Author Topic: HuCards that look as good as SNES games  (Read 2625 times)

nodtveidt

  • Guest
Re: HuCards that look as good as SNES games
« Reply #15 on: March 16, 2012, 11:01:11 PM »
It also had more VRAM, which also helps a great deal.
No it didn't. It had the same 64KB of VRAM as its two direct competitors.

with the SuperCD, you could dedicate a whole 8 mib at a time to a single level, or even more than that if you were willing to split the level with a load point.
The System 3 RAM bank is 2 megabits, not 8.

RegalSin

  • Hero Member
  • *****
  • Posts: 822
Re: HuCards that look as good as SNES games
« Reply #16 on: March 17, 2012, 12:01:31 AM »
the NES.
PCE=PS3
SNES=Jaguar

Don't insult the PCE

Nintendo Bypassed the entire MSX scene, and built the famicom instead.
Think about it, the famicom is not so far off, and they made a decision to build a game system over a computer.

Hudson made the Bee-card series, for the MSX. Obviously Hudson did not have the funds that Nintendo had access to. Hudson Soft could have built a bee-card reader for the NES, but it would have been a slap in their faces, after giving Nintendo the idea to biuld a game system.

However Nintendo has years of TV-games to back their move. They never needed Hudson Soft to tell, them to make the Japanese Atari.

SuperDeadite

  • Hero Member
  • *****
  • Posts: 2096
Re: HuCards that look as good as SNES games
« Reply #17 on: March 17, 2012, 12:05:30 AM »
SNES has about 5 games worth playing same as the Jag
Stronger Than Your Average Deadite

grahf

  • Hero Member
  • *****
  • Posts: 880
Re: HuCards that look as good as SNES games
« Reply #18 on: March 17, 2012, 02:57:57 AM »
Come on, 5 games? I'm curious to hear what they are.



SuperDeadite

  • Hero Member
  • *****
  • Posts: 2096
Re: HuCards that look as good as SNES games
« Reply #19 on: March 17, 2012, 03:16:51 AM »
My big gripe with the SFC is that almost all the games have aged very poorly compared to the other systems. 
Even the "omg look" games like R2 use basically one background on loop for an entire stage at a time.  Mario World,
DKC, all have like 4 different backgrounds and they loop again and again.  Who cares if the game goes on for 3 hours if every stage looks the same. 

If you can't use variety, then the stages shouldn't go over 2 mins.  That damn raft ride on chomakaimura is the exact same thing on loop for over 3 and a half minutes, die and you do the whole thing again, the hardest part of cho is not falling asleep to it.

As a kid I loved Mario Kart, but playing it these days, the AI cheats so badly and it gets annoying very quickly.  When the real challenge of the game is not running into Lugi's rapid-fire unlimited starmen, I turn off the game.

Megaman X is all kinds of awesome, until you realize there's only like 3 enemies on screen at once, all that speed but so much empty space...

Castlevania IV is so stupidly easy that I've actually fallen asleep while playing it...
R-Type III's first level is so long and boring I also have fallen asleep to it...

These days the only SFC games I actually play:
Contra Spirits
Super Metroid
Hagane
Jacky Crush
and lol that's all I can think of right now.
Stronger Than Your Average Deadite

Starfighter

  • Guest
Re: HuCards that look as good as SNES games
« Reply #20 on: March 17, 2012, 04:28:56 AM »
Comparing the PCE with PS3 is obviously for fun, but I still have to say it. PCE < PS3 in realistic graphics. Taste is one thing, but let's not be childish. Well, okay let's be, but at least be smart about it. The childish...ness. I don't know anymore, I think I need to pee.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: HuCards that look as good as SNES games
« Reply #21 on: March 17, 2012, 04:42:51 AM »
Comparing the PCE with PS3 is obviously for fun, but I still have to say it. PCE < PS3 in realistic graphics.


I disagree. For some folks (who enjoy psychedelic substances), the PCE graphics are more realistic. The muted color on PS3 simply can't compare to PCE's bold, vivid splashes of delight.
  |    | 

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: HuCards that look as good as SNES games
« Reply #22 on: March 17, 2012, 05:23:25 AM »
It also had more VRAM, which also helps a great deal.
No it didn't. It had the same 64KB of VRAM as its two direct competitors.

with the SuperCD, you could dedicate a whole 8 mib at a time to a single level, or even more than that if you were willing to split the level with a load point.
The System 3 RAM bank is 2 megabits, not 8.

You are right on both points. Don't know what I was thinking.

The former came up VERY recently in another thread. I was too lazy to look it up and now I'm paying the price.

The latter point, yeah, no excuse there, either. I wrote the post late at night and was tired. Was I spot on with all the non-numerical stuff?
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: HuCards that look as good as SNES games
« Reply #23 on: March 17, 2012, 06:07:56 AM »
Let's face it. The CD-ROM attachment and the various system cards didn't add any graphics hardware to the system. They just provided additional storage space for data, meaning, with the SuperCD, you could dedicate a whole 8 mib at a time to a single level, or even more than that if you were willing to split the level with a load point. Some CD and SuperCD games aren't much larger, if they are larger at all, than some of the largest SNES and Genny cartridges. So, again, redbook audio aside, a HuCard only challenge is even MORE apples to oranges than simply comparing the platforms.

Plus SNES carts use various amounts of compression, with at least a few adding hardware for it. The actual game size of the average PCE CD game (minus overtly superfluous content like massive cinemas) isn't much different than the actual game size of the average SNES game and I'm sure than many are smaller. Far East of Eden Zero is supposed to be 136 uncompressed megs for example. But the PCE CD2 and SCD formats were still as much of a bottle neck as they were a positive format for overall storage.

