Author Topic: PC Engine Avenue Pad 6 problem  (Read 1041 times)

esteban

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Re: PC Engine Avenue Pad 6 problem
« Reply #15 on: March 19, 2012, 04:14:40 PM »
Or you could go Radiant Silvergun style and assign a different weapon to each button/combination of buttons. Thought it worked really well for that game.

Ah, that interesting. Instead of cycling through weapons/sub-weapons with a button (2-button/3-button controller), simply have designated buttons for each weapon. Hmmmmmm....
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mikecox

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Re: PC Engine Avenue Pad 6 problem
« Reply #16 on: March 19, 2012, 05:16:09 PM »
My SFII Dash arrived, I plugged my avenue pad 6 and the problem continues, damn it!

grahf

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Re: PC Engine Avenue Pad 6 problem
« Reply #17 on: March 19, 2012, 06:40:25 PM »
Does the A/B switch have any effect on games? You might need to open it up and clean the contacts for all of the switches.

mikecox

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Re: PC Engine Avenue Pad 6 problem
« Reply #18 on: March 24, 2012, 09:28:03 AM »
Does the A/B switch have any effect on games? You might need to open it up and clean the contacts for all of the switches.

After some screwdrivers and loctite my pad works great. It was just a little problem with A/B switch.

grahf

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Re: PC Engine Avenue Pad 6 problem
« Reply #19 on: March 24, 2012, 04:10:17 PM »
Awesome, glad you got it fixed. You're problem sounded exactly like an A/B issue.

By the way, now that you've got the controller, there's a nice thread around here somewhere that lists games that can utilize the 6 button controllers.

Samurai Ghost

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Re: PC Engine Avenue Pad 6 problem
« Reply #20 on: March 26, 2012, 08:12:13 PM »
Or you could go Radiant Silvergun style and assign a different weapon to each button/combination of buttons. Thought it worked really well for that game.

Ah, that interesting. Instead of cycling through weapons/sub-weapons with a button (2-button/3-button controller), simply have designated buttons for each weapon. Hmmmmmm....

Yeah, considering all of hundreds of shooters in existence I'm surprised no one thought to do that sooner. I guess it would be tough for the PCE when most people didn't have a six button pad, but it would be awesome to have a homebrew game that utilized this style of game play. Give you 6 different weapons from the get-go, each assigned to a different button, and have them power up separately with generic power up orbs that enemies drop. If you die you lose the power ups for the weapon you were using (a la Gate of Thunder). You could balance out the power of these weapons by cutting out sub-weapons or bombs, but it would be interesting if you could have sub-weapons that behaved differently depending on which weapon you were using (different positioning of options, path of missiles, type of shield, etc)

esteban

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Re: PC Engine Avenue Pad 6 problem
« Reply #21 on: March 28, 2012, 12:51:05 AM »
Or you could go Radiant Silvergun style and assign a different weapon to each button/combination of buttons. Thought it worked really well for that game.

Ah, that interesting. Instead of cycling through weapons/sub-weapons with a button (2-button/3-button controller), simply have designated buttons for each weapon. Hmmmmmm....

Yeah, considering all of hundreds of shooters in existence I'm surprised no one thought to do that sooner. I guess it would be tough for the PCE when most people didn't have a six button pad, but it would be awesome to have a homebrew game that utilized this style of game play. Give you 6 different weapons from the get-go, each assigned to a different button, and have them power up separately with generic power up orbs that enemies drop. If you die you lose the power ups for the weapon you were using (a la Gate of Thunder). You could balance out the power of these weapons by cutting out sub-weapons or bombs, but it would be interesting if you could have sub-weapons that behaved differently depending on which weapon you were using (different positioning of options, path of missiles, type of shield, etc)

Yes, I wish more titles offered alternate control schemes. At least we can explore these options now (in an RPG/ARPG, for example, it would be great if certain buttons were "shortcut" keys that bypassed tedious clicks through menus...shortcuts for the most commonly used actions would really help streamline the flow of the game).


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