Author Topic: Megaman PCE thread  (Read 14384 times)

ParanoiaDragon

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Re: Megaman PCE thread
« Reply #465 on: February 19, 2017, 08:19:32 PM »
Ah crap, you're right!  I'm not as familiar with MM's4-7(didn't play them as a kid, played them maybe 10 years ago or so), so that tune never struck me dang it!  I was trying to avoid using tunes from 2-6(I didn't go thru their ost's when building this soundtrack) just in case Bonknuts ever wanted to do CD versions of those, oh well!

esteban

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Re: Megaman PCE thread
« Reply #466 on: February 20, 2017, 01:41:19 AM »
Ok, I would have bet a million dollars that Mega Man Soccer was a joke...

.. it actually exists.

Jeezus, I had no idea.
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ParanoiaDragon

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Re: Megaman PCE thread
« Reply #467 on: February 20, 2017, 05:30:03 PM »
Really?  I remember seeing ads & reviews BITD in EGM or whatever.  I didn't play it back then though.

ParanoiaDragon

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Re: Megaman PCE thread
« Reply #468 on: February 22, 2017, 08:58:30 PM »
It's that time again!

Dr. Wily Bosses 1 & 3(thinking of doing a special track for Boss 2, & already made a track for Dr. Wily)

https://soundcloud.com/user-826236355/drwbosses-finall

contains elements from:

Wily Bosses from Mega Man NES


Wily Bosses from MM Wily Wars


Wily Bosses from MM Powered Up


Void from MM Battle Network


Wily Stage 3 from Mega Man: The Puzzle Battle


Wily Bosses from Mm 10
« Last Edit: March 04, 2017, 07:35:24 PM by ParanoiaDragon »

ParanoiaDragon

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Re: Megaman PCE thread
« Reply #469 on: February 27, 2017, 09:10:16 PM »
I feel that this next one needs more variety to it, so I'll be tweaking it in the future.

Dr. Wily's Castle Stage 3

https://soundcloud.com/user-826236355/dr-wily-3

contains elements from;

Wily's Castle 3 & 4 from Mega Man NES
…L2F9FC2ABF7FDAF43

Wily's Castle 3 & 4 from MM Wily Wars
…LC569F73BB735B434

Wily's Final Stage from MM Wily's Revenge
…1Ehh5b43c&index=6

Endless Struggle from Mega Man 10
…0D159756&index=35

Wily Castle 1 from Mega Man: The Puzzle Battle
…ew9aeo_nuOgg040l5

Wily Stage 3 & 4 from MM Powered Up
« Last Edit: March 04, 2017, 07:37:37 PM by ParanoiaDragon »

ParanoiaDragon

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Re: Megaman PCE thread
« Reply #470 on: March 04, 2017, 06:09:38 PM »
I'll do another, here's what I worked up for the final battle with Wily which happens to be my favorite of all the tracks I did, & strangely, it's one of the ones I did earlier on in creating this soundtrack!

Dr. Wily's Final Battle
https://soundcloud.com/user-826236355/dr-wilys-final-battle

containts elements from:
Wily Battle from Mega Man


Wily Machine from Mega Man 9


Incidnent Occurance! from MM Battle Network 2


Wily Machine from Mega Man & Bass


Wily Bosses from Mega Man NES


Wily Bosses from MM Wily Wars


Wily Bosses from MM Powered Up


Wily Stage 3 from Mega Man: The Puzzle Battle



Final Victory
https://soundcloud.com/user-826236355/final-victory
« Last Edit: March 04, 2017, 07:36:06 PM by ParanoiaDragon »

esteban

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Re: Megaman PCE thread
« Reply #471 on: March 07, 2017, 11:23:00 AM »
Ok, I am just listening to these now. I'll be back with my official verdict...


STATUS: pending...
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ParanoiaDragon

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Re: Megaman PCE thread
« Reply #472 on: March 08, 2017, 04:16:04 PM »
And ye verdict is......?

esteban

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Megaman PCE thread
« Reply #473 on: March 08, 2017, 11:34:01 PM »
And ye verdict is......?

I watched the first two episodes.

Really generic, but higher production values than I was expecting.

It shouldn't call itself Castlevania...but I haven't seen Belmont seek revenge yet (episode 2 established this).

I will watch at least one more.

