Author Topic: Megaman PCE thread  (Read 13503 times)

Keith Courage

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Re: Megaman PCE thread
« Reply #240 on: February 04, 2014, 10:19:40 AM »
In my opinion the CD music sounds better anyways. No need for a hucard.

Bonknuts

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Re: Megaman PCE thread
« Reply #241 on: February 04, 2014, 10:27:18 AM »
In my opinion the CD music sounds better anyways. No need for a hucard.

 Some people refuse to play CD-Rs on their systems. And unless there's a community pressing for this (non-profit), I don't see any way around that.

Punch

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Re: Megaman PCE thread
« Reply #242 on: February 04, 2014, 10:30:07 AM »
Besides, what kind of shady operation would let you press a disc without showing a shit ton of copyright related documents for the data + each audio track anyway?

I still don't know how they pressed those 1:1 copies of Sapphire.

NightWolve

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Re: Megaman PCE thread
« Reply #243 on: February 04, 2014, 10:51:38 AM »
In my opinion the CD music sounds better anyways. No need for a hucard.

There is a benefit to others (besides novelty to the producer), you'd be able to play MegaMan on your TurboExpress with it or a flashcart (TurboEverdrive). Since he also ported Contra, Castlevania, etc. those would also be purty cool to fire up on the ole Express some time.

ParanoiaDragon

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Re: Megaman PCE thread
« Reply #244 on: February 04, 2014, 01:49:16 PM »
2 obvious ones:
Bomber Man
Shock Man

Some others:
(Impossa)Mole Man
Bro' Man
(Bloody) Wolf Man
Proto Man(not Turbo related, but worth mentioning!)-his power could provide a shield?
Chew Man (Fu)
Kabuki Man



Bonknuts

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Re: Megaman PCE thread
« Reply #245 on: February 04, 2014, 03:16:06 PM »
2 obvious ones:
Bomber Man
Shock Man

Some others:
(Impossa)Mole Man
Bro' Man
(Bloody) Wolf Man
Proto Man(not Turbo related, but worth mentioning!)-his power could provide a shield?
Chew Man (Fu)
Kabuki Man


 Lol, he'll throw a boomerang at you and disable your gun arm. You'll have to knife fight it out!

esteban

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Re: Megaman PCE thread
« Reply #246 on: February 04, 2014, 03:55:41 PM »
KNIFE FIGHT!
  |    | 

TheOldMan

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Re: Megaman PCE thread
« Reply #247 on: February 04, 2014, 03:58:23 PM »
Quote
I'll take a look at Squirrel. I need to see the foot print size of it (rom, ram, and cpu resource).

Squirrel is just the compiler. The asm stuff is a lightly modified version of the cd bios player (so we can test it on card images). 8K for code, 2x8K for music.  You could shrink the bios code by 1/2 with a little thought - it repeats entire sections for sound effects. IIRC, that's one of the first checks it does, and then calls one of two versions of practically the same code. Never understood why, but it works.
BTW: if your player uses the mml codes that bios uses (as listed in the psg driver section of the docs), then squirrel should be able to convert for you. Though it would need modified to support additional codes for DDA, etc. I think there are a few left open.

Quote
What kind of eprom would this take?
Don't remember off hand the chip number, but it's a 512K byte parallel 90ms chip that we use. You might be able to go 1Mbyte, but I'm not sure; possibly it may cause bus conflicts.
Trick is, you need a way to burn smd chips - which in most cases means some kind of adapter.
They are easy to make, but finding the socket for a HuCard is a pain. Been watching the progress on
reproducing the socket (the guy making the converter is doing it), so it should be possible.
FWIW: we burn the cards after assembly. Easier than trying to handle the small chip.

Quote
Would the HuCard version be Japan region or US region? Hopefully Japan?
Depends on how it's burned. Easy to flip the bits in the image to run on a Japaneese system.
Cost would depend on how many were made; money would be needed up-front to buy parts.

Quote
I'm not sure why we're having trouble getting someone to do HuCards of the game, wasn't Arkhan making some for his Deep Blue II game?
We still are. But we are not taking the risk of releasing a hacked game still under copyright.
Might consider selling empty cards, though. But not in mass quantities - they are too much of a pain to assemble.

Honestly, though, if you can live with the exposed chip, that card design would be easier to produce. Use thick pc board, solder on a chip, round the corners and bevel the front edge and  there it is. And if you don't like the exposed chip, design/make a cover for it. Won't look like a real HuCard, but it would work.

+1 for bomber man as a boss. He can use the cut-man logic, and throw bombs instead of boomerangs :)

touko

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Re: Megaman PCE thread
« Reply #248 on: February 04, 2014, 08:23:54 PM »

Updated the GIF to show a bg color 0 gradient  :D  Is this something like what you had in mind?



wahoo, this pic is beautiful, i like it,the original in comparison looks washed out.
« Last Edit: February 04, 2014, 08:27:41 PM by touko »

Nando

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Re: Megaman PCE thread
« Reply #249 on: February 05, 2014, 01:27:23 AM »
Um BOMBER-MAN!!!

saturndual32

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Re: Megaman PCE thread
« Reply #250 on: February 05, 2014, 06:33:14 AM »
I vote for Zonk!

fragmare

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Re: Megaman PCE thread
« Reply #251 on: February 05, 2014, 06:43:52 AM »
Here is the little bastard running and jumping around...


Nando

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Re: Megaman PCE thread
« Reply #252 on: February 05, 2014, 08:00:16 AM »
Here is the little bastard running and jumping around...




NICE!!!!!!

pulstar

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Re: Megaman PCE thread
« Reply #253 on: February 05, 2014, 09:43:05 AM »
Here is the little bastard running and jumping around...




That is looking very nice! Great work.
My favourite pigeon had a fatal run-in with a cloud...

Bonknuts

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Re: Megaman PCE thread
« Reply #254 on: February 06, 2014, 05:00:49 AM »
Quote
I'll take a look at Squirrel. I need to see the foot print size of it (rom, ram, and cpu resource).

Squirrel is just the compiler. The asm stuff is a lightly modified version of the cd bios player (so we can test it on card images). 8K for code, 2x8K for music.  You could shrink the bios code by 1/2 with a little thought - it repeats entire sections for sound effects. IIRC, that's one of the first checks it does, and then calls one of two versions of practically the same code. Never understood why, but it works.
BTW: if your player uses the mml codes that bios uses (as listed in the psg driver section of the docs), then squirrel should be able to convert for you. Though it would need modified to support additional codes for DDA, etc. I think there are a few left open.

 Yeah, I mean your hucard version of the CD PSG player. Because of how MM is done on CD, it's kind of a pain (and a little bit of overhead) to jump between MM game/my back end lib  and the CD BIOS. I'd keep the music player on the MM/Lib side of things. Even for ADPCM, I was going to do my own routines, rather than calling BIOS.