Author Topic: What if...?  (Read 1335 times)

Arkhan

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Re: What if...?
« Reply #30 on: March 11, 2012, 11:26:37 AM »
Oh, yeah, I guess it did come out for the turbob.  I forgot/didnt pay attention, since the game sucks. :)


What if Commander Keen had been put on the Turbob.  Hot damn.  f*ck Mario.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Turbotracks

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Re: What if...?
« Reply #31 on: March 11, 2012, 01:59:09 PM »
As good as Bonk's Revenge was it didn't have that "hook" that set it apart from other platformers the way SMW had different moves, cape, Yoshi. The thing that set Sonic apart from the others was that it was so damn fast.
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nat

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Re: What if...?
« Reply #32 on: March 11, 2012, 05:37:40 PM »
As good as Bonk's Revenge was it didn't have that "hook" that set it apart from other platformers the way SMW had different moves, cape, Yoshi. The thing that set Sonic apart from the others was that it was so damn fast.

I disagree with this. Bonk certainly had a hook-- how many other platformers had characters running around bonking things, performing jump spins, head dives, etc? I can honestly say, as a kid back in those days, it certainly was appealing and interesting enough to me! I thought the Bonk premise was way more intriguing than a blue hedgehog that didn't really do anything at all except have "tude."

The REAL problem wasn't the nonexistence of a strong mascot character, it was a lack of focus and mis-marketing.

a) Bonk as a mascot was introduced too late. This didn't necessarily have to have been fatal, but it was, because:

b) NEC didn't have a strong advertising campaign backing Bonk. The day Bonk's Adventure was released, new TG-16s should have started shipping with Bonk in place of Keith Courage as the pack-in. There should have been a filibuster-style TV (and other media) ad campaign featuring Bonk and the TG-16 that started as soon as the game was released. This was an area that SEGA got right. I still, to this day, remember SEGA and Sonic commercials with that annoying but undeniably infectious "SEGA!" yell. I don't remember any TG-16 commercials, at all, and I actually owned the system at the time!

c) NEC didn't know what the f*ck it was doing mascot-wise. NEC had no confidence in their own mascot; how could they expect consumers to? A year or so after Sonic, they decided Bonk wasn't good enough so they quietly switched him out for Zonk as the "official mascot" of the system. Sonic didn't really do anything except run fast but he had "tude" and he was outselling Bonk so NEC must have figured they needed their own mascot to do the same. Enter Zonk. Huge mistake, not that by this point there was anything they could have done to rectify the situation. What other success console actually had a mascot change MID-LIFE? This reeks of desperation, and by this time had any potential buyers been actually still paying attention, would've served as a huge deterrent.

What they failed to realize was Bonk was fine as a mascot, it was their marketing strategy (or lack thereof) that had issues. Only people that actually owned the system and were already familiar with the TG-16 even knew Bonk was the console mascot. Feeble and inadequate marketing created a situation where NEC's console didn't have a "face" in the eyes of potential buyers, but nobody could forget the "SEGA!" yell and that blue hedgehog that was always hanging around. Nintendo had it easiest, they didn't even need to do a damn thing. By 1990/1991 Mario games were selling themselves; he'd effectively established himself as the Nintendo mascot years earlier.

No, there is (was) nothing wrong with Bonk as the face of the TurboGrafx, but there was certainly something wrong with NEC.

vestcoat

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Re: What if...?
« Reply #33 on: March 11, 2012, 07:56:45 PM »
Bonk had a "hook" and it was a great game, but it was released too late to be revolutionary the way Sonic and Mario were.  For all its great qualities, it's still a post-SMB platformer.

I totally disagree about the lack of the strong mascot.  They blew their chance for a good pack-in, but in all other respects NEC knew where their bread was buttered.

Fact is, NEC never had an advertising budget period, but their handful of TV commercials did all feature Bonk.
Just Bonk:  http://www.youtube.com/watch?v=aDkmkNuMOhI&feature=related
General TG16, with strong Bonk's Revenge represent:  http://www.youtube.com/watch?v=Bmc6RkJ96fE

These two don't have Bonk, but they seem to be from 1989 and predate him.
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General TG16:

Turbografx ads aired in MN and, while only two kids in town had a Turbografx, all of the serious video gamers in 3rd grade knew who Bonk was.  Heck, I saw the commercials and I was homeschooled and barely watched TV.

Finally, Zonk can scarcely be called a change of mascot.  He was virtually a Bonk sequel.  Everybody knew that Zonk was simply a spin-off version of Bonk from the future with the exact same attitude.  Sure, TTI put Zonk on some ads, but half of those ads mentioned "Bonk."  And by the time Zonk came along in '92 they weren't abandoning Bonk - they were finally using him as the Turbo Duo pack-in!  And they were working on Bonk 3 and Bonk RPG.

Bonk was EGM game of the year in '91.  They had a guy in a Bonk suit at the CES.  Acemore had their Bonk head joystick.  Bonk games were covered in all three of the hint books and featured in most of the advertising.  He was synonymous with the TG16.  
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thesteve

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Re: What if...?
« Reply #34 on: March 11, 2012, 09:17:10 PM »
the TG16 was my second system purchase.
at the time I had a NES and had played 2600 and SMS.
the SMS shootie a friend had was better then anything i had on the NES and par some of my 2600 games.
i chose the TG16 at the time because its shooties were on par or better than the SMS ones and better than the NES ones.
As I see it NEC failed to market the system at all in my area (less than 1 week of advertizing).
i saw turbo ad's for only a few days, before they were replaced by SEGA ad's.

soop

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Re: What if...?
« Reply #35 on: March 11, 2012, 11:53:45 PM »
Honestly, I think Bonk's Revenge is pretty comparable to SMW or Sonic1 in overall quality for a platformer, but it didn't come out until later.  If Hudson had come out swinging and given Bonk1 the same super polished look and feel that Bonk's Revenge had and maybe some parallax for the graphics kiddies, it might have had more of a chance at being as popular as SMW or Sonic, imho.  I'm not saying Bonk1 is a bad game.  It's quite good... but Bonk's Revenge is *great*.

 I tend to agree.  Also, TG16 had a lot of print advertising.  I remember a really crappy 2 page cartoon (maybe more) about some moron with a beard, trying to bring out the "truth" that the Duo was the first CD console.  It smacked of desperation, and didn't actually mention how good the games were.  It was an epic failure.

BigusSchmuck

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Re: What if...?
« Reply #36 on: March 12, 2012, 05:13:29 AM »
Honestly, I think Bonk's Revenge is pretty comparable to SMW or Sonic1 in overall quality for a platformer, but it didn't come out until later.  If Hudson had come out swinging and given Bonk1 the same super polished look and feel that Bonk's Revenge had and maybe some parallax for the graphics kiddies, it might have had more of a chance at being as popular as SMW or Sonic, imho.  I'm not saying Bonk1 is a bad game.  It's quite good... but Bonk's Revenge is *great*.

 I tend to agree.  Also, TG16 had a lot of print advertising.  I remember a really crappy 2 page cartoon (maybe more) about some moron with a beard, trying to bring out the "truth" that the Duo was the first CD console.  It smacked of desperation, and didn't actually mention how good the games were.  It was an epic failure.
No kidding on the good games front. Seriously though, the competition (SegaCD) didn't have nearly as many good games as the Duo did.

Necromancer

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Re: What if...?
« Reply #37 on: March 12, 2012, 06:56:23 AM »
NES was 3rd; TG was 4th.

That's silly.  If the generation doesn't matter, then the Turbob gets 6th place.

1.  NES
2.  SNES
3.  Genesis
4.  2600
5.  Master System
6.  TG-16
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KingDrool

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Re: What if...?
« Reply #38 on: March 12, 2012, 07:42:29 AM »
I tend to agree.  Also, TG16 had a lot of print advertising.  I remember a really crappy 2 page cartoon (maybe more) about some moron with a beard, trying to bring out the "truth" that the Duo was the first CD console.  It smacked of desperation, and didn't actually mention how good the games were.  It was an epic failure.

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Speaking of print ad cartoons, though, I remember the early ones for Bonk and Splatterhouse. Those were actually pretty cool and the Bonk one got me really interested in the Turbo.
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fragmare

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Re: What if...?
« Reply #39 on: March 12, 2012, 12:12:48 PM »
Sometimes I wonder if Legendary Axe should have been the pack-in until Bonk was released.  It's certainly a better game than either Keith Courage or Altered Beast.

Bonknuts

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Re: What if...?
« Reply #40 on: March 12, 2012, 03:49:31 PM »
What if Commander Keen had been put on the Turbob.

 Heh, hopefully it wouldn't have been as is :) People would have laughed. Also, you really love that game serious - don't you? I remember when it came out and at first I thought it looked cool. But after playing it... I thought meh. Maybe if I was younger when it came out, I would have liked it.

Arkhan

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Re: What if...?
« Reply #41 on: March 12, 2012, 04:39:37 PM »
Commander Keen as a whole is an amazing series, and the games are extremely well done and playable...  Especially when you consider what was done with it, and the fact it was programmed by one person.  Carmack did the engine himself.  Romero wrote the toolchain (map editors, etc).  Together they created a very smooth platformer with very nice controls and gameplay, complete with devious levels.   

At the time, there weren't any other DOS games that were as nice.  It was hailed as being better than Mario, and I actually agree.

If it were to have been on PCE, it would have had more colors obviously, due to being better than EGA... and I am sure it would have been f*cking awesome.


Look at that!  It's better than some PCE platformers.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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esteban

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Re: What if...?
« Reply #42 on: March 12, 2012, 06:04:48 PM »
This is the one and only mascot for me:



Princess Za, motherf*ckers.
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Arkhan

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Re: What if...?
« Reply #43 on: March 13, 2012, 04:14:17 AM »
damn shes hot.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Turbotracks

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Re: What if...?
« Reply #44 on: March 13, 2012, 06:32:34 AM »
What if Commander Keen had been put on the Turbob.

 Heh, hopefully it wouldn't have been as is :) People would have laughed. Also, you really love that game serious - don't you? I remember when it came out and at first I thought it looked cool. But after playing it... I thought meh. Maybe if I was younger when it came out, I would have liked it.

Totally agree.  Still impressive considering it's history.
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