Author Topic: a question about sprite animation and the PC-E  (Read 945 times)

Nando

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a question about sprite animation and the PC-E
« on: March 12, 2012, 05:41:06 AM »
Technically speaking, could the sprite the animation on Magical PoP'n main character be done on the PCE?

http://www.youtube.com/watch?v=​MKPS-_Kl-D8&feature=relmfu right?


fixed:
« Last Edit: March 12, 2012, 05:54:30 AM by Nando »

Arkhan

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Re: a question about sprite animation and the PC-E
« Reply #1 on: March 12, 2012, 05:50:10 AM »
Your youtube link is all derpy

but yeah, that can be done on the PCE.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: a question about sprite animation and the PC-E
« Reply #2 on: March 12, 2012, 05:57:29 AM »
Your youtube link is all derpy

but yeah, that can be done on the PCE.

Cool deal, it seems that there was still lots of things that could be done, at least sprite animation wise on the system.  I've been trying to hunt down games on it with top notch sprite animations.

Black Tiger

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Re: a question about sprite animation and the PC-E
« Reply #3 on: March 12, 2012, 06:11:04 AM »
Your youtube link is all derpy

but yeah, that can be done on the PCE.

Cool deal, it seems that there was still lots of things that could be done, at least sprite animation wise on the system.  I've been trying to hunt down games on it with top notch sprite animations.


The PCE is supposed to be technically faster than both the SFC and MD at animation. Just play through Sapphire to see sprites with 50+ frames which cover up to half the screen. Dracula X also has some of the highrst amount of animation of the generation.

You can see some crazy sprite sheets in the PCE, SNES & Genesis screenshot comparison thread.
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fragmare

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Re: a question about sprite animation and the PC-E
« Reply #4 on: March 12, 2012, 07:05:22 AM »
Your youtube link is all derpy

but yeah, that can be done on the PCE.

Cool deal, it seems that there was still lots of things that could be done, at least sprite animation wise on the system.  I've been trying to hunt down games on it with top notch sprite animations.


Yea, pretty much anything, as far as sprite animation, that could be done on the Genesis/SNES could just as easily be done on the TG16.  All 3 systems had the same amount of VRAM, 64KB.

touko

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Re: a question about sprite animation and the PC-E
« Reply #5 on: March 12, 2012, 07:12:35 AM »
SNES has 128 kb of vram .

nodtveidt

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Re: a question about sprite animation and the PC-E
« Reply #6 on: March 12, 2012, 07:58:09 AM »
touko, the system can address 128KB, but only 64KB is actually installed. The PCE is the same way. Only the SGX has 128KB, but it's split 64KB+64KB.

Nando

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Re: a question about sprite animation and the PC-E
« Reply #7 on: March 12, 2012, 08:35:46 AM »
Thanks guys!

Any games you all recommend looking at for walk cycles and character animations?


Black Tiger

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Re: a question about sprite animation and the PC-E
« Reply #8 on: March 12, 2012, 08:44:22 AM »
Thanks guys!

Any games you all recommend looking at for walk cycles and character animations?



Best walk/run cycle you'll find is in Shadow of the Beast. Drac X has nice horse running animation.

Otherwise, for general character animation checkout Kabuki Itouryoden, World Heroes 2 and Fatal Fury Special.
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Black Tiger

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Re: a question about sprite animation and the PC-E
« Reply #9 on: March 12, 2012, 12:44:33 PM »
Here are some of the frames from one enemy in Dracula X-









Here is some of Richter's animation:


Just the basic animations,all unique sprites, no repeats... first set of pics, walk/walk up stairs/walk down stairs.
                                         



second set, swing/swing while walking up stairs/swing while walking down stairs/swing while ducking/ jumping.

 





Quote
Shadow of the Beast.

PCE, running






Here is one attack animation from an enemy in Sapphire-



Spinning attack, 32 frames.





« Last Edit: March 12, 2012, 01:00:08 PM by Black Tiger »
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nodtveidt

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Re: a question about sprite animation and the PC-E
« Reply #10 on: March 12, 2012, 01:16:21 PM »
Drac X has a ridiculous amount of animation for a 256KB game. Quite amazing, really.

fragmare

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Re: a question about sprite animation and the PC-E
« Reply #11 on: March 12, 2012, 02:26:53 PM »
I've said it before and I'll say it again, Kaze Kiri has great character animations... imho, at least.

Bonknuts

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Re: a question about sprite animation and the PC-E
« Reply #12 on: March 12, 2012, 03:34:05 PM »
SNES has 128 kb of vram .

 Not only does the SNES have 64k vram, it's strictly banked and segmented, unlike the PCE and Megadrive.

 Am I missing something? Is there something special in Magical PoP'n that I didn't see?

Nando

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Re: a question about sprite animation and the PC-E
« Reply #13 on: March 13, 2012, 02:59:43 AM »
Thanks Black Tiger!


Bonknuts: I could have written the same question using any number of Genesis games as well. Magical just happened to be on my radar at the time.  I think Magical has fantastic main character animation, lots of bounce and stretch and secondary animations to really bring it to life. As of yet I hadn't seen anything as cartoony animated on the PC-E; but please bare in mind that I am still new to the PCE/Turbo scene, and why I was asking. I kinda figured it could.


I've said it before and I'll say it again, Kaze Kiri has great character animations... imho, at least.


Holy crap, it's like Ninja Strider...



I did see this thread and on the color dept and art direction, it seem that the console can more than kick ass. Comes down to the patience of the pixel artist and knowing the strengths of the machines color palette; and obviously a solid color theory foundation
http://forum.frozenutopia.com/index.php?topic=176.0




Nando

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Re: a question about sprite animation and the PC-E
« Reply #14 on: March 13, 2012, 03:49:10 AM »
Are the Rondo sprites 32x32?