Author Topic: Does anyone REALLY like Street Fighter II on the PC Engine?  (Read 4076 times)

kazekirifx

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #105 on: March 13, 2012, 11:58:56 PM »
I love the Sharp X68000 version because it is arcade-exact in every way ^__^

No. It's very close, but "exact in every way" is pushing it. X68k ports have (virtually) identical graphics to their arcade originals due to the resolution and color palette, but the hardware is still not identical to the original arcade boards, and the games still need to be reprogrammed. In the case of SF2, the X68k's single ADPCM channel is also a bit insufficient to handle both the music and SFX. (Of course, this is not an issue with MIDI support. But if you use MIDI, the music sounds less like the arcade original than the FM synth - though it may sound better depending on your preference.)

I do agree, though, that the X68k version is a very close port, and probably the best one in existence at the time.... IF you have one one of the faster X68k models and hard drive.

majors

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #106 on: March 14, 2012, 01:26:26 AM »
I love the [blah blah blah] version because it is arcade-exact in every way ^__^
I'll stick with the CPS1 release, because it IS arcade. It's really nice with the optional Capcom Impress attachment.
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soop

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #107 on: March 14, 2012, 01:58:45 AM »
I love the [blah blah blah] version because it is arcade-exact in every way ^__^
I'll stick with the CPS1 release, because it IS arcade. It's really nice with the optional Capcom Impress attachment.

It's not the arcade version unless it smells of cigarettes, there's a queue of people waiting behind you and you don't know what a "hadoken" is, or how to do one.

Nando

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #108 on: March 14, 2012, 02:06:33 AM »
SURE YOU CAN!

SuperDeadite

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #109 on: March 14, 2012, 02:14:41 AM »
I love the Sharp X68000 version because it is arcade-exact in every way ^__^

No. It's very close, but "exact in every way" is pushing it. X68k ports have (virtually) identical graphics to their arcade originals due to the resolution and color palette, but the hardware is still not identical to the original arcade boards, and the games still need to be reprogrammed. In the case of SF2, the X68k's single ADPCM channel is also a bit insufficient to handle both the music and SFX. (Of course, this is not an issue with MIDI support. But if you use MIDI, the music sounds less like the arcade original than the FM synth - though it may sound better depending on your preference.)

I do agree, though, that the X68k version is a very close port, and probably the best one in existence at the time.... IF you have one one of the faster X68k models and hard drive.

How much RAM do you have?  More RAM+16mhz = ADPCM driver loads up, and then you don't get the sound issue anymore, though I love the MIDI personally (I use Roland CM-64).  Games don't have to be programmed to use the 16mhz, the machine just runs everything faster.  It helps a lot with some games, even an old game like Salamander runs 100% slowdown free at 16mhz (the arcade slows down to a crawl, I own it).     A few games run too fast at 16mhz, but not many. 

I adore the FM Towns port though, the redbook music is fantastic, and it's silky smooth if you have a powerful Towns to run it on. :)
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spenoza

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #110 on: March 14, 2012, 05:01:36 AM »
I love the [blah blah blah] version because it is arcade-exact in every way ^__^
I'll stick with the CPS1 release, because it IS arcade. It's really nice with the optional Capcom Impress attachment.

OK, I'll bite. What is the Capcom Impress attachment?
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kazekirifx

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #111 on: March 14, 2012, 02:27:02 PM »
How much RAM do you have?  More RAM+16mhz = ADPCM driver loads up, and then you don't get the sound issue anymore, though I love the MIDI personally (I use Roland CM-64). 

Not a RAM issue. The system only has one ADPCM channel. That's the issue. When playing with FM music, ADPCM parts of the music cut out whenever a voice or ADPCM sound effect is played. Not an issue when using MIDI for the music.

esteban

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #112 on: March 14, 2012, 02:57:45 PM »
I love the [blah blah blah] version because it is arcade-exact in every way ^__^

I'll stick with the CPS1 release, because it IS arcade. It's really nice with the optional Capcom Impress attachment.


OK, I'll bite. What is the Capcom Impress attachment?


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kakutolives

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #113 on: March 14, 2012, 03:59:35 PM »
coincidence as it may be. this game just turned into the first pc engine HuCARD game in my collection! I ended up getting it for 5 bucks plus shipping :D

« Last Edit: March 14, 2012, 04:03:30 PM by kakutolives »
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BlueBMW (to this day i thank you for hooking me up with Sapphire and getting me started with collecting PCE games)

Nando

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #114 on: March 15, 2012, 02:06:35 AM »
Ok, ok so when do we get into the discussion of different arcade cabinets and different sound and monitor set ups? which one was THE TRUE SF experience? The arcade I think was way better than the arcade version.....



Black Tiger

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #115 on: March 15, 2012, 03:18:19 AM »
Aside from having to fool around with multiple floppies and different hardware configurations, the X68000 version was definitely the second crappiest port for the time, bested only by JapJac's CPS Changer port.

But at least the CPS Changer is a console and not a computer, so I think it's safe to say that the CPSC port is the king of home versions and completely desyroys the lousy X68K version. But the 16-bit console versions are far more impressive ports.
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majors

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #116 on: March 15, 2012, 03:31:20 AM »

OK, I'll bite. What is the Capcom Impress attachment?


  Cook says,"Ditto!"


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Starfighter

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #117 on: March 15, 2012, 04:16:46 AM »
You give me that! You give it to me now! :D I always wanted an Egret II, and that looks just like one! You know.. Minus the lame stuff on top. ;)

Black Tiger

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #118 on: March 15, 2012, 05:39:18 AM »

OK, I'll bite. What is the Capcom Impress attachment?


  Cook says,"Ditto!"





Personally, I've always found those kinds of cabinets pretty gross, especially for games that predate them. Playing on one feels like playing emulation to me.

The day (pre-PCE version release) that I committed myself to owning the arcade, I was determined to have it in the cabinet I considered definitive for it-

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soop

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Re: Does anyone REALLY like Street Fighter II on the PC Engine?
« Reply #119 on: March 15, 2012, 05:50:55 AM »
I like the red one more, but I do like the japanese style cabs for certain things.  I saw some guy on youtube who collected naomi shooting cabs, and they looked fantastic.

However, the one thing I do remember from the arcade were the little instuctional cartoons.  I'd need to have those on my perfect cab.

This is the closest I can find to illustrate my point, but I remember them being somewhere, maybe above the screen on the cab: