P

sunteam_paul

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Re: Pyramid Plunder Public Beta
« Reply #203 on: March 30, 2012, 09:49:32 PM »
The PC Engine Software Bible
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I just felt in a hole!

esteban

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Re: Pyramid Plunder Public Beta
« Reply #204 on: March 31, 2012, 11:51:43 AM »
I think the main character should simply be named "Reginald"
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spenoza

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Re: Pyramid Plunder Public Beta
« Reply #205 on: March 31, 2012, 11:59:52 AM »
You could name him Reginald Cuthbert (or Cuftbert), but you might have Shamus Young and crew come knocking if you do.
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Keranu

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Re: Pyramid Plunder Public Beta
« Reply #206 on: March 31, 2012, 12:05:25 PM »
Dick Rambone
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #207 on: March 31, 2012, 02:24:30 PM »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #208 on: March 31, 2012, 02:24:48 PM »
or, Richard Gozinya
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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henrycsc

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Re: Pyramid Plunder Public Beta
« Reply #209 on: April 02, 2012, 11:55:41 AM »
Hey Guys,

Great Game!   :clap:

Since you asked, here are my comments about the scroll border.

I like the default setting of 3.  It does give you a little cushion when the bad guys are in your path, but not so much to make the game too easy (I think 7 certainly does that).

Having a scroll border of 0 is problematic for me though.  The biggest problem is more not knowing the mazes.  When you are at the end of any path, you stop at the crossing block but with no scroll border, you don't know if you're at the edge of the map or just against a wall.  You will literally need to hunt your way around each maze.  For me this would make a very enjoyable game frustratingly hard.  (This would be a nice option to have in the settings so that people who know the maps can go borderless.)

This is illustrated by these images from level 1-1

Is this the bottom?


Is this the right?


Or is this the bottom?

No real indication of where the wall breaks are until you pass that side.  So literally, you need to check every possible turn until you find an opening (for each wall).  Or am I missing something?  This would be hard on 1-1 but nearly impossible on some of the higher levels with lots of dead ends.

One visual clue I get with the zero scroll border is the loss of the bottom half of the bottom row... here


It's even worse depending on the settings of your monitor (and mine is probably not the best...)


I do have a couple gameplay suggestions if you do want to add a "Devil Mode" to the game.  :twisted: 
If you want them, who should I send the suggestions to?

It is super fun guys.  It's obvious you have a lot of heart poured into this one.

Oh, another thing that I would ask is for a soft reboot.  In the beta, if I reboot (run + select), it takes me back to the system startup screen (using a LaserActive).  I'd love to have it take me back to the start menu.  Save the system start for a hard reboot.  :)  It's a bug and I can replicate it 100% of the time.   :lol:
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