Author Topic: Techno/Disco/Dance chiptunes on the PCE  (Read 721 times)

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #15 on: March 17, 2012, 08:08:54 AM »
Quote
Those don't count until they are on real hardware as being PCE Chiptunes.  Until then, they're just agnostic chiptunes.  It'd be like if the Amiga composers BITD called their Amiga music SID tunes because they use the SID for all the samples.  It's not the SID, even if they sampled it and it sounds like it. 


 I agree. They're not real PCE chiptunes until they're running on the real system. But that said, it's nothing like the SID example you gave. I'm not 'sampling' PCE sounds and instruments. Except for the linear VS log volume steps, everything is to PCE spec. The period system, the simple 32byte 5bit waveforms, the 7khz 5bit single frequency long waveforms. Hell, I even use 60hz speed/ticks too. It's nothing like those IT2NSF setups. It's basically famitracker with the HES export function.

I guess that the entire Bomberman '93 soundtrack is techno, even if most isn't SoR style. :)
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #16 on: March 17, 2012, 11:04:25 AM »
I agree. They're not real PCE chiptunes until they're running on the real system. But that said, it's nothing like the SID example you gave. I'm not 'sampling' PCE sounds and instruments. Except for the linear VS log volume steps, everything is to PCE spec. The period system, the simple 32byte 5bit waveforms, the 7khz 5bit single frequency long waveforms. Hell, I even use 60hz speed/ticks too. It's nothing like those IT2NSF setups. It's basically famitracker with the HES export function.


Eh, It's pretty much like the SID example.   What if the mod tune is 3 channels and to "SID" spec. 

people do that shit on other computers too and generate "SID" spec'd music.   What if I use a VST that is emulating the SID?  I could do that on an Amiga, a PC, a Mac, hell, even an MSX. 

It's still using some other program/platform to achieve the sound, so until it runs on the intended platform, it's just playing around and mimicking things, even if you claim it's to exact specs.

This problem is complicated further by the fact that about 6 people would actually understand what "to PCE spec" means, and the rest would just go OH HEY THAT SOUNDS LIKE THE PCE, because it sounds close enough, and may not actually be (like when some people hear SCC music and think it's a PCE song and vice versa). 

I could sit here right now, fiddle out some shit in fruityloops with 32 byte waves, post a youtube of it playing, and say its a PCE chiptune.   I'm fairly certain people would think I'm being serious, even though it's nonsense...   the average listener cares about the sound, not the stuff going on behind the scenes (on the hardware).. so it's our job to give them real stuff.

Hence: Real thing or gtfo.

It's kind of like mockups of games.  It's better to give actual screenies of the game running, than it is to photoshop it.  You can say "oh its to PCE specs", but it's still just some stuff you pasted together in photoshop.  It's teasing people.

At least, this is how I view it all.  I don't like teasing people.  If it isn't blaring out of my turbob, I'm not sharing it yet.

:)


 I get what you're saying, I do. I know little of fruity loops and I've heard a little bit about VST and such plugins. But what I'm saying is that Milky Tracker for all intents and purposes is emulating the PCE's sound to spec. In the same way Famitracker is for the NES. It's not a real NES chiptune until you export it and run it on the real system. Running a NES tune in famitracker is the same as running a PCE tune in Milky Tracker, for all intents and purposes. The only thing with Milky Tracker, is that it allows you to do other non PCE capable things - where as Famitracker doesn't.

 But.. that's what is. It *is* the tracker (milky tracker) output running on the PCE. XM to pce. The only reason those other PCE XM videos aren't playing on the real system is that I haven't finished all the effect code and envelope code on the player side. Just enough to play "6280 on fire". I could probably add HES (or vgm) export to Milky Tracker since the source code is available, but I decided quite a bit ago that the XM format is just limited for PCE stuff. It needs more envelope stuffs since the PCE has more limited output. That's why I kinda stopped pursuing it.

 If Milky Tracker only handled linear frequency system, then yeah - I'd call bullshit on it. Linear frequency system is completely different than PCE's period based system (it sounds different when played side by side). And all the effects/FX sound different with linear frequency scale too. I'm not doing what OTOBEYA is doing (literally just sampling PCE sounds) or that midi-2-8bit proggy that people on youtube uses to claim an 8bit port of whatever, or the stuff I've seen posted done in Fruity loops.

 But anyway - I'm completely biased 'cause I thought those conversions came out great, so I probably make a piss poor argument  :mrgreen:

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #17 on: March 17, 2012, 11:54:37 AM »
(Disco choruses! Tell me the tune to Level 8 in Cyber Core isn't a disco/dance anthem waiting to be birthed . We just need to add powerful female vocals)


OK, so, I gave level 8 a listen and... well... I didn't like it.  :(

If that track is dance music, it is dance music from those cheesy black and white movies from the 60's that MST3K makes fun of, like Curse of the Cat Woman.


It's a disco anthem in VGM clothing, trust me.




It is. This is basically half a lo-fi Abba song. It really needs a bridge, btw.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #18 on: March 17, 2012, 01:45:32 PM »
But.. that's what
is. It *is* the tracker (milky tracker) output running on the PCE. XM to pce. The only reason those other PCE XM videos aren't playing on the real system is that I haven't finished all the effect code and envelope code on the player side. Just enough to play "6280 on fire". I could probably add HES (or vgm) export to Milky Tracker since the source code is available, but I decided quite a bit ago that the XM format is just limited for PCE stuff. It needs more envelope stuffs since the PCE has more limited output. That's why I kinda stopped pursuing it.

