Author Topic: Megaman PCE thread  (Read 13545 times)

Sadler

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Re: Megaman PCE thread
« Reply #120 on: October 29, 2012, 10:08:23 AM »
I'll take a stab at this. The arcade card is basically huge amounts of memory. It doesn't do anything for the VDC, so the flicker would remain even with an arcade card.

Black Tiger

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Re: Megaman PCE thread
« Reply #121 on: October 29, 2012, 11:26:05 AM »
MASSIVELY OFF TOPIC: The more I think about this, the more I think this would be the perfect homebrew hommage to TG fans. We got jacked late in the system's life. Air Zonk was amazing, but SAZ and Bonk 3 (including the CD) were such a let down. Just imagine a platforming Zonk game Megaman style. You could have shooting stages like Air Zonk, throw back stages in the Bonk universe, etc. It could be so, so awesome! :D

 I admit, I also thought of Zonk when Bonk was mentioned in this thread. Especially when you consider the different weapons you get in Air Zonk. It's like a Megaman Shmup, in a way. Zonk in a megaman platform style universe sounds decent.

 So, I've been kicking around the idea of multiplayer mode some more. 1-4 player modes; 2 player co-op, 2 player competitive, 3 player competitive, 4 player competitive, 4 player as two 2player teams competitive. In competitive mode, you compete for score. More enemies come out and you don't share resources (life or weapon energy). You're given a fixed amount of lives and no continues. But you can purchase additional lives using your 'score' points (at the time of death) and rejoin right back in. At first, I thought doing a mutiplayer mode would be hard to balance the original game design, but if the focus of the goals relative to the game are fairly different - then I don't have to worry about balancing 1 player design with multiplayer design. Matter of fact, I could add additional changes to the stages and such for multiplayer mode.

 4 player mode would be taxing on the sprite scanline limit ( four 32x32 sprites is half the bandwidth for the scanline and then add in bullets and enemies - ugh). I could limit the bullets to one at a time, per player. That would be 12 out of 16 cells per scanline. Or alternate the bullets between two frames (some games do this) so you can shoot two at a time. There's definitely gonna be some flicker though in some instances.
What if you went the Arcade card route? Would that help with the flickering?


It can help for animating parallax instead of using sprites in places, but the raw sprite limit cannot be surpassed by anything short of moving to SuperGrafx.
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Black Tiger

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Re: Megaman PCE thread
« Reply #122 on: October 29, 2012, 04:01:48 PM »
Although I'm not so sure about a Zonk themed Megaman clone, I threw this together for fun.


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ParanoiaDragon

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Re: Megaman PCE thread
« Reply #123 on: October 29, 2012, 06:00:11 PM »
Cool!  I feel like his head needs to be bigger, though quite as big as Bonk's.  I don't recall if either game ever has him standing on one side or the other.

Other Turbots we could include are Bravoman & Veigues :D

TailChao

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Re: Megaman PCE thread
« Reply #124 on: October 30, 2012, 02:45:09 PM »
If it's four player and going to borrow characters why not Mega Marny, Run Marny, Jump Marny, and Suck Marny.

hoobs88

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BlueBMW

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Re: Megaman PCE thread
« Reply #126 on: October 30, 2012, 05:08:39 PM »
That is some gougers trying to make a buck off of the bootleg copies that were made without permission.

All in all.... f*ckery
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vestcoat

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Re: Megaman PCE thread
« Reply #127 on: October 30, 2012, 08:36:08 PM »
That is some gougers trying to make a buck off of the bootleg copies that were made without permission.

All in all.... f*ckery
Nay - SKULLf*ckery.

All the more reason to set up a donation fund for a Bonknut's Mega Man clone.
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BigusSchmuck

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Re: Megaman PCE thread
« Reply #128 on: October 31, 2012, 07:11:29 AM »
That is some gougers trying to make a buck off of the bootleg copies that were made without permission.

All in all.... f*ckery
Nay - SKULLf*ckery.

All the more reason to set up a donation fund for a Bonknut's Mega Man clone.
I second that motion.

Bernie

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Re: Megaman PCE thread
« Reply #129 on: October 31, 2012, 07:50:27 AM »
Well well well.....  Look at what we have here..  As for the above eBay item for that insane asking price, I messaged the seller..  Here is what I sent..

