spenoza, it seems you are indeed missing something here. The sprite-pixels-per-line (yes, that means scanline) limit is absolute. The SNES is capable of 256 sprite pixels per line. If you put more, then sprites are clipped. It works that way on all the 16 bit consoles (yes, including the Neo Geo, but its limits are way higher... close to 1000 pixels, iirc). You can put as many sprites on a line as you want but that doesn't mean they're all going to be displayed. The SNES is a sprite monster but developers still have to follow the rules.