Author Topic: Pyramid Plunder Public Beta  (Read 6448 times)

Vecanti

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Re: Pyramid Plunder Public Beta
« Reply #45 on: February 26, 2012, 03:42:45 PM »
Reproduced it on 1-5 again.  Same thing, freezes when the mummy is stuck in the wall.  If I keep pressing I the mummy, frame by frame, walks through the wall and then the game resumes.  



Just adding a 2nd pic as it further through the wall.
« Last Edit: March 02, 2012, 02:01:41 AM by Vecanti »

Keranu

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Re: Pyramid Plunder Public Beta
« Reply #46 on: February 26, 2012, 04:16:54 PM »
Yeah it unfreezes for me too after pressing I like 5-10 times.
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Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #47 on: February 26, 2012, 04:43:10 PM »
Yeah, so we see here, it is a case of mummy-on-wall + me making tiny ghost houses.

:)

In other news, how are you people liking the maps?  Are they too douche-tastic?  Things that seem like a good idea to me, may be a punch in the dick to everyone playing.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Pyramid Plunder Public Beta
« Reply #48 on: February 26, 2012, 04:49:03 PM »
Just had my first crash.  Maybe the mummy half out of the spawn area is telling?  I don't know.

EDIT:
Just thought I'd add that after the crash I kept pressing I and it went frame by frame. Slowly the mummy walked through the wall and eventually came through the wall and back on the main game screen.  The game un-froze and started playing again!  It takes like 16 key presses (frames)  I just added 3 frames after the initial freeze.  I happened to do a save state when it first froze.  


That is neither a crash, nor a bug, it's a feature!! :D

Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #49 on: February 26, 2012, 05:18:45 PM »
lol.

BEST FEATURE EVER.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #50 on: February 27, 2012, 03:17:33 AM »
http://en.wikipedia.org/wiki/Paganitzu

Looks like someone beat me to the punch on Alabama Smith.

I thought I'd heard the name before.  Damn.

Maybe I can contact the guy and get permission to use the name.  Seeing as it's a shareware game and all..

hmmm :)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Pyramid Plunder Public Beta
« Reply #51 on: February 27, 2012, 07:47:32 AM »
You could go for Mississippi Joe instead, or something like that. There are lots of combinations that are just as good as Alabama Smith.

Also, I concur that there is a need for some smaller, faster-paced levels to help the game pace. Either that or slightly modified enemy AI routines for the larger levels.
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Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #52 on: February 27, 2012, 07:57:18 AM »
Alabama Smith has the best ring to it though.

I could shrink the maps.  That seems to be the concensus so far.  The levels are too big and the ghosts are too dumb.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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futureman2000

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Re: Pyramid Plunder Public Beta
« Reply #53 on: February 27, 2012, 08:15:52 AM »
Seems that shrinking the maps would make this just like pac-man. I wonder if there is some element that could be added to the game that would make traveling the maps quicker, but without making the game easier. Something like a whip that lets you collect bars down a row, along with faster or more numerous mummies.
Also, I suggest "North Dakota Dale" for the protagonist.
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Necromancer

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Re: Pyramid Plunder Public Beta
« Reply #54 on: February 27, 2012, 08:22:32 AM »
I can't wait to play this tonight.  8)

As for the name, esteban already gave you the best one: Herr Doktor Veelgüd.  Umlauts, f*ck yeah!
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ParanoiaDragon

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Re: Pyramid Plunder Public Beta
« Reply #55 on: February 27, 2012, 08:57:55 AM »
Montanna Jones!  AHHHHHHH, already taken!  :D http://www.gamefaqs.com/3do/569469-montana-jones

All seriousness aside, I really like the idea of a whip that you can pick up, that has a limit number of times it can be used, that stretches the screen to get a full line of bars!

nodtveidt

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Re: Pyramid Plunder Public Beta
« Reply #56 on: February 27, 2012, 09:05:25 AM »
You could name him Gerald, and he could also appear in a platformer. :)

Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #57 on: February 27, 2012, 09:11:35 AM »
if his names geralds, this game needs WAY MOOAR COMTINTS

Alabama Smith is the best, but a recent game also uses the name, so it is out.

How about Arizona Joe
« Last Edit: February 27, 2012, 09:13:25 AM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Pyramid Plunder Public Beta
« Reply #58 on: February 27, 2012, 09:13:14 AM »
Instead of only shrinking the maps, how about keeping them as an alternate quest/mode and make the smaller maps the "normal" game?
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Mishran

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Re: Pyramid Plunder Public Beta
« Reply #59 on: February 27, 2012, 10:19:07 AM »
Haven't had a chance to try this yet, but hopefully I can remedy that tonight. How about Dakota James? :-k