I can certainly understand that programmers of today aren't as great at dealing with the minuscule amounts of memory and storage that the guys in the 80s/90s were, and therefore would in theory benefit greatly from something other than Super CD format. Something like how NG: Dev is making Neo carts as huge as GBA carts, and it shows. After all, SuperCD is like trying to drink a fish tank full of booze one shot glass at a time. WHY IS THE FISHTANK SO BIG IF ALL I HAVE IS THIS SHOT GLASS!?
But in the end those aren't the only limits they are going to hit, and it makes me wonder if nearly limitless HuCard storage is really, in the end, going to make that much of a difference. Don't you kind of have to be "in the zone", fully mentally, strategically, committed to a 8 bit way of doing things to really kick ass on the PCE? I suppose it would help, but you still aren't going to be able to make Garou: Mark of the Wolves or Dondanpachi without some serious f*cking skill, no matter what the storage method is. The Arcade Card is out there, with a f*cking ridiculous amount of storage, but I still haven't seen anyone port KOF 94 to it.
That would be a great project, btw. KOF 94 AC.