Author Topic: Megaman PCE thread  (Read 14469 times)

ccovell

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Re: Megaman PCE thread
« Reply #315 on: January 10, 2015, 10:37:24 PM »
Gutsman theme's slightly disco-y, so maybe you could borrow motifs from Crash Man's stage music and expand on them?

ParanoiaDragon

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Re: Megaman PCE thread
« Reply #316 on: January 11, 2015, 06:03:11 PM »
Hmm, never would've thought to put those 2 together.  Unfortunately, Crash Man wouldn't fit in my plan.  Since he's a bomb type character, I'd associate him with Bomb Man, but, if I end up doing MM2, I'd want to leave Crash Man alone.  Here's my method of madness.  I try to stay away from MM's 2-6, incase Bonknuts ever decided full cd versions of the NES games.  From there, most or all MM games are fair game in general, however, there's a still restrictions.  I try to think of character's &/or levels from those games that have similarities to the Robot Master I'm working on.  For instance, with Gutsman, I think of construction, masonry, mining, & the fact that he's the bruiser of the group, but I also look for songs with the basic rhythm & sound of a level & hope they are neutral tunes, rather then character specific.  So, here's what I'm thinking about besides other versions of Gutsman theme's:

Armored Armadillo from MMX1(this one's a must!)
Tunnel Rhino from MMX3
Express UG from MMZ1(yes, it's a train stage, but, I can picture mixing Guts with it, plus, I really want to try to get some MMZero music in atleast one of my songs)
Yosyonke Abandoned Mine from MML2
Drill Crush! from MMBN5
Answer! from MMXCM(not related to anything in particular, but kind of has a similar sound, probably won't work out though)
Garudoriten from MML1

from there, I also have various versions of Gutsman to pull from:

Powerfighters/battles(mainly want the organ solo, though, it'll be a lil' tough to make sure I get every note right, since I don't have a version with the solo itself & no background music to obsure it)
Battle & Chase(there's 2 songs associated to him, however, they are very Japanese sounding, so proably won't work)
Powered Up(not a huge fan of it, but I think it does have a few neat ideas I can glean from it)
BN 4.5(might take some ideas from it)

Also, there's a Rockman Special Arrange CD with a Gutman cover, might be able to get an idea or 2 from it, but, probably not.



« Last Edit: January 11, 2015, 06:09:25 PM by ParanoiaDragon »

Sarumaru

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Re: Megaman PCE thread
« Reply #317 on: January 12, 2015, 05:11:30 AM »
In the spirit of Capcom's Fighting Street-




Dis be pretti. Where can get dis? :D
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Bonknuts

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Re: Megaman PCE thread
« Reply #318 on: January 12, 2015, 07:34:42 AM »
Gutsman theme's slightly disco-y, so maybe you could borrow motifs from Crash Man's stage music and expand on them?

 Hey Chris, you have experience in BRAM handling, right? Would you be interested in writing something for MM1 CD for save progress, options setting, etc?

ccovell

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Re: Megaman PCE thread
« Reply #319 on: January 12, 2015, 11:21:55 AM »
Sure, but I've been told that my tools/games that use BRAM don't seem to work on Tennokoe 2s... only CD BRAM?  I have no idea why, as I'm mostly using the HuC/MKit routines.

ParanoiaDragon

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Re: Megaman PCE thread
« Reply #320 on: January 14, 2015, 11:04:58 PM »
Ok, after working on Guts for a few days, I went back to Elec, since I was burnt out on it, & I do have some touch up's to do.  I have most of them ironed out, but, the song just sounds a little too much of the same thruout, so I'm adding in a little more variety in the instruments, & had to turn down some of the drums that were too loud.  I know it can't be perfect, but, this all seems necessary.  Shoudn't take me long to be back to the Guts. :)

ParanoiaDragon

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Re: Megaman PCE thread
« Reply #321 on: March 01, 2015, 07:28:02 PM »
Ugh, Guts be movin' slow.  I'm stuck on the 2nd break, which'll lead into the finale of the Guts theme.  Maybe I've have some form of writers block.  My day jobs have been slow, so you'd think I'd have more time, though I have been trying to get more done around my house, as this is the slow time of the year for me.  Still, I feel like I should be done by now.  Either way, I do think this could end up being one of my favorites of the soundtrack, but it's taking it's time to really come to fruition.

Dicer

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Re: Megaman PCE thread
« Reply #322 on: March 02, 2015, 12:55:02 AM »
Ugh, Guts be movin' slow.  I'm stuck on the 2nd break, which'll lead into the finale of the Guts theme.  Maybe I've have some form of writers block.  My day jobs have been slow, so you'd think I'd have more time, though I have been trying to get more done around my house, as this is the slow time of the year for me.  Still, I feel like I should be done by now.  Either way, I do think this could end up being one of my favorites of the soundtrack, but it's taking it's time to really come to fruition.