You know, I just thought of something that's come up on this forum in the past. I forget who it was, though it might have been ccovell, but someone pointed out that Lords/Winds of Thunder, I believe, decompresses graphical data into VRAM in real time. It is stored in compressed form. I suspect other games use this trick as well. Someone correct me if I've misremembered.
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

lukester

  • Guest
Re: HuCards that look as good as SNES games
« Reply #24 on: March 17, 2012, 06:28:37 AM »
Here's how I judge the systems by games

PC Engine: ports of the most popular arcade games, legendary shooters, decent platformers

Megadrive: ports of the strangest arcade games(Toki, Two Crude Dudes, Chelnov), average shooters(even the Toaplan ports), boring platformers

SNES: most original games, few good shooters(Gradius III, but really hard), excellent platformers, ZELDA!!!!

RegalSin

  • Hero Member
  • *****
  • Posts: 822
Re: HuCards that look as good as SNES games
« Reply #25 on: March 17, 2012, 07:30:03 AM »
This is going to go on forever.

Quote
Even the "omg look" games like R2 use basically one background on loop for an entire stage at a time.  Mario World,

I could diss Nintendo, but there has been many great games, for the system that is worth playing as well. Some that I am looking at.

Starfighter

  • Guest
Re: HuCards that look as good as SNES games
« Reply #26 on: March 17, 2012, 07:36:53 AM »
It's like poo and thjen it's not.

nodtveidt

  • Guest
Re: HuCards that look as good as SNES games
« Reply #27 on: March 17, 2012, 07:45:25 AM »
The former came up VERY recently in another thread. I was too lazy to look it up and now I'm paying the price.
touku mentioned it, but as also mentioned there, the system is capable of addressing 128KB but only 64KB is installed. The PCE can likewise address 128KB, but only 64KB is installed. Interestingly enough, Magic Engine enables all addressable 128KB of VRAM, so you have twice the VRAM there as with a normal console... it'd be great for making a Magic Engine-only game though.

The latter point, yeah, no excuse there, either. I wrote the post late at night and was tired. Was I spot on with all the non-numerical stuff?
Pretty much.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: HuCards that look as good as SNES games
« Reply #28 on: March 17, 2012, 07:47:48 AM »
My big gripe with the SFC is that almost all the games have aged very poorly compared to the other systems. 
Even the "omg look" games like R2 use basically one background on loop for an entire stage at a time.  Mario World,
DKC, all have like 4 different backgrounds and they loop again and again.  Who cares if the game goes on for 3 hours if every stage looks the same.

You must HATE Neo/Nectaris and many Turbo/PCE games then.


Quote
If you can't use variety, then the stages shouldn't go over 2 mins.  That damn raft ride on chomakaimura is the exact same thing on loop for over 3 and a half minutes, die and you do the whole thing again, the hardest part of cho is not falling asleep to it.

What about RPGs?


Quote
Megaman X is all kinds of awesome, until you realize there's only like 3 enemies on screen at once, all that speed but so much empty space...

You don't need a screen full of enemies for good or fun gameplay. One of the biggest problems with 16-bit games is when they try to throw everything but the kitchen sink into each screen just for the sake of differentiating it from 8-bit games. Instead of just concentrating on what makes a game good.



Here's how I judge the systems by games

PC Engine: ports of the most popular arcade games, legendary shooters, decent platformers

Megadrive: ports of the strangest arcade games(Toki, Two Crude Dudes, Chelnov), average shooters(even the Toaplan ports), boring platformers

SNES: most original games, few good shooters(Gradius III, but really hard), excellent platformers, ZELDA!!!!

I guess you really haven't even seen videos of many PCE games, let alone played them. No one who is familiar with the PCE, even if they're a Genesis or SNES fanboy, doesn't agree that the PCE has the most original and best selection of the "strangest" games. It also sounds like you limit yourself to the kinds of games you play in general, since even when summarizing the legendary SNES, you don't even mention RPGs.

The PCE is actually the weakest of the three consoles for ports of the most popular arcade games, for non-Japanese players at least. The PCE is loaded with ports of great arcade games, but most non-Japanese players haven't even heard of half of them. The PCE also has very few straight-platformers. There is a lot of great platforming gameplay in PCE games, but they usually mix in other gameplay as well.

It sounds like you're just a SNES fan who is beginning to try Mega Drive and PC Engine stuff. There's nothing wrong with that, but you shouldn't try to judge the libraries before you've experienced much of them. You're also better off trying games in emulation before buying them instead of asking for opinions on whether they're worthwhile. You obviously have specific tastes. But if you give some of the hundreds of PCE and MD games which don't fall within the genres you traditionally play a chance, I'm sure you'll find many games you'll love and open up a massive range of games to consider for all consoles, even SNES.
« Last Edit: March 17, 2012, 08:04:40 AM by Black Tiger »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: HuCards that look as good as SNES games
« Reply #29 on: March 17, 2012, 08:56:54 AM »
People seem to diss the PC Engine's graphics compared to the SNES. I know they are generally not as good, but the PCE technology was 3 years older than the SNES's. Are there any HuCard games that you guys think look as good or better than at least some SNES games?

Here are some I think are fantastic: remember, HUCARDS ONLY

Air Zonk
Street Fighter II
1943 Kai
Samurai Ghost
Bomberman 94
New Adventure Island

Runner Up: Parodius(not as good as SNES version)

1943? 1943 looks like shit.