Author Topic: Megaman PCE thread  (Read 13568 times)

Nando

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Re: Megaman PCE thread
« Reply #75 on: September 15, 2012, 07:09:13 AM »
How about Willy War graphics with the CD choones?  yes, no, maybe so?

KnightWarrior

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Re: Megaman PCE thread
« Reply #76 on: September 22, 2012, 04:34:07 PM »
It would be pushing the Hardware if you include Mega Man & Bass, Power Battle Games,  MM 7, 8, 9 & 10

Just do Mega Man 1-6 on HuCard

ParanoiaDragon

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Re: Megaman PCE thread
« Reply #77 on: September 22, 2012, 09:21:19 PM »
I don't know, I feel like only MM8 would take a real hit in the gfx department.  I think MM&B, 7, & Power Fighters could be replicated fairly accurately, though deffinitely paralax would have to be changed around.  9 & 10 are basically NES games, so, they'd be easy peasy to pull off.

KnightWarrior

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Re: Megaman PCE thread
« Reply #78 on: September 23, 2012, 07:30:01 PM »
Quote
9 & 10 are basically NES games

How so??

You can't just put it on a NES cart and play..It's programmed diffenet

Arkhan

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Re: Megaman PCE thread
« Reply #79 on: September 24, 2012, 03:02:54 AM »
Quote
9 & 10 are basically NES games

How so??

You can't just put it on a NES cart and play..It's programmed diffenet


They use graphics from, or on par with the NES games.

They sound like NES games.

They even let you turn on slowmo/sprite flicker like an NES game mode.



However, they both suck.  Really bad.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mathius

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Re: Megaman PCE thread
« Reply #80 on: September 24, 2012, 08:23:49 AM »
Quote
9 & 10 are basically NES games

How so??

You can't just put it on a NES cart and play..It's programmed diffenet


They use graphics from, or on par with the NES games.

They sound like NES games.

They even let you turn on slowmo/sprite flicker like an NES game mode.



However, they both suck.  Really bad.

I thoroughly enjoy MM9. It's pure nostalgia. I can't comment on MM10 but I haven't heard good things.
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ParanoiaDragon

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Re: Megaman PCE thread
« Reply #81 on: September 24, 2012, 08:59:56 AM »
I think both are great, though I think MM9 is alot better then 10.

Bonknuts

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Re: Megaman PCE thread
« Reply #82 on: October 22, 2012, 05:15:48 PM »

TheOldMan

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Re: Megaman PCE thread
« Reply #83 on: October 22, 2012, 07:36:34 PM »
Good Job. Glad to see you back.

Drakon

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Re: Megaman PCE thread
« Reply #84 on: October 23, 2012, 03:26:34 PM »
http://16bitgamer.forumotion.ca/

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vestcoat

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Re: Megaman PCE thread
« Reply #85 on: October 23, 2012, 03:57:21 PM »
STATUS: Try not to barf in your mouth.

Black Tiger

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Re: Megaman PCE thread
« Reply #86 on: October 24, 2012, 07:23:08 AM »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Opethian

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Re: Megaman PCE thread
« Reply #87 on: October 24, 2012, 10:53:20 AM »
Megaman 2 tunes are legendary! cant wait!

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

BigusSchmuck

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Re: Megaman PCE thread
« Reply #88 on: October 24, 2012, 11:38:55 AM »
Hey, look what I found...

Thats pretty cool, so what are your plans on distributing this gem?

Bonknuts

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Re: Megaman PCE thread
« Reply #89 on: October 24, 2012, 01:37:20 PM »
Hey, look what I found...

Thats pretty cool, so what are your plans on distributing this gem?



 A pressed CD? A real hucard? :P Sony DADC CD-Rs from a professional replicator (probably the best option given the cost and such)? I dunno. What do you guys want??? Though to be honest, I'm not really interested in getting dragged to court by Capcom ;>_> Someone else should handle... ehm.... that aspect of it? A few members here could set something up? I dunno.

 I kind of like the CD format as it gives the option for CDDA/redbook tracks (or original chiptunes).


 BTW, I made a test video:




Quote
This is literally a dream come true for me. :)

I figured quite a few people wanted Megaman 2 instead of MM1 :P For MM1, I got a hit of about 150 views on my site/blog and that was with a lot of people referencing it from other sites (I can see the redirects). With my MM2 post, which I didn't really advertize, got 300+ views in like 4 hours.



Quote
Megaman 2 tunes are legendary! cant wait!

I need to tighten up the audio emulation a bit (fix the sweep support), but otherwise the audio came out pretty decent so far. But yeah, MM2 has the most memorable tracks out of any MM game.
 
Quote
I demand cd audio for this thing of beauty...

Shall I setup a donation thingy for it, for requests? ;)


 Since this MM2 went so well (I still can't believe it only took 4 hours to get it up and running, and that includes the time to play through it and beat it :P), I'm looking into the other megaman games as well. MM3 and MM5 have a totally different setup than MM1,2,4, and 6. But I'm up for the challenge :) I was thinking maybe a dual pack release per CD. I don't know if I showed off the new sprite work for MM1 (megaman and cutman have all new sprites), but it was a pain in the ass to do. So much so, that I might just work on redoing the background tiles and maps for now.

 I love the MM series and so this is a labor of love for me. But it does suck not to be able to... well, get a return on the hundreds and hundreds hours put into this backend emulation code/support. Morality/ethics/whatever issue aside (not that they don't have merit), I don't want any legal trouble or such. I mean, it's my own fault for not putting that time into something original that I could sell. So with that in mind, I was thinking about making a megaman type of game (clone) for the PCE. Feedback?
« Last Edit: October 24, 2012, 01:39:07 PM by Bonknuts »