Author Topic: Aldynes is excellent  (Read 873 times)

SamIAm

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Re: Aldynes is excellent
« Reply #15 on: May 01, 2012, 05:50:39 AM »
It's frustrating along the way, yes, but smashing a high score or finally getting that 1CC is downright orgasmic, especially after all the tension leading up to it.

roflmao

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Re: Aldynes is excellent
« Reply #16 on: May 01, 2012, 05:50:59 AM »
Arcade games are basically meant to be 1CC'd. Aside from being a holdover from a simpler time, continues are for practice.

I don't think that's necessarily the case.  There are lots of arcade games that just (seemingly) go on forever, such as Gauntlet. 

Does Gauntlet have an ending?  I once played the Arcade version on my PS1 once for hours, continually dumping more credits in as needed, and reached levels in the hundreds I think (this was many years ago) and finally gave up. 

Even though the game is seemingly endless, it didn't stop me and my buddies from dropping lots of tokens at a time into it (in one sitting) back in the day.  :D

SamIAm

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Re: Aldynes is excellent
« Reply #17 on: May 01, 2012, 05:54:36 AM »
If you can't clear it, then you obviously can't 1-credit-clear it. :)

Arkhan

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Re: Aldynes is excellent
« Reply #18 on: May 01, 2012, 06:03:28 AM »
There is no ending to Gaunlet from what I remember.

NES one has an ending though.


Not all games are designed to be 1CC'd

How do you 1CC Asteroids or Defender? lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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SamIAm

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Re: Aldynes is excellent
« Reply #19 on: May 01, 2012, 06:10:32 AM »
In Asteroids and Defender, you're supposed to get as high a score as possible with 1 credit, aren't you? That's the same principle at work.

Are there any arcade games in existence that have a real ending but could still be described as NOT designed for a possible 1CC? Is it for a reason besides incredibly shitty game design that makes said game impossible to 1CC?

spenoza

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Re: Aldynes is excellent
« Reply #20 on: May 01, 2012, 06:30:56 AM »
In Asteroids and Defender, you're supposed to get as high a score as possible with 1 credit, aren't you? That's the same principle at work.

Are there any arcade games in existence that have a real ending but could still be described as NOT designed for a possible 1CC? Is it for a reason besides incredibly shitty game design that makes said game impossible to 1CC?

A game like Final Fight isn't necessarily designed for a 1CC. I don't think the ending changes if you continue. There's a score, but it is largely superfluous. Not only that, but your character never powers up in any way. So in that sense, I think that sort of game design is basically open to whatever play style you choose.
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Arkhan

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Re: Aldynes is excellent
« Reply #21 on: May 01, 2012, 07:02:28 AM »
Sure, you're never SUPPOSED to continue, but most people will enjoy the game just the same with 3 continues used as if they cleared it with 0 continues.

Most arcade games are designed to only award 1CC to the most skilled gamers.  The rest, quarter munching.


It's not expected that everyone get that good.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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soop

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Re: Aldynes is excellent
« Reply #22 on: May 01, 2012, 07:14:53 AM »
In Asteroids and Defender, you're supposed to get as high a score as possible with 1 credit, aren't you? That's the same principle at work.

Are there any arcade games in existence that have a real ending but could still be described as NOT designed for a possible 1CC? Is it for a reason besides incredibly shitty game design that makes said game impossible to 1CC?

A game like Final Fight isn't necessarily designed for a 1CC. I don't think the ending changes if you continue. There's a score, but it is largely superfluous. Not only that, but your character never powers up in any way. So in that sense, I think that sort of game design is basically open to whatever play style you choose.
Exactly Sam.  I's also say the Turtles Coin Op and the Simpsons were highly polished methods of taking quarters.  When a game has the Mechanics of Final Fight, Where when you get to your last 25% of health, the game gets harder to kill you off, you know it's designed to get your money rather than be difficult-but-beatable.

SamIAm

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Re: Aldynes is excellent
« Reply #23 on: May 01, 2012, 07:32:08 AM »
I can agree that it's not so important for some games. Good old-fashioned button mashing (which I enjoy sometimes) and seeing an adventure through to an ending is fun pretty much regardless. Basically, though, I think that if the first point is to get better at a game, then the ultimate point is to 1CC it. I guess I'm drawing a line between action games that focus on skill and others that focus on...well, action.

The money-milking issue just makes things complicated. Let's not even talk about 2D fighters, either.

1CCing a good shmup is like playing a song all the way through without making more than one or two little mistakes, at most. A continue, though, is like a great big ugly mistake. Beating a shmup in MAME on your first try by continue-spamming is like playing random notes the whole way, or like playing each measure one at a time until you get it right and then moving on to the next one. I'm not going to tell you you can't do it, but that just ain't how the song is supposed to go.
« Last Edit: May 01, 2012, 07:39:12 AM by SamIAm »

Arkhan

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Re: Aldynes is excellent
« Reply #24 on: May 01, 2012, 07:36:24 AM »
You've also got games like D&D.  You aren't really going to 1CC a game like that, or say, Gaiapolis. 

You could maybe do Gaiapolis, but it's a steep learning curve. 

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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SamIAm

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Re: Aldynes is excellent
« Reply #25 on: May 01, 2012, 08:27:04 AM »
Well, I'm currently playing through Yoshi's Island on my Gameboy Micro, and While some of the later levels require memorisation, the selection between twitch reflexes, memorisation and puzzles is frankly incredible.  I have to say, it's probably one of the best games ever made.


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The links to the other takes are really good, too. In fact, everything Tom Brier touches seems to be awesome. Click on anything by Keeper1st.
« Last Edit: May 01, 2012, 08:30:11 AM by SamIAm »

SMF

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Re: Aldynes is excellent
« Reply #26 on: May 01, 2012, 11:52:57 AM »
Good to know about Aldynes, I just recently got a small lot of games and I've been meaning to give this a go.
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esteban

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Re: Aldynes is excellent
« Reply #27 on: May 13, 2012, 07:14:11 PM »
So, the ultimate consensus of this thread is that Aldynes, is, indeed, a decent game.

I remember getting stumped at the ending (?) of the game, with the lightning bolts (you can just barely dodge them if you have good reflexes) and glowing orbs and phallic prods.

I never could figure out what I was supposed to do... I cried several times.

The experience was similar to getting to (nearly) the end of Ninja Gaiden (NES) and not knowing I was supposed to slash at the mask on the wall (instead I was slashing at Jacquio...and he was invulnerable).

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shubibiman

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Re: Aldynes is excellent
« Reply #28 on: May 14, 2012, 12:05:52 AM »
Decent?!
Self proclamed Aldynes World Champion

soop

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Re: Aldynes is excellent
« Reply #29 on: May 14, 2012, 12:17:29 AM »
The experience was similar to getting to (nearly) the end of Ninja Gaiden (NES) and not knowing I was supposed to slash at the mask on the wall (instead I was slashing at Jacquio...and he was invulnerable).

OMG, the time I spent all day playing Ninja Gaiden (damn you, awkwardly placed bird!) and I couldn't beat Jacquio at the end :(  Anyway many years later I looked up the ending on VGendings.  Great game.
« Last Edit: May 14, 2012, 12:32:08 AM by soop »