Good Job. Glad to see you back.
Thanks
Good to be back
I wonder...there's tons of very capable Megaman hacking utilities out there...would it be possible to patch the internal nes binary with one of the hacks? I know you had to reorient a fair amount of things in the nes binary, is that correct? Or is the nes code fairly untouched?
I just think the possibilities to port over the better Megaman hacks to pce (not to mention the ability to create new ones) with remixed music and/or graphics has TONS of potential.
Yeah, using existing hacks is very doable. I don't hack much of the rom to begin with (less than 0.01% or so if you compare it against just the code of the rom, i.e. excluding graphics/maps/sound/data/etc), but if the rom hack someone made was above and beyond what the editors do.. that is to say they did ASM hacking to the rom and not just graphics/sprite/maps, then I'd have to do a little more port opcode hunting down. But with my tool I made, it makes that much easier. And so yeah, even with an ASM hack it's doable. But traditional hacks are
cake (usually no modifications needed). I have Dragon Warrior running on PCE CD (it was the very first nes2pce game I did) and after it was up and running, I took Sliver-X's hack of Dragoon Omega and applied it to the rom. It worked perfectly.
Even though I've never been a huge fan of Megaman (not that they're bad games though), I'd love to see a clone game, especially so if it's two player.
As for an original game, I've though about two player mode. A four player mode would be hilarious, but complicated for balancing. Anyway, I thinking that maybe the two players could share the same life and weapon energy bar, and if either player dies they have to restart. Something along those lines.