Author Topic: Megaman PCE thread  (Read 13532 times)

Keith Courage

  • Hero Member
  • *****
  • Posts: 2688
Re: Megaman PCE thread
« Reply #180 on: January 12, 2014, 03:45:54 PM »
Oh okay I gotcha. Great work!

fragmare

  • Hero Member
  • *****
  • Posts: 676
Re: Megaman PCE thread
« Reply #181 on: January 13, 2014, 09:26:56 AM »
Hey, I rember doing some work on the Megaman player sprite for this!  :D

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: Megaman PCE thread
« Reply #182 on: January 14, 2014, 05:30:11 AM »
Hey, I rember doing some work on the Megaman player sprite for this!  :D

 That's for the sprite hack code. I kept that as a separate project. I'll probably do the same for BG. CD audio is already a separate project. Then, I'll bring them all together into one tri-force.. err Mega-force!

 But, I'm looking over that sprite hack code and damn... things are nearly done. The only real pain was Cutman, since he used some of old megaman's sprites (running frames). But since I've taken care of that, I don't need to make special cases for each boss (their frames are all unique). I wish I have a twin, so he could work on other stuff simultaneously.

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: Megaman PCE thread
« Reply #183 on: January 25, 2014, 04:41:05 PM »


 New Megaman stuffs to show off.
(game is still uploading to my blog site...)

 From the video description:

Quote
New title screen and option screen. Support for easy or normal mode, 6 button gamepad, set global PSG volume (left/right), set individual channel volume (left/right), and soft/pad reset (select+run).



touko

  • Hero Member
  • *****
  • Posts: 953
Re: Megaman PCE thread
« Reply #184 on: January 25, 2014, 09:55:08 PM »
wow excellent work tom  :wink:

shubibiman

  • Hero Member
  • *****
  • Posts: 1832
Re: Megaman PCE thread
« Reply #185 on: January 25, 2014, 10:05:11 PM »
Wow ! I love that title screen !
Self proclamed Aldynes World Champion

NightWolve

  • Hero Member
  • *****
  • Posts: 5277
Re: Megaman PCE thread
« Reply #186 on: January 26, 2014, 11:06:51 PM »
Nice skillz hombre! ;)

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Megaman PCE thread
« Reply #187 on: January 26, 2014, 11:28:07 PM »
Of course, you have reaffirmed all the positive adjectives I have ever used to describe your work and contributions. A big thanks to you and everyone else involved. 
  |    | 

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Megaman PCE thread
« Reply #188 on: January 27, 2014, 04:52:50 AM »
Well daaaaaaaaaaaaaaaaamn!

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: Megaman PCE thread
« Reply #189 on: January 27, 2014, 07:31:01 AM »
I have more stuff planned for the game; charge shot, slide move, etc. I just wanted to get this 'clean' version out, but I really shouldn't be making small revisions public anymore. At least, not for download. I'll be merging the new sprite high color mode into the mix, as well as some other mods (BG upgrades, etc). I probably won't release another version until all of that is done. But I'll post videos of the progress.

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Megaman PCE thread
« Reply #190 on: January 27, 2014, 07:41:50 AM »
the new sprite high color mode into the mix,


as in



high color?

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: Megaman PCE thread
« Reply #191 on: January 27, 2014, 07:54:34 AM »
As in:

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Megaman PCE thread
« Reply #192 on: January 27, 2014, 08:04:01 AM »

esadajr

  • Hero Member
  • *****
  • Posts: 1372
Re: Megaman PCE thread
« Reply #193 on: January 30, 2014, 09:18:02 AM »
sweet!
Gaming since 1985

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: Megaman PCE thread
« Reply #194 on: January 31, 2014, 02:57:13 PM »
Saw this today: http://www.casimages.com/img.php?i=140131020139627363.jpg

 Pretty cool looking :D