Or you could go Radiant Silvergun style and assign a different weapon to each button/combination of buttons. Thought it worked really well for that game.
Does the A/B switch have any effect on games? You might need to open it up and clean the contacts for all of the switches.
Quote from: Samurai Ghost on March 18, 2012, 05:22:02 PMOr you could go Radiant Silvergun style and assign a different weapon to each button/combination of buttons. Thought it worked really well for that game.Ah, that interesting. Instead of cycling through weapons/sub-weapons with a button (2-button/3-button controller), simply have designated buttons for each weapon. Hmmmmmm....
Quote from: esteban on March 19, 2012, 04:14:40 PMQuote from: Samurai Ghost on March 18, 2012, 05:22:02 PMOr you could go Radiant Silvergun style and assign a different weapon to each button/combination of buttons. Thought it worked really well for that game.Ah, that interesting. Instead of cycling through weapons/sub-weapons with a button (2-button/3-button controller), simply have designated buttons for each weapon. Hmmmmmm....Yeah, considering all of hundreds of shooters in existence I'm surprised no one thought to do that sooner. I guess it would be tough for the PCE when most people didn't have a six button pad, but it would be awesome to have a homebrew game that utilized this style of game play. Give you 6 different weapons from the get-go, each assigned to a different button, and have them power up separately with generic power up orbs that enemies drop. If you die you lose the power ups for the weapon you were using (a la Gate of Thunder). You could balance out the power of these weapons by cutting out sub-weapons or bombs, but it would be interesting if you could have sub-weapons that behaved differently depending on which weapon you were using (different positioning of options, path of missiles, type of shield, etc)