Browsing through the blog, I found this.
And finally, not MM related, Dragon Warrior. I never publicly released this game. Its on CD. Im gonna redo some the emulation code because this game was the very first NES2PCE project that I ever did, then release it publicly. Ill have to figure out BRAM syscard lib and make a save option too.
This is the first time seeing this, and I surely hope it is still on the agenda. I would love this! Info taken from here http://pcedev.wordpress.com/2012/11/09/mm1-mm2/#comment-544
We did that several years ago, I think Tom had problems with memory being taken up by the map?? I don't quite remember, but Keranu & Fragmare both worked reworking the tiles & sprites, & I did several redbook versions of the tunes, but I never finished them all. I think the castle & town tunes were done, the dungeon still needed more, as did the title screen. The overworld theme was close to done. I had a couple of different versions of the battle theme, I'm still not sure which one I liked best, but I did want to have 2 versions. 1 for regular battles, & 1 for "boss" battles, & I think we were going to make the "bosses" look slightly different, since in the original, they're just repaints of other enemies. I'm sure there's another tune or 2 I'm forgetting. I was working on an evil town theme, where I mixed the music of the dungeon, with the instruments of the town theme. IIRC, Tom was going to try n' hack the game, so that when you wanted to talk or search, you didn't have to open up a menu each time! Oh, I think either Black Tiger or Frag (or both) reworked the title screen, so that it looked like the usual Dragon Quest logo, but said Dragon Warrior.
We also tossed ideas around of seeing if we could make some limited cinemas, maybe taking snippets from the old Dragon Quest anime. That's all I can recall at the moment.