This is running on real hardware, and thus a chiptune, lol.  I was referring to the stuff that is in MilkyTracker.  It won't count til it's on the real thing.   :)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #19 on: April 08, 2012, 08:06:42 AM »
Cyber City OEDO 808 has some beaty chip tunes-
http://superpcenginegrafx.net/misc/oedo1.mp3

http://superpcenginegrafx.net/misc/oedo2.mp3

http://superpcenginegrafx.net/misc/oedo3.mp3



These are Winamp hes conversion. The real thing sounds better.



Quote
This is running on real hardware, and thus a chiptune, lol.  I was referring to the stuff that is in MilkyTracker.  It won't count til it's on the real thing.


I agree, but it's a good example of what can be done (a lot more than hypothetical).
« Last Edit: April 08, 2012, 08:59:46 AM by Black Tiger »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #20 on: April 08, 2012, 09:01:40 AM »
Those are beaty, but lack the catchy lead that would go great with them. :-/  its a bit too free flowing, and un-danceable.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #21 on: April 09, 2012, 01:58:05 AM »
These same polemics arise again and again, I'll try and stay valid in this XD.

The thing is with techno sound tracks is that I don't think there was that much on the pc-e games.  Techno sounding then yes.. I not 100% on this since I am clutching at straws here but I am sure only yuzo koshiro brought to video games the techno stuff.  Techno music and drum & bass was getting really popular here in the uk/europe and invading the charts that had probably been dominated by USA rock and hip hop/house music then...

I am fairly sure yuzo was listening into the uk/european night club scenes.. all these tracks were in either in top 10 or no.1 here in the uk in the late 80's and 90's and personally I think are a great influence on techno tracks in games.

no limit - 2 unlimited

move any mountain - shamen

different strokes - isotonik

devotion - nomad

pacific state - 808 state

killer - adamski

charly - prodigy

3am eternal - klf


I guess that the entire Bomberman '93 soundtrack is techno, even if most isn't SoR style. :)


some great "techno" stuff (and even some hip hop-ish beats in there) I particularly love the ending.
 

Only stuff I find close to SoR is the intro on the champions forever boxing, stage 2 gunhed and stage 3 boss the scorpion (can't remember the exact level) on Super star soilder

kinda subjective to what you and I agree is techno but.......

Some old vids on you-ee-tube,  back then when everything had to be compressed to 100meg for uploading so a lot of the high end pitches in sound and imagery kinda get reduced somewhat....

skip to 1.17 gunhed

skip to 10.41 on Super Star S.  ( I actually think this could be a great boss track for a shinobi game) and at 19.46 for stage 3 or 4 on Final Soldier I certainly think is fitting for a SoR game

Dragon Saber  skip to 2.37 stage 2 and I just love the drum samples from 5.58 stage 3's..

bomberman 93' skip to 3.10 onwards some hip-hop-ish beats

I just love that drum bass and scorchy samples on populous medievil intro..

the track at 9.08 on magical chase again another one I just love for the bass harmony but the youtube compression back then just rounds off the high frequencies..
« Last Edit: April 09, 2012, 04:23:26 AM by Digi.k »

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #22 on: April 09, 2012, 03:06:39 AM »
I guess that the entire Bomberman '93 soundtrack is techno, even if most isn't SoR style. :)

Even SoR isn't considered as techno. I don't think the PCE has just one real techno track in its library, but closest to it probably could be the 3rd level in spriggan mkII (meteor level) and few BGMs from ai choaniki (1st downward level and 1st boss).
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #23 on: April 09, 2012, 03:40:36 AM »
I guess that the entire Bomberman '93 soundtrack is techno, even if most isn't SoR style. :)

Even SoR isn't considered as techno. I don't think the PCE has just one real techno track in its library, but closest to it probably could be the 3rd level in spriggan mkII (meteor level) and few BGMs from ai choaniki (1st downward level and 1st boss).

Chiptunes, Tats, chiptunes. CD doesn't count.
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #24 on: April 09, 2012, 03:42:46 AM »
I guess that the entire Bomberman '93 soundtrack is techno, even if most isn't SoR style. :)

Even SoR isn't considered as techno. I don't think the PCE has just one real techno track in its library, but closest to it probably could be the 3rd level in spriggan mkII (meteor level) and few BGMs from ai choaniki (1st downward level and 1st boss).

Chiptunes, Tats, chiptunes. CD doesn't count.

then it goes even more in the direction of mission impossible.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Techno/Disco/Dance chiptunes on the PCE
« Reply #25 on: April 10, 2012, 04:52:32 AM »
I believe the term you are looking for is "EDM" electronic dance music, within that genre you have a myriad of music style, for example and not at all comprehensive:

Psychic TV stuff - sorta pre EDM
House
Hard house
disco house
soul house
Acid house
DnB (Drum n Bass) with all it's iteration, ragga, Dark DnB, Clown Step, etc, etc
the recent wobble wobble wubble wubble that is Dubstep in the mainstream
Techno - minimal techno
Psytrance
Trance
Hardcore
to an extent trip-hop

Most of this talk on this thread seemed centered around the way of writing music, hardware specs and what not, not the style of music.