Masochist!
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ParanoiaDragon

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Re: Megaman PCE thread
« Reply #474 on: March 09, 2017, 08:10:03 PM »
Heh, as far as i can tell, you totally responded to the Netflix Castlevania thread in this thread! :D

esteban

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Re: Megaman PCE thread
« Reply #475 on: March 09, 2017, 11:11:30 PM »
Heh, as far as i can tell, you totally responded to the Netflix Castlevania thread in this thread! :D

Hilarious!

That is exactly what happened... :)

So, let me go to the Castlevania thread to give you some feedback on the newest Megaman tunes you uploaded.

Ha!

:)
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spenoza

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Re: Megaman PCE thread
« Reply #476 on: March 10, 2017, 04:17:13 AM »
I guess I'm going to be the jerk of the thread and say that while I think these tracks are all interesting exercises in musical exploration, I'm not a huge fan of your intended purpose, which is to put these tracks in behind the game. Your covers of these tracks are often way too busy and over-complicated. There are too many instruments being used and some of the instruments are used in odd ways. This isn't helped by the incorporation of themes from other games. Medley tracks make for good listening but poor BGM. The Mega Man tracks shine in part because they do a lot with a little. So while these tracks aren't bad, I definitely think they're a bad match for the actual game itself. I think this music playing in the background would be more distraction than enhancement. By all means, keep developing your music skills. Maybe read up a bit more on music theory (the tracks are a little rough around the edges, but I think that's not hard to overlook). I think you'll continue to make some good listening material. I'd much rather see much simpler and more straight-forward remixes included with the actual game, though.
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Keith Courage

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Re: Megaman PCE thread
« Reply #477 on: March 10, 2017, 07:57:25 AM »
I've actually been thinking why bother since the CD game already has a soundtrack. lol

Not saying the tunes don't sound good by any means because they sound great. Just saying it's neither here nor there for me one way or the other.
« Last Edit: March 10, 2017, 08:00:42 AM by Keith Courage »

esteban

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Megaman PCE thread
« Reply #478 on: March 10, 2017, 08:20:23 AM »
I guess I'm going to be the jerk of the thread and say that while I think these tracks are all interesting exercises in musical exploration, I'm not a huge fan of your intended purpose, which is to put these tracks in behind the game. Your covers of these tracks are often way too busy and over-complicated. There are too many instruments being used and some of the instruments are used in odd ways. This isn't helped by the incorporation of themes from other games. Medley tracks make for good listening but poor BGM. The Mega Man tracks shine in part because they do a lot with a little. So while these tracks aren't bad, I definitely think they're a bad match for the actual game itself. I think this music playing in the background would be more distraction than enhancement. By all means, keep developing your music skills. Maybe read up a bit more on music theory (the tracks are a little rough around the edges, but I think that's not hard to overlook). I think you'll continue to make some good listening material. I'd much rather see much simpler and more straight-forward remixes included with the actual game, though.

Hogwash.

These tracks will be fun accompanying the stages.

What you meant to say is that you *prefer* a certain approach to video game music (and I don't disagree with you, in general), but to say that these tracks fundamentally "won't work" is pure tripe.

:)

Also, we need *more* and *varied* approaches to game music... be it *More* complexity, layering of tracks, increased nuances and subtlety, etc. ....

Or more simplicity, minimalism.....

...IT'S ALL GOOD, especially when you try to do things for folks (like us) who have heard the core soundtrack a BILLION TIMES.

For example: the Super Raiden CD, Double Dragon II and R-Type Complete soundtracks are absolutely excellent...but they often get criticized for "deviating too far" from the source material and not "following the formula...the essence" of the original soundtrack.

Now, these criticisms might be correct...but they miss the larger point: THEY WORK GREAT WITH THE DAMN GAME.

FINAL VERDICT: We all have our own preferences, and I can't fault you for that. :)

But P_D's tracks will be *excellent* accompanying the platforming bliss of Megaman.

:)
« Last Edit: March 10, 2017, 08:24:21 AM by esteban »
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ParanoiaDragon

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Re: Megaman PCE thread
« Reply #479 on: March 14, 2017, 08:53:12 PM »
I actually understand what spenoza's saying though.  It is hard to find the right balance.  Sometimes songs just sounded too empty, but I know it's possible to overload the songs as well.  All I can do is keep learning.  I hope someday I have time to work on more songs.  Still haven't been able to.  However, I have 2 songs left, so, here they are:

Epilogue
https://soundcloud.com/user-826236355/epilogue

Game Over
https://soundcloud.com/user-826236355/game-over

« Last Edit: March 15, 2017, 09:35:08 PM by ParanoiaDragon »