lol say what?!?! the PCE could have EASILY handled hyper fighting mode(s).
What are you basing that on? To me it looks like the PCE struggles to handle the game even at normal speed. I guess we'll never know the answer, though, unless it came from the one of the original programmers' mouths, or someone gets a hacked sped-up version running on the original hardware.
Speed is one of the PC Engine's big strengths, especially over the Super Famicom. The PCE version of SFII' was far from what the PCE was capable of, but still could have run as fast as the other versions which were actually developed by Capcom. Even
if this imperfect port was barely held together, bad ports aren't an indication of the potential of a console. They're just poor ports.
Still, I'm curious as to what signs you see that the PCE is barely handling the game. I know than in console war discussions, fanboys often point out the slowdown in rival consoles' SFII ports while ignoring the slowdown in their favorite console's port(s) and the arcade (
it's programmed in as an effect).
It still sounds like you aren't very familiar with the PC Engine's library. You should try or watch decent videos of World Heroes 2 and Fatal Fury Special, which push around much larger sprites with even more animation. There's nothing comparable on Mega Drive/Mega-CD or Super Famicom... -not that it's proof that those consoles couldn't handle it though.
@tom, rover & co.
todo:
1x simple SFII' hack with double or triple speed.
highly appreciated, thx.
Might as well hack a version or two at speeds people would enjoy and then one that is as fast as the game can go without crashing, just to show people each time this argument comes up.