Okay, delete the word 'stupid': the only reason they use a one pixel hit box is to make tighter bullet patterns. Period. You ascribing it to the designers trying to add 3D gameplay elements (automagic controls that you can't see or command) to a 2D game is nothing but horseshit.
Yeah, it's horse shit that they may have been trying to create a different kind of high-thrills shooting immersion than the standard shooters. Why look at things from that standpoint. It's all cut and dry. WYSIWYG.
Asteroids isn't you flying through space shooting asteroids down. It's a triangle shooting pellets at jagged circles in a 15" square room.
Defender isn't a ship destroying UFOs and saving humans. It's a doorstop flying around in a black and red box shooting at multicolored blobs while grabbing sticks.
Missile Command isn't you at the controls of a missile defense system. It's you polishing a miniature bowling ball while shooting dots at lines.
The world in all vertical shooters is rectangular. Nothing exists to the left and right. What's behind you is eaten by the planet as you move forward. You can never go back. You can't fly too far left or right because the world is only that wide.
I implied no such thing; it's just the bullet spraying that I find stupid. I'd find it much more interesting if the enemies would actually aim rather than spewing out the same spread of bullets no matter where you are.
If they just aimed, it'd be like any other non bullet hell shooter. They are shooting a circular pattern of bullets at you, it really wouldn't matter if they aimed at you or not. Saying that the patterns are stupid and that you would rather have aiming means you don't like bullet hells very much.
God forbid someone use logic instead of pulling shit out of their ass and calling it 'imagination'.
Yeah, imagination applying to video games is horse shit! I forgot. Only logic can be applied to games where there are flying tits and lazers.
Yeah, Spenoza: never discuss an aspect of a game you don't particularly like - just don't play it and keep your mouth shut!
It's not a specific game here, it's a genre, and the complaints are pretty pointless, only because it's complaining about the obvious.
The tits/female boss stuff is not what I am referring to. I'm referring to complaining about being "unable to reconcile" with bullet patterns in a bullet hell game. It's suffice to say "i don't like bullet hells". Going on about how they make no sense, aren't realistic, or are illogical is pretty dopey.
You don't hear me say
"I don't like driving games because I find it stupid that I have to accelerate the car, and then it's stupid that you skid when you turn too fast, and I really hate that you have to hit the brakes sometimes. The Oil slicks are stupid too. All the bikini girls on the side of the road are pointless. I can't reconcile with the fact that there is a time limit. Why am I timed while I cruise down the street? That's not how it works in the real world"
I just say "I don't like driving games". The rest is implied, and it would be stupid to argue or complain about it, since it is obvious, genre defining stuff.
If it were specific aspects of a specific game, it'd be different. When we start getting into cultural analysis nonsense, and all kinds of other superficial shit, I start to wonder wtf we are even talking about anymore. Are we talking about a game, or panties in a vending machine and kiddie porn.