Lemme correct something right quick: I mistakenly said, "Dolby Surround
2.0" when that was totally wrong... It's technically Dolby Surround 4.0, but nobody really promotes or refers to it that way; it's referred to as "Dolby Pro Logic" and its successor is "Dolby Digital 5.1" (
for that, they do use 5.1 at times). "Dolby Surround
2.0" implies 2 channels (
2.0 wasn't a form of versioning), and you can ALREADY refer to a 2 channel set up as stereo... Duh!
I was under the impression that Roland Sound Space was just like...reverb. Its a two channel effect, and therefore not matrixed like Dolby Surround.
Hm, doesn't sound all that useful. Maybe Chris would care to comment if he notices this thread.
Dolby Surround actually hides four channels in the space of two. Its f*cking GENIUS as far as I'm concerned. It doesn't sound anywhere near as good as Dolby Digital or DTS, but it took a lot more brains to make it happen, it rolled out decades earlier, and its fully compatible with much older gear.
Yeah, it was a great idea that only got better. It might be getting a little excessive with DigitalPlus, though. Like I'm ever seriously gonna set up 13 speakers for 13 friggin' channels in my entertainment area! Come on, what the f*ck? Dolby TrueHD stops at 8 channels, and I guess 2 extra speakers in between the front pair and the rear pair isn't going overboard, but I do wonder just how much of an extra benefit that adds to the surround effect...
Regarding Wii and GC games with Dolby Surround (Dolby Surround II, in these cases): The systems themselves officially support the process, so you'd think the game makers would just be able to use the process without individual certification...doesn't that make sense? It seems like it would be this way. I don't know.
It kinda does, but I suppose Dolby wants to make licensing as lucrative as possible, so case-by-case basis would be more preferable. Then again, why are they not enforcing their licensing rights if companies are actually encoding sound using their techniques without authorization ?
As for hearing Dolby Surround-like effects come out of your system when it isn't officially there in the source: this is possible. Especially with the lots of reverb and stuff. It is certainly possible for the Pro Logic circuit to place certain things more in one channel than the other out of simple coincidence. Its also possible that it was put in there for real and they just skipped the certification. Also, if you were running in one of those special DSP modes like Hall, Concert, Jazz, whatever...anything can happen in those modes, especially on cheaper gear.
Well, check these videos out below and lemme know what you think! I really wanted to know if it was the case that they were using Dolby encoding techniques without a license so I did some investigating. It's just something that really caught my interest. So I said, what the hell, lemme do this myself because I doubt somebody else will. I took my SNES out of its box, got my FF IV (II) cart and Game Genie, plugged everything in and gave it a shot. Mind you, this SNES has been sitting in my attic for, I dunno, 17-18 years now (has it been that long?), along with all my games, so I didn't expect things to work right off the bat, let alone find any saved state support. The game loaded with the Game Genie, and lo and behold, I saw all 4 save slots with saved games! (THAT was a surprise cause I thought those CR2032 Lithium batteries last just about 10 years max!) But, the 4th slot would show a graphical glitch, so I turned the system off and tried to connect the game without the genie, but NOW it would NOT load at all, just a black screen! So I got rubbing alcohol and a q-tip to clean the contacts which made the q-tip mildly dark & dirty, so it needed it! Tried again, and presto, now it worked!
Anyhow, I wrote up more details in the first link, so that sets things up. Turns out that you didn't have to look far to find a surround effect: the opening theme music demonstrates one very nicely! I wish I could say something definitively here though, but my Dolby decoder/receiver is too old (my 2nd one burned out on me...). It's either very awesome with simulating surround effects when they're not present or a Dolby encoding technique was used, but I don't know for sure either way I'm afraid.
** Actual Dolby Pro Logic surround processing or simulated??
Example #1:
- Opening theme music
Example #1:
(HQ shorter version, & I up'ed the preamp levels; the center channel's use is more evident)
Example #2:
- Final Boss Battle music
I could've definitely ruled out the use of DSP modes prior to the videos, I never liked them... The receiver has Stadium, Church, Dance, too, along with the rest that you listed, etc. but all of 'em always sucked to me. The only two modes that I liked and used were Dolby Surround and Theater and the only difference between the two is the equalization: Theater mode just loads a preset equalization emphasizing more bass, so better to watch DVD movies with, but the Dolby Pro Logic surround processing is still in effect.
It's probably similar to nostalgic feelings someone might have from hearing the sound of ...... or the noises associated with listening to a vinyl record.
Ah, say no more! That's probably the best possible equivalency to have made: vinyl records - even though the CD format brought perfect audio recording and playback, there are those that still love the classic sound of vinyl records and all the glorious imperfections associated with them! Heh-heh.
But, in the end, isn't it also the graphical and processing limitations of old gaming hardware and the nostalgic feelings associated with them that is one of the main reasons that old timers like me play retro games to begin with?
My nostalgia strictly stems from just remembering having had a good time with these games or with, say, special cases like Ys, the music and whatnot! I hate NES graphics, it feels like Atari 2600 to me now, and even though I had a good time with the system as a kid, I'd have to force myself to try to play something on the system now... Even PCE/SNES with very few exceptions... I appreciate them for what they offered at the time, and obviously still do at some level since I'm in a forum like this and the translation projects I did, but still, I find it difficult to play games of the past. I thought that with the ZSNES emulator I was gonna be busy for A LONG time when I discovered it in late ~2001, but all I ever played on it was Terranigma and Final Fantasy V (eh, maybe a handful of others); I tried to play SD3 with Neill's translation patch, but lost interest eventually. Anyways, it's all good, I can understand your feelings even if I don't quite share 'em.