Perfection takes time, keep at it  :dance:

EvilEvoIX

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Re: Megaman PCE thread
« Reply #323 on: March 02, 2015, 08:12:25 AM »
Yes please.  Mega Man two on the PCE would be nothing short of Perfection.  I would almost insist upon chip tunes however but streaming audio is still good.


Anyone playing Mega Man 1 on the PCE notice any slow down?  The only thing I've noticed is the Boss Load but that is it.  So strange to play without slowdown.


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Bonknuts

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Re: Megaman PCE thread
« Reply #324 on: March 02, 2015, 12:58:38 PM »
Yes please.  Mega Man two on the PCE would be nothing short of Perfection.  I would almost insist upon chip tunes however but streaming audio is still good.


Anyone playing Mega Man 1 on the PCE notice any slow down?  The only thing I've noticed is the Boss Load but that is it.  So strange to play without slowdown.

 Load? You must be playing the CD version (it's loading the CD track to play). Yeah, the NES2PCE stuff usually eliminates the slowdown, because even though there's emulation overhead for audio and video - the main game code is basically running 4 times faster inside the 1/60 frame, so it tends to get everything done in time. I have a hack that uses larger sprites, and this actually frees up even more cpu resource (small sprites are one reason why the nes games slow down). I'm debating about if I should take this summer off from school and finish up MM1 enhancement.

 Megaman 2 will happen on CD, but it will have to be the new extended ram system card. It won't fit otherwise. I could do AC version, but that's extra work. I rather do something with the new system card.

esteban

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Re: Megaman PCE thread
« Reply #325 on: March 02, 2015, 11:47:31 PM »

Yes please.  Mega Man two on the PCE would be nothing short of Perfection.  I would almost insist upon chip tunes however but streaming audio is still good.


Anyone playing Mega Man 1 on the PCE notice any slow down?  The only thing I've noticed is the Boss Load but that is it.  So strange to play without slowdown.

 Load? You must be playing the CD version (it's loading the CD track to play). Yeah, the NES2PCE stuff usually eliminates the slowdown, because even though there's emulation overhead for audio and video - the main game code is basically running 4 times faster inside the 1/60 frame, so it tends to get everything done in time. I have a hack that uses larger sprites, and this actually frees up even more cpu resource (small sprites are one reason why the nes games slow down). I'm debating about if I should take this summer off from school and finish up MM1 enhancement.

 Megaman 2 will happen on CD, but it will have to be the new extended ram system card. It won't fit otherwise. I could do AC version, but that's extra work. I rather do something with the new system card.

Wow. Very interesting projects looming in the distance. :)
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ParanoiaDragon

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Re: Megaman PCE thread
« Reply #326 on: March 28, 2015, 07:30:37 PM »
El Guts Mano...es el done....o'!  Now it's off to Bomb Hombre.  :) I've already got some neat ideas for this one, even though it seems to have the least amount of covers/arrangements.  I have I think enough stuff from other MM games that will blend in nicely.

Edit-And for the record, I took Chris Covell's advice(on Guts Man), & gave it some disco influence in part of the song, partially based on a version of the song from one of the Battle Network games.
« Last Edit: March 29, 2015, 11:17:03 AM by ParanoiaDragon »

esteban

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Re: Megaman PCE thread
« Reply #327 on: March 28, 2015, 07:39:51 PM »
Hombre Hambre.
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ParanoiaDragon

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Re: Megaman PCE thread
« Reply #328 on: June 04, 2015, 05:58:12 PM »
Just a heads up, still working on Bombman.  There's really not a lot of official versions of his theme, so I think that's holding back my progress.  Some might find my choice of filler/breakdown material in this song odd, but it ultimately all fits & hopefully should be a great song all in all.  I'm on the final part of the song, where I'll start heading for the finale to finish it(not sure how else to word that).  The finale itself is from one of the ZX games, I'm hoping it'll work, otherwise, I DO have some other ideas for the finale, but felt this particular one will work best.

ParanoiaDragon

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Re: Megaman PCE thread
« Reply #329 on: July 20, 2015, 12:04:23 AM »
*sigh* I think Bomb Man..........is DONE!  Glad to have it out of my hair.  Took me some 3+ months.  I just have to hope I don't discover some needed tweaks down the line! :P  Ice Man, here I come you cold hearted filthy bastard!  I actually feel like finishing up Dr. Wily's first castle tune, but, I may as well finish off the last robot master before I do that.