As far as the upgraded version of Megaman 1 (graphics and colors), I don't think I'm going to finish this project. I do want to finish Cutman's level and that will probably be it. A teaser of what can be done for nes2pce stuffs when upgraded with additional PCE features. That said, I'm going to release the source code for the whole thing. I really doubt anyone will pick this up and continue it, but you never know. I really need to go in and document a lot of stuff first, though. And that's going to take some time.
The reason why I don't want to put anymore time into this, is because me time is very limited. I mean, it just keeps getting more limited as I progress in school. How Arkhan was able to fit his games into his school schedule is beyond me, but totally much respect to him for being able to pull it off. So that said, I really want to focus on original stuff. I realize at this point full games are probably out of my reach/scope as far as investments, but I really do like the 1-2 stage games out there like time-attack shmups and such, just not limited to shmups. That way I can get to do all the things I've always wanted, and genres I like, without an exponential investment on my part.
Anyway, for the upgraded Cutman level; all the sprites except the Boss are upgraded. I just need to write a back end script/service for sprite layers and upgrade the BG graphics. I'm hoping to do this over winter break.
Also, this winter, with the help of elmer's expanded system card for TED (512k ram), I'll release a CD version of MM2 with CD sound track like I did with MM1. That was pretty easy to do in MM1, so it should be the same with MM2.
I actually had a WIP of Castlevania nes2pce that had CD sound tracks. It had a bug that I never tracked down. I should probably add that to the list. The whole thing about the CD sound track, is so anyone can make their own personal sound tracks. I dunno. Being able to personalize games like that seemed like a cool idea.