This has been one of the better discussions of the merits/flaws of Ys I & II. To build on the points Kaze and Nat were focusing on: although I can see both sides, my own position is closer to kaze's.
That said, even when I played Ys I & II back in the day (within a year of its release), I felt that the overhead graphics could have been more impressive. That is is not to say I can't appreciate them (I most certainly do), but I was not particularly "wowwwed" the way I was with other games of the time. Does Ys I & II exhibit some nice graphical flourishes in some of the overhead segments? Sure, it does. But, as folks have already stated, Ys I & II is filled with wonderful concepts that can't help but charm you: I have always loved, after spending far too much time in the sewers, how you continue your quest by
draining the sewer canals and wandering through the familiar , yet unfamiliar, maze of canals. Even better is when Adol transforms into a monster to gain valuable information (now he can speak Monster!) and avoid battling would-be enemies. Think about it:
you are roleplaying as Adol, who, in turn, is role-playing as a monster!). Ingenious! Plus, I haven't even mentioned how powerful some moment's in the game truly are (I adore how somber the bell tower is, when you finally reach the top, and the bleak, red-stained clouds howl past in fury as the bell chimes one final, fatal time).
And, sorry, but this garbage about the music from Ys III as superior to Ys I & II's soundtrack is
ludicrous . Ys III has a wonderful assembly of memorable tunes, but Ys I & II
still outclasses it. Cook finds the lack of respect for Ys I & II to be motherf*ckingly ludicrous.