Author Topic: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?  (Read 1387 times)

SuperGrafx16

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Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« on: March 16, 2012, 03:17:22 PM »
I really want to know how SuperGrafx Ghouls 'n Ghosts stacks up to the awesome MegaDrive/Genesis version, and the arcade version.   


Is the SuperGrafx version worth owning?

Thanks in advance for your replies.

Arkhan

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #1 on: March 16, 2012, 03:20:02 PM »
It is the best home version of the game.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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lukester

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #2 on: March 16, 2012, 03:24:15 PM »
I don't own a Supergrafx, but there is really no point in buying Ghouls n Ghosts. The Genesis version is just fine.  :mrgreen:

Also, the music is the worst out of all the ports.

SuperGrafx16

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #3 on: March 16, 2012, 03:26:41 PM »
It is the best home version of the game.

I really like the way it looks from screenshots. I'm going to play it via MagicEngine emulation to see if it's worth it to me to own a real copy.
« Last Edit: March 16, 2012, 03:50:35 PM by SuperGrafx16 »

Arkhan

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #4 on: March 16, 2012, 03:42:50 PM »
Also, the music is the worst out of all the ports.

I beg to differ.  The Megadrive is inconsistent with its music.  The PCE is smooth the whole time.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BlueBMW

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #5 on: March 16, 2012, 06:32:15 PM »
SGX version is nice, but X68000 version is nicer....
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SuperDeadite

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #6 on: March 16, 2012, 11:40:20 PM »
SGX version is nice, but X68000 version is nicer....

Yes and no.  The X68k's graphics are closer to the arcade, but for some retarded reason, the game is interlaced only. 
XD   The SGX version is in proper 240p and looks a lot nicer imo.
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Tatsujin

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #7 on: March 16, 2012, 11:53:20 PM »
I don't own a Supergrafx, but there is really no point in buying Ghouls n Ghosts. The Genesis version is just fine.  :mrgreen:

Also, the music is the worst out of all the ports.

and the snes is the best console of ever :idea:
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SuperGrafx16

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #8 on: March 17, 2012, 12:25:03 AM »
Alright I tried out both the SGX and X68K versions via emulation, and while the X68K version looks much closer to the arcade, I'm going with the SGX version because of the way it looks. I'm tired of the arcade and want something that looks in-between the Genesis and arcade. For that purpose, the SGX fills that role just right.

SuperDeadite

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #9 on: March 17, 2012, 12:36:15 AM »
Alright I tried out both the SGX and X68K versions via emulation, and while the X68K version looks much closer to the arcade, I'm going with the SGX version because of the way it looks. I'm tired of the arcade and want something that looks in-between the Genesis and arcade. For that purpose, the SGX fills that role just right.

By playing through emulation you aren't seeing the game in it's actual interlaced mode.  This is a case where emulating makes the game look better then it is on the real deal.  Comparing the real hardware, SGX is way cleaner, but I do like the X68k version just for it's MIDI option.  A good module + good amp and speakers is just fantastic with this game.
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lukester

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #10 on: March 17, 2012, 06:22:28 AM »
None of the versions really matter if you own a PS2 joystick and Capcom Classics Collection :mrgreen:

Joe Redifer

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #11 on: March 17, 2012, 06:29:46 AM »
I've never played it, but watching videos I know they messed up the scrolling of the layers in he beginning of level 3.  What is part of the front layer should be in the background or vice-versa, I forget.

Bonknuts

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #12 on: March 17, 2012, 07:08:47 AM »
None of the versions really matter if you own a PS2 joystick and Capcom Classics Collection :mrgreen:

 Not true in the least. Arcade ports have their own charm and it's why people still play them.

 I don't have nostalgia for the Genesis version, so the SGX version of the music sounds better to me (the Genesis music sounds slower and sloppier). I owned the SGX and this game back in '93. The SGX version has more unique detail overall too, compared to the MD version. But then again, the SGX one is a larger cart/rom.

RegalSin

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #13 on: March 17, 2012, 07:16:47 AM »
Yeah it is really sad, you get that one hot cinderella girl, but you have to go threw her fat step mother first, no to mention her throw-back sisters.

Black Tiger

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #14 on: March 17, 2012, 07:40:33 AM »
The SuperGrafx port looks kinda sloppy and unpolished. The graphics are much more faithful to the arcade, since the MD version's graphics are pretty much all redrawn. The SuperGrafx version also has way more animation and little details. The SuperGrafx version uses the same general coloring as the arcade in most places, but has some fugly choices in spots. It could just be messed up shading or something. The Genesis version may be very simplified visually, but they balanced the color nicely and did a great job redrawing everything with low detail. The Genesis version is the most fun for me to play, as the game is so cheap and random on arcade and SuperGrafx and the Genesis version is easier and plays great on a Nomad. I like the SuperGrafx music much more though. The Genesis music is well done overall, but in several places it literally hurts my ears and I'm not crazy about the soundtrack in general in any form.



None of the versions really matter if you own a PS2 joystick and Capcom Classics Collection :mrgreen:

That's a port/emulation of an imperfect port for Playstation. I believe that the first CCC also either doesn't run in progressive scan or uses filtering and is 480i/p anyway. The Playstation and Saturn versions played in 240p on a crt are much better, especially when using the Saturn pad.
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