Author Topic: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?  (Read 1384 times)

Joe Redifer

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #15 on: March 17, 2012, 10:56:20 AM »
I've noticed that Ghouls n' Ghosts is too dark on the Xbox Capcom Classics Collection.

I'd buy a SuperGrafx in a heartbeat if someone made me a custom cable so I could plug my US Interface Unit into it and therefore enjoy RGB video.

nat

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #16 on: March 17, 2012, 11:17:51 AM »
You could probably cut up an RAU-30 adapter to make it fit.

SuperGrafx16

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #17 on: March 17, 2012, 02:26:26 PM »
I cannot believe the regular PC-Engine got a HuCard 20 megs (SFII:CE) that was larger than any SuperGrafx game.  Imagine if SuperGrafx games had been at least that big...

RegalSin

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #18 on: March 18, 2012, 07:19:27 AM »
I can't believe they built the SuperGrafx instead of shining up Hu-OS :-#

Bonknuts

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #19 on: March 18, 2012, 07:21:31 AM »
I can't believe it's not buffer.

Arkhan

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #20 on: March 18, 2012, 07:27:47 AM »
You could probably cut up an RAU-30 adapter to make it fit.

I'm too lazy to go look right now, But the rau 30 might just fit already.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #21 on: March 18, 2012, 08:03:28 AM »
No, it doesn't. I looked a few years ago (at Joe's initial request), but it doesn't work. Something about the mould of the plastic around the expansion connector, IIRC.

Arkhan

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #22 on: March 18, 2012, 08:29:09 AM »
No, it doesn't. I looked a few years ago (at Joe's initial request), but it doesn't work. Something about the mould of the plastic around the expansion connector, IIRC.

yeah.  the cord of the RAU 30 sticks out the side, preventing it from sliding all the way into the US IFU.

You could carve a giant slot out so it slides in though. 

and the SGX itself cant shove in, because the power cord plugs in there.

I think it would only take a bit of cutting on the TurbobCD unit.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #23 on: March 18, 2012, 09:35:07 AM »
I can't believe it's not buffer.

Yeah, the SuperGrafx was a real missed opportunity. They should have held off on the CD upgrade and combined it with the SuperGrafx, much like how Sega upgraded the actual hardware of the system with the SegaCD.

Either that or they should have just sat on their hands for a couple years and released the damn thing as a whole new system with, indeed, more buff specifications and possibly backwards compatibility.
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Joe Redifer

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #24 on: March 18, 2012, 09:40:33 AM »

and the SGX itself cant shove in, because the power cord plugs in there.


Wouldn't the SGX get its power from the IFU just like the TGX does?

nat

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #25 on: March 18, 2012, 10:22:36 AM »

and the SGX itself cant shove in, because the power cord plugs in there.


Wouldn't the SGX get its power from the IFU just like the TGX does?

No. The SGX and the IFU both have their own independent power bricks. You still need both, even when the SGX is hooked up to the IFU. At least, that's the way it is with the Japanese IFU. I would assume it's the same if you got it hooked up to a US IFU.
« Last Edit: March 18, 2012, 10:24:56 AM by nat »

RegalSin

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #26 on: March 18, 2012, 10:27:37 AM »
Quote
They should have held off on the CD upgrade and combined it with the SuperGrafx

They should have stick with the suitcase model, and offer a bloody trade in.

One year it would be ( give in a PC-Engine any model and get a brand new engine,
for half the price, directly from NEC ). Two years later after holding the fort down against the SNES ( trade in that IFU for an advance IOU, for only half price ). After holding the fort down for the next time, around they would once again ( trade in that
CD-ROM for a brand new DVD-Rom, watch VCD, Karokoe, photo-cd and DVD as well ).
They could have repeated this process for a very long time. They could have even intergrate Bee-cards ( some how ).

That was the mistake. They made the ideal game system model. More importantly they made it "too expensive?", and they let the Americans Yankee-doodled the US campaign. Then they copied the Americans? They over estimated the fan-base?


Arkhan

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #27 on: March 18, 2012, 10:47:27 AM »

and the SGX itself cant shove in, because the power cord plugs in there.


Wouldn't the SGX get its power from the IFU just like the TGX does?

Nope.  The SuperGrafx draws more power than the PCE, and requires its own power brick.  RAU-30, when attached to the SGX, has a hole that lines up with the power brick on the SGX, so that you can fit it in properly.


They should have put a better f*cking CPU in the Super Grafx.  a 65816 would have done wonders, especially if they'd done it like the SuperCPU did for the C64.

but, oh well.  Shit happens.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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SuperGrafx16

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #28 on: March 18, 2012, 12:43:06 PM »
I remember in EGM back in 1989, they were saying the PC-Engine 2 was supposed to have a true 16-Bit CPU, as well as better audio, in addition to better graphics.

soop

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Re: Okay so how good is Ghouls 'n Ghosts on SuperGrafx?
« Reply #29 on: March 18, 2012, 11:22:41 PM »
I like me some Daimakaimura.  The game is fun.