Quote
You do realize, that I sold this very game to you a few months back, with a very detailed description letting the buyer know is was not a legit release, AND was a CDr game, not a pressed CD.  If you do not remove this listing or at the very least give a more detailed description, I will be reporting this to eBay.  It is unfair for you to try and take advantage of someone that is ignorant of the item in question.  Also, this is not a RARE game, the item can be bought for WAY less than your insane Buy It Now price.  http://sapphire.anime4ever.de/ 


I thought the name sounded familiar when I clicked on the auction, he just bought this from me towards the end of the summer, and paid about what I paid for it. 

hoobs88

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Re: Megaman PCE thread
« Reply #130 on: October 31, 2012, 04:16:22 PM »
Well well well.....  Look at what we have here..  As for the above eBay item for that insane asking price, I messaged the seller..  Here is what I sent..

Quote
You do realize, that I sold this very game to you a few months back, with a very detailed description letting the buyer know is was not a legit release, AND was a CDr game, not a pressed CD.  If you do not remove this listing or at the very least give a more detailed description, I will be reporting this to eBay.  It is unfair for you to try and take advantage of someone that is ignorant of the item in question.  Also, this is not a RARE game, the item can be bought for WAY less than your insane Buy It Now price.  http://sapphire.anime4ever.de/ 


I thought the name sounded familiar when I clicked on the auction, he just bought this from me towards the end of the summer, and paid about what I paid for it. 


Are there more of these available at a reasonable price?
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Keith Courage

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Re: Megaman PCE thread
« Reply #131 on: October 31, 2012, 06:24:20 PM »
Download it here http://pcedev.wordpress.com/downloads-and-links/.


But if you really want to buy one and support a con artist then this guy has them  http://sapphire.anime4ever.de/
« Last Edit: October 31, 2012, 06:26:10 PM by Keith Courage »

hoobs88

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Re: Megaman PCE thread
« Reply #132 on: November 01, 2012, 01:31:19 AM »
Download it here http://pcedev.wordpress.com/downloads-and-links/.


But if you really want to buy one and support a con artist then this guy has them  http://sapphire.anime4ever.de/


I tried to contact him but kept getting an error message (something about default client setting) so I googled that error and still wasn't able to fix it.
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Bernie

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Re: Megaman PCE thread
« Reply #133 on: November 01, 2012, 01:33:41 AM »
hoobs, try another browser.  I just tried it and was able to download it fine with FireFox. 

hoobs88

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Re: Megaman PCE thread
« Reply #134 on: November 01, 2012, 03:15:31 AM »
Find PC Engine Homebrew on Facebook.

RELEASED
CRASH : Mindrec : Action
HUMPBALL : Mindrec : Action
IMPLODE : Mindrec : Puzzle
INSANITY : Aetherbyte : Action
LOOP : Mindrec : Puzzle
METEOR BLASTER/DX : Mindrec : Action
MYSTERIOUS SONG : Frozen Utopia : RPG
PROTOCADE : Aetherbyte : Action/Compilation
TONGUEMAN'S LOGIC : Chris Covell : Puzzle
ULTIMATE RALLY CLUB : Orion : Driving

UNDER DEVELOPMENT
ATLANTEAN : Aetherbyte : Action/Shooting
BILLY BOY : Touko : Action/Platformer
DOWNLAND : Chris Covell : Action
ELANSAR : Orion : Adventure/Puzzle CANCELLED
JUNGLE BROS : Frozen Utopia : Action/Platformer
KARATE : Touko : Action/Fighting
LOCK N' CHASE : BFG : Action
METRO BLASTER : Eponasoft : Shooting
MONOLITH : Eponasoft : Action RPG
NEUTOPIA III : Frozen Utopia : Action RPG
PYRAMID PLUNDER : Aetherbyte : Action
ULTIMA ][ : RPG
XYMATI : Mindrec/Eponasoft : Shooting

There's no mention of Rockman in the list of homebrews. Can we have it added?
« Last Edit: November 01, 2012, 10:22:25 AM by hoobs88 »
1 title needed for a complete US Turbo Grafx collection: Magical Chase

Parasol Stars High Score = 119,783,770
http://www.pcenginefx.com/forums/index.php?topic=9292.0

League of Legends Summoner Name = DeviousSideburns