Author Topic: Pyramid Plunder Public Beta  (Read 6500 times)

touko

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Re: Pyramid Plunder Public Beta
« Reply #180 on: March 12, 2012, 12:22:32 AM »
It's just an idea, i'am not the guru of PP  :P, but i think it could be fun .
« Last Edit: March 12, 2012, 12:24:04 AM by touko »

Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #181 on: March 12, 2012, 02:55:18 AM »
When I redo the levels, I plan to have them grow with each level.  :) 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Vecanti

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Re: Pyramid Plunder Public Beta
« Reply #182 on: March 12, 2012, 07:14:08 PM »
Would be cool to do 1 level to represent each of the 3 Indiana Jones movies.  For the 2nd movie you could do the bridge scene.

Have two separate sections (right and left) and the only way to get across to them is a single long rope bridge you have run across and hope no enemies come onto.  Have water and crocs under it. :)


abeaver

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Re: Pyramid Plunder Public Beta
« Reply #183 on: March 15, 2012, 04:54:22 PM »
I had some time to play your game and I have a few suggestions:

- Perhaps to avoid abuse of the run button a cool-down timer could be implemented? That or maybe have a stamina meter that depletes during use and is refilled with time or by collecting gold. I wouldn't call it absolutely game-breaking to not implement some sort of check and I'm sure you have better problems to worry about, but I figured if I had an idea I might as well share it.
- Perhaps traps like pop-out spikes, arrows, or the occasional rolling boulder would make maps more interesting and challenging. Again, these kind of features are probably an afterthought, but whatever.
- When I went through a teleporter, my character's palette changed and would not go back to normal even after I killed myself. To be honest I'm not sure if this was in fact a bug or if I had accidentally triggered something with the debug mode. Has anyone else encountered this?

Other than that, what I played was pretty good.

ParanoiaDragon

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Re: Pyramid Plunder Public Beta
« Reply #184 on: March 16, 2012, 12:13:13 AM »
Fear not, the teleporter pallete change is not a bug, it's a feature!  Congrats on unlocking this feature, as it ends up adding a tremendous amount of replay value! :D

Seriously though, yeah, I've had the same thing happen as well.  Also, I like your ideas on spikes, boulders, etc.  And I think I like your idea about a stamina bar as well, as long as it doesn't fill up too quickly.

Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #185 on: March 16, 2012, 03:31:15 AM »
oops. lol.

minor detail.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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KingDrool

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Re: Pyramid Plunder Public Beta
« Reply #186 on: March 16, 2012, 05:40:59 AM »
- Perhaps traps like pop-out spikes, arrows, or the occasional rolling boulder would make maps more interesting and challenging. Again, these kind of features are probably an afterthought, but whatever.

I love this idea. Having to avoid rolling boulders a la Indiana Jones would be awesome.
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Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #187 on: March 18, 2012, 12:54:52 PM »
It might be a bit late in the game to go adding that kinda stuff to the game though... lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Pyramid Plunder Public Beta
« Reply #188 on: March 29, 2012, 05:52:32 AM »
Are you still looking for a character name?

How about Alabama Bumgardner.
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Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #189 on: March 29, 2012, 06:56:52 AM »
lol.

That makes him sound like hes into anal.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Pyramid Plunder Public Beta
« Reply #190 on: March 29, 2012, 07:03:16 AM »
Make him from New Orleans. Call him Cajun Jack. Mix up a lil N'awlins jazz in your soundtrack ; )
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Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #191 on: March 29, 2012, 07:06:58 AM »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: Pyramid Plunder Public Beta
« Reply #192 on: March 29, 2012, 02:05:00 PM »
lol.

That makes him sound like hes into anal.

If that's the way we're going with this, why not consider Rectal Rambo or Asp Lunder?

Arkhan

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Re: Pyramid Plunder Public Beta
« Reply #193 on: March 29, 2012, 05:05:43 PM »
Cole Unpounder
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Vecanti

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Re: Pyramid Plunder Public Beta
« Reply #194 on: March 30, 2012, 04:42:20 AM »
Might as well name him...


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