@kamiboy: The data track for Dracula X is 19.8 MB. The largest sized HuCard game I believe is "Street Fighter II: CE" reportedly at 20 Mbits, so 2.5 MB, also, average size of HuCards is 8 Mbits/1 MB. Just thinking about it, I can't even imagine having to develop a videogame with only 1 MB of space... Skills like that are beyond impressive to me.
@kazekirifx: Rereading your first post inspired further thoughts on this. Good music is good music, I love it and it's very important to my gaming experience, so I wanna hear it in the best possible way, the way that the composer/arranger intended; I don't want awesome music being degenerated down in quality because it has to be programmed/adapted to the system's custom sound hardware. Loss in quality, whether or not clever programming helped to minimize it, doesn't impress me... You said that pre-recorded music seems 'way too easy' - well, shouldn't it be? Aren't you looking at it wrongly? Why wouldn't you want the best possible music quality included with the game, exactly the same way the composer/arranger (a good one, that is) got to hear it as it was being produced ? This seems silly to me, and I've never actually seen someone try to levy criticism at it, but each to his own.
My experience was this: after playing Ys Book I&II, Ys III:WoY and Gate of Thunder, I wanted MORE and no other game's lame, lazy, cheap soundtrack with blips and beeps could ever suffice - the standard was raised, and raised high! When I got the honor of playing FF IV, I lamented that it wasn't a CD, and I pondered how much more awesome Nobuo Uematsu's music would've sounded if it was, as well as how much more richer the experience would've been! The FF IV soundtrack still ranks as one of my favorites, and the SNES did a fine job (with its Sony sound chip, I believe), but I would've loved for all of it to have been in the redbook audio format! But hey, in some cases, the good music (in its original form) that couldn't be put into the game allowed for them to put it elsewhere: a separately sold soundtrack CD for extra profit.
Tangent: I know I've asked/mentioned this somewhere, but did anybody ever play FF IV with their SNES stereo cables connected to a fully set up Dolby theater system (Dolby Decoder/Receiver with Front Left/Center/Right and Rear Left/Right speakers) ?? I've wondered how many others got to experience this and this is the only game that I know of that took advantage of the surround effect in this way: When fighting the final boss, as the background music heats up and a little bit before it's about to loop back to the beginning, a kind of beep sound is bounced around your speakers; the the rear speakers get the sound, then the front right speaker gets it, then the front left, and finally the center, etc., SOMETHING like that, hard to describe... "Dolby Pro Logic," a surround sound processing technology, allowed for the encoding of 4 separate sound channels (front left/right, center, and one rear channel for both L/R rear speakers), doubling the stereo effect and nothing took advantage of it quite like FF IV... Anyway, thought I'd share and ask if anybody else had the full set up and got to enjoy it as well; I was very impressed by it!